Search found 231 matches

by Aekar
Thu Jul 19, 2018 6:42 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Please move this to Modding - [Mod released] New Map Size and Servers with Long Time
Replies: 3
Views: 950

Please move this to Modding - [Mod released] New Map Size and Servers with Long Time

Just released a first mini-mod with new game parameters, allowed when starting a new game. [h2]New Map Size: Gigantic Size[/h2] This huge 6400 tiles map (instead of 'immense' 2600 or so) is for your super large epic campaigns or multiplayer apocalypse epicness. With current units speed I do not reco...
by Aekar
Wed Jul 18, 2018 8:48 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Modding
Replies: 7
Views: 1075

Re: Modding

I think we should have a "Mods and Scenarios Design" subforum and tell the devs to monitor it.
Should we not?
by Aekar
Wed Jul 18, 2018 10:21 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Bug? Weapon dmg is being capped to a unit's individual soldier hp BEFORE mitigation is being applied
Replies: 6
Views: 783

Re: Bug? Weapon dmg is being capped to a unit's individual soldier hp BEFORE mitigation is being applied

Great post Dwarf Power and very well explained. I'll keep your explanations in mind because they really helped to understand the game engine. It's not that easy to give an opinion here. On the realism side, we are speaking of a weapon targeting one guy amid the six, which are possibly not standing i...
by Aekar
Wed Jul 18, 2018 1:41 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Having trouble winning with Space Marines
Replies: 7
Views: 1732

Re: Having trouble winning with Space Marines

In my game on Medium difficulty, I forgot to research the Arsenal, and was all with infantry all the time in Medium. I had no plane, no dreadnought, no tank. And played on a large map (where the slowness of my troops was dull) Yet it was won! So I think I can help you with some Space Marine tips. My...
by Aekar
Tue Jul 17, 2018 2:17 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Game Crashing when Chaplain uses healing ability
Replies: 6
Views: 1059

Re: Game Crashing when Chaplain uses healing ability

Same as Lharrs and Ildarz, and also, thanks to the explanations of players here,
looks exactly the same:

it worked once, and crashed the second time I used this skill in a game.
Looks like a way to find out!

my post is: viewtopic.php?f=523&t=86818
by Aekar
Tue Jul 17, 2018 2:13 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Bug: Heroes (SM Chaplain in Particular)
Replies: 7
Views: 931

Re: Bug: Heroes (SM Chaplain in Particular)

Just noticed I had the same crash. I may delete my previous thread if necessary. I supplied an error violation screenshot and a save file in my other post: Forum thread is here: http://www.slitherine.com/forum/viewtopic.php?f=523&t=86818&p=737099#p737099 Save file is here https://nofile.io/f/w8XOTEa...
by Aekar
Tue Jul 17, 2018 2:08 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Crash] Game crashes in this save when using Chaplain healing skill
Replies: 1
Views: 459

[Crash] Game crashes in this save when using Chaplain healing skill

Steam version 1.03. PC Windows 7 8 GB RAM. I had this error and can reproduce it all the time. http://i.imgur.com/DGW6eZn.png Chaplain skill worked just fine before. But in this save if I ever click on his skill, it will crash with the message above. Already launched game again reloaded one turn bef...
by Aekar
Tue Jul 17, 2018 2:02 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Bug] Lord of Skulls does not complete when killed by DOT
Replies: 5
Views: 1118

Re: [Bug] Lord of Skulls does not complete when killed by DOT

I did not save the turn I killed it. But here is a save one hundred turns later. https://nofile.io/f/w8XOTEa1aM1/SM.GladiusSave Steam version 1.03. All the map is explored, that Skull guy never popped again in the 100 turns, quest is still incomplete. As I mentioned before this was not a case of "di...
by Aekar
Tue Jul 17, 2018 1:41 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: research tree
Replies: 4
Views: 734

Re: research tree

You have to use your mousewheel. (as if you would scroll vertically)
I made this mistake too sandlance.
by Aekar
Tue Jul 17, 2018 1:34 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: French no longer in the release ?
Replies: 22
Views: 3096

Re: French no longer in the release ?

I extracted 4 of them Iain. After re-reading the Compendium and going much further into the game: I think that there are not many typos, they are actually rare. But: most of them are concentrated very early into the game! They just are located where we don't want them :p I took examples from the Spa...
by Aekar
Tue Jul 17, 2018 1:06 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Lord of skulls OP?
Replies: 21
Views: 5177

Re: Lord of skulls OP?

I am completely against the fact that he would pop in a given position I say this because I think that could make the event pretty much always in complete control (and make it a boring tedious task with no danger) In my new game I had to keep a few units in garrison in case he would attack. It was p...
by Aekar
Tue Jul 17, 2018 9:59 am
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [Bug] Lord of Skulls does not complete when killed by DOT
Replies: 5
Views: 1118

[Bug] Lord of Skulls does not complete when killed by DOT

In my game "The Lord of Skulls" exploded during its own turn, dying from damage following a Librarian "Damage Over Time" power. However the quest did not complete and is still active. I did not have a "Lord of Skulls disappeared" message and saw its exploding animation. I am continuing the game to s...
by Aekar
Tue Jul 17, 2018 8:39 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: French no longer in the release ?
Replies: 22
Views: 3096

Re: French no longer in the release ?

What Eriss meant is that there are typos in about half or one third of the texts. (one every six sentences or so) The wording is always good. It's just that it isn't fixed regarding typos. We could open a typo compilation here. But before we do that, since it would relate to many (many!) of the game...
by Aekar
Tue Jul 17, 2018 8:34 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Unit overview
Replies: 8
Views: 1177

Re: Unit overview

Eriss +1 : see what unit has movement or action left (especially important for action)
Frumpy +1 : would be nice to see wish list :p
Nino: as a first step maybe it could be useful to just have more filters/sections in the compendium? for instance, one to see only Units of our faction.
by Aekar
Tue Jul 17, 2018 8:00 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: 40K for 40 hours...well 38.1 but close enough (Concerns & Suggestions)
Replies: 10
Views: 1190

Re: 40K for 40 hours...well 38.1 but close enough (Concerns & Suggestions)

3. Defensive towers (as stated above) ... the guys with servo-arms can build defensive forts, thanks to a technology. These are also pretty sturdy imho. (the forts) Since this is a suggestion thread, wanted to add: 4. Mechanized units....(Hydra Excluded) are great Mechanized infantry is lacking. I'...
by Aekar
Mon Jul 16, 2018 8:07 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Lord of skulls OP?
Replies: 21
Views: 5177

Re: Lord of skulls OP?

Thank you for this feedback about your own story :) The situation you described makes me think that this event may not be well balanced on it's "DOOM LEVEL" depending on the faction you play. I played Imperial Guards, so had many many units and artillery etc, I could send some fodder . Even a minor ...
by Aekar
Mon Jul 16, 2018 6:11 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Loving it!
Replies: 14
Views: 1767

Re: Loving it!

Just wrote to my friends: They eventually made a 4X turn-based game better than "Civ 4 Fall from Heaven 2" :) ... "actually maybe as good as Master of Orion 2?" In my world this speaks volume :) About the events, guys please note are many options when beginning a new game :P You can remove wildlife,...
by Aekar
Mon Jul 16, 2018 6:03 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: 40K for 40 hours...well 38.1 but close enough (Concerns & Suggestions)
Replies: 10
Views: 1190

Re: 40K for 40 hours...well 38.1 but close enough (Concerns & Suggestions)

1. Guardsmen - It took 3 restarts, until I figured out that I have to skip ALLLLLLLLLL the research and power learn how to make Leman Russ Battle Tanks, just to be able to survive the WILDLIFE on Gladius (on EASY...)...Now, I understand the AM Guardsmen are supposed to be disposable.... Very differ...
by Aekar
Mon Jul 16, 2018 5:52 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Lord of skulls OP?
Replies: 21
Views: 5177

Re: Lord of skulls OP?

I don't see information about the turn during which he spawns. Spawned at Chapter 3 or 4 of quest line. (I think) How about you Frumpy, where were you in quest chapters? Please check again and tell us! Eriss, this is an option. Just toggle Lord of Skulls off when launching game if you prefer. Khaak ...

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