Search found 304 matches

by Adebar
Thu Nov 17, 2016 3:16 pm
Forum: Pike & Shot
Topic: New Battle of Pavia 1525 scenario
Replies: 6
Views: 1730

Re: New Battle of Pavia 1525 scenario

Paul,

this looks huge and very impressive! Thanks for your constant output of very interesting and well made scenarios. Also love the unit skin mods Odenathus and you are creating, that adds much to the immersion.

Haven't had so much fun with a game since Age of Rifles ... :wink:

Grüße!
by Adebar
Tue Nov 15, 2016 1:25 pm
Forum: Modders Corner
Topic: Four Seasons Texture Mod Pack - Released.
Replies: 21
Views: 9556

Re: Four Seasons Texture Mod Pack - Released.

Thanks, Paul! That is a great discovery which will make the converting process much easier and faster.

I'll add that to the installation description.
by Adebar
Wed Jul 20, 2016 6:51 pm
Forum: Pike & Shot
Topic: Why haven't I played Pike and Shot much?
Replies: 25
Views: 3887

Re: Why haven't I played Pike and Shot much?

What are vanilla objects? What does it mean? At the moment I am thinking ice-creams. :oops: "Vanilla objects" are all unmodded objects on the map apart from the terrain tiles, like buildings and vegetation. - In fact, the mod is just for creating new scenarios and converting vanilla ones, it cannot...
by Adebar
Sat Jul 09, 2016 5:29 pm
Forum: Pike & Shot
Topic: Battle of Narva 1700 scenario
Replies: 6
Views: 1245

Re: Battle of Narva 1700 scenario

Yes, you're right, I always forget the annoying copyright issue ... :|
by Adebar
Sat Jul 09, 2016 4:48 pm
Forum: Pike & Shot
Topic: Battle of Narva 1700 scenario
Replies: 6
Views: 1245

Re: Battle of Narva 1700 scenario

This looks great! Thanks for the scenario and the detailed information. I'm recovering from a rather tenacious illness (but quite entertaining: every week another new symptom :roll: :wink: ) and I'm happy to see that there's still new content in the making for my favourite game; it's a good diversio...
by Adebar
Thu Jun 16, 2016 4:42 pm
Forum: Pike & Shot
Topic: Battle of Staffarda scenarios
Replies: 3
Views: 735

Re: Battle of Staffarda scenarios

Thanks for your work, Paul, it's appreciated!
by Adebar
Mon Jun 06, 2016 3:25 pm
Forum: Modders Corner
Topic: Sengoku Jidai Sound Mod - Released.
Replies: 7
Views: 3598

Re: Sengoku Jidai Sound Mod - Released.

Took me several days to come to a halfways satisfying result with those infantry movement sounds. Rewatched Kagemusha recently and wanted to recreate the fast step of the Ashigaru combined with the rattle of equipment and Sashimonos like it is presented in the movie. The heavy infantry movement soun...
by Adebar
Mon Jun 06, 2016 6:00 am
Forum: Modders Corner
Topic: Sengoku Jidai Sound Mod - Released.
Replies: 7
Views: 3598

Re: Sengoku Jidai Sound Mod - Released.

Yes. Wrote about it in this thread (scroll down to the bottom of the first post): http://www.slitherine.com/forum/viewtopic.php?f=322&t=72539 But I guess it's better to wait for some official 'green terrain' patch ... There are problems with the SJ overlay on P&S terrain and tile textures that were ...
by Adebar
Sat Jun 04, 2016 11:46 am
Forum: Modders Corner
Topic: Four Seasons Texture Mod Pack - Released.
Replies: 21
Views: 9556

Four Seasons Texture Mod Pack - Released.

Description: This is a texture mod pack for P&S. It's intended for creating scenarios with or converting scenarios using vanilla textures. As the name says, it can be used to depict the several seasons. Icluded are textures for: 1. Spring 2. Summer 3. Autumn 4. Winter (without snow) 5. Winter (with...
by Adebar
Fri Jun 03, 2016 6:30 pm
Forum: Modders Corner
Topic: Sengoku Jidai Sound Mod - Released.
Replies: 7
Views: 3598

Sengoku Jidai Sound Mod - Released.

http://fs5.directupload.net/images/160603/3h79fw8a.jpg Description: Well, it's a sound mod for Sengoku Jidai, based on the one I did for P&S. New fighting and revised movement sounds etc., ambient sound backgrounds which replace the battle music, new main menu music. Please notice that the greater ...
by Adebar
Thu Jun 02, 2016 4:41 am
Forum: Modders Corner
Topic: Main Menu Screen
Replies: 10
Views: 2126

Re: Main Menu Screen

That looks nice! I had already made the darker screen when I noticed your post. When playing a user-made scenario, the darkened screen will probably revert to the original, but I don't think there's much that can be done about that. When you go to Documents/My Games/PSCAMP/CAMPAIGNS/ to any of the c...
by Adebar
Wed Jun 01, 2016 7:53 pm
Forum: Modders Corner
Topic: Romanov flag for Poltava scenario
Replies: 4
Views: 1665

Re: Romanov flag for Poltava scenario

Thanks, the flags are looking nice!
by Adebar
Wed Jun 01, 2016 7:47 pm
Forum: Modders Corner
Topic: Main Menu Screen
Replies: 10
Views: 2126

Re: Main Menu Screen

[update: I've found a DDS file (background.dds) in Data/UI/Textures that looks like it's the one I want]. That's correct. For scenario selection screen etc. there's Background_Fade.dds. Parts of this image must to be toned down/darkened for the sake of readability of the UI texts. You can use the p...
by Adebar
Sat May 28, 2016 2:57 pm
Forum: Scenario Design
Topic: Post here links to the MP scenarios you have created
Replies: 118
Views: 24768

Re: Post here links to the MP scenarios you have created

Was hoping for a Poltava scenario. And this looks absolutely great! :o
by Adebar
Sat May 28, 2016 6:08 am
Forum: Modders Corner
Topic: More Seasons - Experimental
Replies: 17
Views: 2183

Re: More Seasons - Experimental

Tested Hultog Italic in the game - unfortunately it has no German umlaute and "ß" ... :(
by Adebar
Sat May 28, 2016 5:23 am
Forum: Modders Corner
Topic: More Seasons - Experimental
Replies: 17
Views: 2183

Re: More Seasons - Experimental

Yes, you're right, it's a very nice font!

(And I see that there's a new scenario in the making ... with fitting unit icons. :o )
by Adebar
Fri May 27, 2016 9:39 pm
Forum: Pike & Shot
Topic: Adebars Snow Mod
Replies: 3
Views: 558

Re: Adebars Snow Mod

by Adebar
Fri May 27, 2016 3:58 pm
Forum: Modders Corner
Topic: More Seasons - Experimental
Replies: 17
Views: 2183

Re: More Seasons - Experimental

Many thanks for the link, Paul. Screenshots: Choose a site like this: http://www.directupload.net/ - Upload a screenshot there (as .pgp or .jpg). - Copy the link given after the upload - several options there like thumbnail, resizeable picture etc.). - Paste this link in your post. - This should wor...
by Adebar
Thu May 26, 2016 7:53 pm
Forum: Modders Corner
Topic: More Seasons - Experimental
Replies: 17
Views: 2183

Re: More Seasons - Experimental

Klaber Fraktur. I like it, although all Gothic type fonts look terrible when it comes to words in majuscules (which this game unfortunately uses for scenario and texture files in the editor). http://www.1001fonts.com/klaber-fraktur-font.html Here's the guide to change the P&S font: http://www.slithe...
by Adebar
Thu May 26, 2016 5:23 pm
Forum: Modders Corner
Topic: More Seasons - Experimental
Replies: 17
Views: 2183

Re: More Seasons - Experimental

I'm not sure if these new sparse trees are suitable for summer. Trees are normally very thick with vegetation in Summer, it is in Spring, Winter and perhaps Autumn (Fall) when they should look bare. You're right, they look sparse when you're zooming in very close (which I do only seldom) but zoomed...

Go to advanced search