Search found 57 matches

by Malty666
Fri Jul 09, 2010 11:25 am
Forum: Field of Glory Digital
Topic: Initiative
Replies: 28
Views: 2185

No its not that complicated. But... The problem comes where people take AGES to make a turn. Imagine you have a guy who takes 3 days to take a turn. It would take 2 weeks to get to deployment! :o What you could do is set the option to use terrain generator or select map when issuing a challenge. The...
by Malty666
Fri Jul 09, 2010 11:04 am
Forum: Rules Questions
Topic: Conforming on an angled charge
Replies: 160
Views: 9297

Definitely goes in the 'sad' category. :lol:

There is a life beyond the keyboard...

If you find it, let me know what it is cos I'm still looking :lol:
by Malty666
Fri Jul 09, 2010 10:59 am
Forum: Rules Questions
Topic: Conforming on an angled charge
Replies: 160
Views: 9297

I think many people prefer spending their time arguing about wargaming than working !
:lol: :lol: :lol:

I am off work with a slipped disk - so I get time to post. Can I get a job where I can surf forums at work? :shock:

That would be soooooooo nice
by Malty666
Fri Jul 09, 2010 10:56 am
Forum: Field of Glory Digital
Topic: Initiative
Replies: 28
Views: 2185

Oh I agree with you 76mm - a terrain generator would be complicated and will slow the game down while we go back and forth with terrain choices. But it would be nice if we could solve the problem and get one :lol: However, failing that holy grail, importing custom maps for more variation on the choi...
by Malty666
Fri Jul 09, 2010 10:53 am
Forum: Rules Questions
Topic: What happens to commanders when . . .
Replies: 21
Views: 2087

Well he would get carried in the initial rout move - the move is made at the end of the combat phase. He can then leave in the JAP phase if he wants.

Right?
by Malty666
Fri Jul 09, 2010 10:49 am
Forum: Rules Questions
Topic: A Target Rich Enviornment
Replies: 32
Views: 2657

Hi Terry, I would agree with you. It 'feels' right to have them step forward. After the phalanx routs off, I would line the Romans up with the Thracians, representing ranks pulling back together. The Thracians and Romans can then feed bases into combat. Its simple and gives a good feel of the spirit...
by Malty666
Fri Jul 09, 2010 10:40 am
Forum: Rules Questions
Topic: Conforming on an angled charge
Replies: 160
Views: 9297

WOW! It has taken me the best part of an hour and two cups of tea to wade through all of that! :lol: I have read arguments based on geometry, semantics and lingusitics. Man, some people really want to argue a point. Is it that important to be right? Take a gold start out of the tin and sit at the fr...
by Malty666
Fri Jul 09, 2010 10:01 am
Forum: Field of Glory : Swords & Sorcery : General Discussion
Topic: Behemoths - a new troops type?
Replies: 8
Views: 7201

That works too. Although you are using them as 'normal troops'. I just think it would be nice to have a few flavour rules in there to make it 'feel' fantasy. I am sure the Napoleonic and Renaissance rules will add changes to the rules, so I don't think we should shy away from doing so, as long as yo...
by Malty666
Fri Jul 09, 2010 9:55 am
Forum: Field of Glory Digital
Topic: Initiative
Replies: 28
Views: 2185

Agreed. A terrain generator would be superb. Alternatively, there should be a way to import custom generated maps into the DAG map selector. It would let interested players create map packs and add considerable variety without draining development resources. If both players don't have the same maps ...
by Malty666
Fri Jul 09, 2010 9:49 am
Forum: Field of Glory Digital
Topic: Tactical Tips 01: Fighting the Bospos
Replies: 38
Views: 3022

I usually play Seleucids or Pyrrhic - because I like the pikes, not because I think they are unbalanced. I have played against a lot of opponents, won a lot of games and lost a few. One recent defeat I suffered was against Illyrians - they swarmed me. Rather than armies being unbalanced, I think tha...
by Malty666
Fri Jul 09, 2010 9:33 am
Forum: Field of Glory Digital
Topic: Immortal Fire screenshots
Replies: 6
Views: 707

Pre-ordered now :lol:

Looking forward to this one.
by Malty666
Tue Jul 06, 2010 2:05 pm
Forum: Rules Questions
Topic: What happens to commanders when . . .
Replies: 21
Views: 2087

OK np - just had a moment of confused panic there :)
by Malty666
Tue Jul 06, 2010 1:43 pm
Forum: Rules Questions
Topic: What happens to commanders when . . .
Replies: 21
Views: 2087

Hang on - don't you also lose commanders if a missile armed unit moves into range of the commander and he is not attached to a BG? And if he is contacted by enemy troops and no friendly BG is within a move distance (7 MUs)? Or am I mixing things up? :oops: And what if the commander was with a battel...
by Malty666
Tue Jul 06, 2010 1:30 pm
Forum: Field of Glory Digital
Topic: Double move considerations
Replies: 18
Views: 1381

Well if the troops are far from the enemy, it would make sense that they can move faster. They are less worried about how they are holding their equipment or maintaining perfect lines - and are more focused on getting to their destination. The new rules - as many have said - allow quick deployments ...
by Malty666
Tue Jul 06, 2010 1:23 pm
Forum: Field of Glory Digital
Topic: New Evades
Replies: 33
Views: 2701

The new evades are much better - they allow you to shoo off light troops and better represent the table top game (where you end up facing away). You have to be careful with your javelin troops as they can end up being caught. And watch out for regular cavalry forming a net around your light troops -...
by Malty666
Tue Jul 06, 2010 1:11 pm
Forum: Field of Glory Digital
Topic: Did They Ever Improve the AI?
Replies: 68
Views: 6988

I played quite a bit against the AI previously and, well you had to be really unlucky to lose a game against it. With patch 1.2.8 the AI is better, seems to make less 'dumb' moves and adopts better stance. He is still far from good, but it is vastly improved. I have gone back to doing my 'army train...
by Malty666
Mon Jun 21, 2010 7:05 pm
Forum: Rules Questions
Topic: Routing BGs
Replies: 6
Views: 767

It was a last ditch attempt on my part to tip him over the break point of his army - he only had 1 point remaining - However, I was the one who ended up going over, losing 6 points in a really unlucky turn :roll:

C'est la guerre... :wink:
by Malty666
Mon Jun 21, 2010 3:49 pm
Forum: Field of Glory : Swords & Sorcery : General Discussion
Topic: Behemoths - a new troops type?
Replies: 8
Views: 7201

I agree with you in keeping the rules disruptions to a minimum - but surely a new genre is going to require a few bolt-ons and additions. The problem I have with increasing the armour rating is that it increases POA for superior armour. While big guys like trolls and minotaurs are far stronger than ...
by Malty666
Mon Jun 21, 2010 11:01 am
Forum: Field of Glory : Swords & Sorcery : General Discussion
Topic: Behemoths - a new troops type?
Replies: 8
Views: 7201

Behemoths - a new troops type?

I like the idea of Behemoths as a troop type to explain certain large creatures in fantasy. It seems these would be best based on elephants. In the standard game elephants, for their 25 points, get the following advantages / disadvantages: Advantages: +1 to their death roll Disorder horses -1 to CT ...
by Malty666
Sun Jun 20, 2010 9:55 pm
Forum: Rules Questions
Topic: Routing BGs
Replies: 6
Views: 767

LOL The game we were playing - if his routers had burst through, he would have lost the game. We did the wheel to rear edge and then shift (after about 10 readings of the rules - it was our first game) and he ended up winning by a single point :cry: My numidian cavalry rear charge on his already eng...

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