Search found 88 matches

by KyleS
Sat Jan 24, 2015 10:12 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Is the game balanced?
Replies: 12
Views: 2504

Re: Is the game balanced?

I wouldn't put in loans. It's not like the director of NASA could just blow all the cash and then wander over to Congress and ask for more. In games, loans fall into two categories: those which need never be paid back (because the game ends before they come due, or because they can keep being rolled...
by KyleS
Tue Jan 20, 2015 11:51 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Is the game balanced?
Replies: 12
Views: 2504

Re: Is the game balanced?

What I said for the soviets applies for anyone learning how the game works - first, learn how to get to the Moon as soon as possible using the least programmes and staff possible. Then you learn what else you can do on top of that and still hit the Moon in a reasonable timeframe.
by KyleS
Mon Jan 19, 2015 3:29 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Is the game balanced?
Replies: 12
Views: 2504

Re: Is the game balanced?

The Soviets tend to have less spare cash, so in the campaign game must be more focused - no Venus, Mars etc missions. Just do the minimum required to get a guy on the Moon.
by KyleS
Thu Jan 15, 2015 8:00 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Ideas for the future of SPM
Replies: 59
Views: 14305

Re: Ideas for the future of SPM

It's probably too late now, but the latest post made me think of a simple request: a more moddable game! One of the great things about the various Paradox games (Victoria, Crusader Kings, etc) is how they're moddable even by a non-expert. This sometimes leads to whole new games which lots of people ...
by KyleS
Wed Jan 14, 2015 1:21 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Nasa Campaign Objective?
Replies: 4
Views: 1081

Re: Nasa Campaign Objective?

Yes, but those other missions do two things. Firstly, they help you develop the technologies for the main mission. You can't open up Saturn V and Apollo in 1955 and expect to have much success. You go through all the steps of increasingly powerful rockets etc, and experience the carryover of reliabi...
by KyleS
Mon Jan 12, 2015 10:23 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Nasa Campaign Objective?
Replies: 4
Views: 1081

Re: Nasa Campaign Objective?

Get to the Moon first. You'll find that when you or the other side land a man on the moon and return him safely to Earth, the game ends. The game's mention of "other short-term goals" is a leftover from playtesting when they had things like "get 10 people in the astronaut corps by end 1960," that so...
by KyleS
Sun Jan 11, 2015 8:41 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: When did you land on the moon?
Replies: 40
Views: 11233

Re: When did you land on the moon?

Soviet/Hard. Using the strategy outlined above, of only using human-rated rockets - Vostok, Voshkod, Proton KD and UR-700 - did manned lunar pass with Soyuz in 1967, and landing 1969.4. I took a 10% hit on reliability by going straight from doing an Earth orbital mission with the UK-700 to a lunar l...
by KyleS
Tue Jan 06, 2015 6:56 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Feedback for the Devs
Replies: 8
Views: 1623

Re: Feedback for the Devs

1. You need at most a few clicks to take everyone off something, and then put them on something else. As well, it's actually a strategy to have just (say) 3 SETS on a project and have one constantly training, rotating in and out with whoever is lowest. 2. It's often prudent to skip missions, eg if y...
by KyleS
Sat Jan 03, 2015 8:29 am
Forum: Buzz Aldrin's Space Program Manager
Topic: When did you land on the moon?
Replies: 40
Views: 11233

Re: When did you land on the moon?

USSR 1967 Q3 - normal difficulty The route I took was to use only human-rated rockets. There are only two probe missions necessary to reach the Moon as the SU - orbital satellite (use Vostok human-rated rocket) and lunar flyby probe (use Proton-KD). Aside from that I did Vostok, Voshkod, Soyuz lunar...
by KyleS
Sun Dec 28, 2014 10:18 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Money issues
Replies: 5
Views: 1154

Re: Money issues

In my job of fitness we have a saying, the goal is to keep the goal, the goal. When pursuing a goal, it's easy to get distracted by a bunch of other stuff. Focus. What is the goal of this game? To put a person on the Moon and return them safely to Earth - before anyone else does! So you do the absol...
by KyleS
Sun Nov 30, 2014 1:17 am
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: Mission fails everytime
Replies: 3
Views: 991

Re: Mission fails everytime

If you're trying the "go back to saved game" cheat, you can work around the fact that the "random" numbers will be the same each time in a few ways. Firstly, you can just cancel the mission and do it next season. This has the extra bonus of another season of technician research. Secondly, cancel the...
by KyleS
Fri Nov 14, 2014 9:12 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: [Suggestion] lunar probe / lunar landing penalisation
Replies: 3
Views: 675

Re: [Suggestion] lunar probe / lunar landing penalisation

I recall hearing the same thing.

So there'd be a malus for not having at least a lunar impactor.
by KyleS
Fri Nov 14, 2014 11:59 am
Forum: Buzz Aldrin's Space Program Manager
Topic: [Suggestion] lunar probe / lunar landing penalisation
Replies: 3
Views: 675

[Suggestion] lunar probe / lunar landing penalisation

Suggestion : Just -10% as a reliability penalisation for going straight from lunar probe to manned landing seems.... an underestimate. If I were controlling things in the 1960s, I'd want more than a single probe flying past the Moon off into deep space before I'd send guys up there. Description of ...
by KyleS
Fri Nov 14, 2014 11:54 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Got to the Moon in 1975
Replies: 8
Views: 2083

Re: Got to the Moon in 1975

Today playing on Normal in the Soviet campaign I tried the same shuffling staff around to keep boosting their skills, and for the chosen programmes this route, 1. sputnik rocket / sputnik satellite - went up in 1957.1 2. vostok rocket / vostok capsule - I flew ALL the possible missions from 1960.1 t...
by KyleS
Wed Nov 12, 2014 10:02 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Got to the Moon in 1975
Replies: 8
Views: 2083

Re: Got to the Moon in 1975

On Normal difficulty I usually manage a manned lunar landing by 67-69 with the Soviets, I've not played much with the Americans. What follows is an approach focused on reaching the Moon first, without worrying about Venus, Mars, spaceplanes or anything else. The way I do it is this. I build the 'nau...
by KyleS
Mon Nov 10, 2014 9:29 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Landed on the moon as GSA now what?
Replies: 6
Views: 1223

Re: Landed on the moon as GSA now what?

Numdydar wrote:I did find out that the short term goals do continue, but I really expected a lot more after the moon landing. As it is very much a let down to accomplish the landing and then nothing. Makes the game and experience feel very unfinished.
Much like the real world space programmes.
by KyleS
Sat Nov 08, 2014 8:40 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Done with Saturn in Sandbox -- is anything left?
Replies: 2
Views: 703

Re: Done with Saturn in Sandbox -- is anything left?

That's parts 2 and 3, yet to be made.
by KyleS
Tue Nov 04, 2014 10:11 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: First steam release campaign playthroughs
Replies: 2
Views: 1453

Re: First steam release campaign playthroughs

The thing about this game is the same thing about diplomatic-strategy games I've played in the past: a single human player has incredible focus compared to people in reality. Real-world efforts in technology, industry, diplomacy and military conflict suffer from internal politics, needless duplicati...
by KyleS
Tue Nov 04, 2014 3:34 am
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: American Space Place 97% my butt
Replies: 2
Views: 786

Re: American Space Place 97% my butt

Sometimes it's bad luck. Playing as the Soviets, I've had ships and rockets go up with 80-90% reliability, and done 10-12 missions in a row with no mission-ending failures. Other games I've had 90-95% reliability and got failures every single bloody time. You should play tabletop roleplaying games. ...
by KyleS
Tue Nov 04, 2014 2:39 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Astronauts number
Replies: 6
Views: 902

Re: Astronauts number

I think multi-season training is assumed as part of the cost of Apollo, or Vostok, etc. You pay to start the programme up and get your first prototype and mockups for your nauts to train on.

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