Search found 231 matches

by Aekar
Wed Jul 11, 2018 10:41 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

@Parallax:
Nothing much new for you there:
there were balance changes, some new units, some new graphics (mostly vanilla units with new ruleset), some adjustments to range and damage.
the other brigades are nearly ready, I'll update the scenario soon with the new brigades and will make a new post.
by Aekar
Wed Jul 11, 2018 10:07 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Released test version (download link on first post). Updated doc with new legion / regiments information (same). I'll await your feedback before getting to next steps! ;) A few minor map issues are still there (line of sight issues, terrain movement cost, etc). Some lack of information about how to...
by Aekar
Wed Jul 11, 2018 7:41 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Posted a bug at Tech Support that completely breaks balance in my campaigns: Infantry Transports automatically regenerate their health to full. If an infantry inside its transport, gets it's transport hit by AI during AI turn, the transport HP is again back to full health once back to player's turn...
by Aekar
Wed Jul 11, 2018 7:29 am
Forum: Tech Support
Topic: Collection of issues
Replies: 15
Views: 8728

Re: Collection of issues

2.) When you have an infantry mount Chimeras (without moving it at all), then shoot at an enemy unit in range (both units take damage), and then unmount your infantry again (possible, as there is still movement possible), any damage on your unit's Chimeras will be gone (you can see this if you pres...
by Aekar
Tue Jul 10, 2018 9:55 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

I added tens of units and connected their weapons.
EDIT: They are *not* rolled in in the current playable scenario, they are for other brigades.

Now working on campaign upgrades, unit traits improvements (ie. making the community-upgrade version), before implementing the next scenarios.
by Aekar
Mon Jul 09, 2018 11:06 pm
Forum: Mods and Scenario Design
Topic: Additional Units & Stat Overhaul
Replies: 18
Views: 9159

Re: Additional Units & Stat Overhaul

Thanks a lot Japhet.

It is true you still have lots of units to complete.
But a lot are done too; I saw about 10 units I will use!
by Aekar
Mon Jul 09, 2018 1:58 pm
Forum: Mods and Scenario Design
Topic: Additional Units & Stat Overhaul
Replies: 18
Views: 9159

Re: Additional Units & Stat Overhaul

I think the limit is only on UI, not on game effects. By the way Japhet, would you agree for me to feature your unit artworks in my mod? (with due credits etc) (link here: http://www.slitherine.com/forum/viewtopic.php?f=326&t=86486 ) Because you did an extremely good work here. (edit: added that it ...
by Aekar
Mon Jul 09, 2018 12:49 pm
Forum: Mods and Scenario Design
Topic: Community Version New Mechanics for Modders
Replies: 2
Views: 2054

Re: Community Version New Mechanics for Modders

Added the Ammo attribute request.
I'll edit first post with traits requests.
by Aekar
Mon Jul 09, 2018 9:03 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 18
Views: 13046

Re: Total Balance Overhaul, Tyranid Tau Compatible

Congratulations on this mod!
Question: why is this mod not in the Mods and Scenario design forum?
Because of that, I missed it... :/

Also, Ipy is right, if someone has a save that would be great.
by Aekar
Mon Jul 09, 2018 7:56 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

I updated first post with my roadmap. Thank you Parallax for your report on first playthrough :) All new imperial guard units have been added overnight but there remains so many unique units to do/sprites to do/refinements to do, I'll work on it. (after some regular job today) I find that so great t...
by Aekar
Sun Jul 08, 2018 7:50 pm
Forum: Mods and Scenario Design
Topic: Community Version New Mechanics for Modders
Replies: 2
Views: 2054

Re: Community Version New Mechanics for Modders

Hello Deranzo, thank you for his post and for this great addition :) I wanted to put here the traits in popular demand, or the ones required to make mods much better. You may already have seen these requests made by Xadie but years ago;. I try to put in focus some of them which are already very impo...
by Aekar
Sun Jul 08, 2018 6:21 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Today was a very hard day because of work on sounds (a few new sounds I made, but mostly just setting this up), animations, fixing the "attack" database list.. Now that this part is done, with a playable first scenario, I will focus on the following: 01. Unit graphics: I've contacted a number of mod...
by Aekar
Sun Jul 08, 2018 4:49 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Parallax... The campaign was sent to you, with a download link! Reading the documentation above (mentioning in first post) is not required. You will tell me of you find it stable enough. I mean that I did not test it from the ZIP itself. BTW I included the community modification about red lasers; it...
by Aekar
Sun Jul 08, 2018 10:50 am
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 33
Views: 18539

Re: A community update for Armageddon!

Hello, I think I'll use this thread for bug report, if you don't mind. When playing any game, on resolution 1920x1080 (unsure how important it is): if I click on a trait to the right, it instead proposes me to rename my unit. Seems like a hitbox is a bit too big. to see a trait description, I then h...
by Aekar
Sat Jul 07, 2018 10:43 pm
Forum: Mods and Scenario Design
Topic: Pic units
Replies: 9
Views: 4398

Re: Pic units

Hello Nalsurv! I think you are right about artworks, because it is very hard to make artworks consistent. This is because modders often have to base their arts on miniatures. Would you agree to having your units featured in the "expansion mod" in the making? The one here: http://www.slitherine.com/f...
by Aekar
Sat Jul 07, 2018 9:40 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Parallax said: I prefer to play very hard difficulty In that new scenario, AI wiped me off so easily on first test... :D Now I am be tempted to send it to you like this... with a situation as explosive as a Holy Grenade :P Expect a link this very sunday, I am only polishing now graphics and audio. ...
by Aekar
Sat Jul 07, 2018 1:38 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

- Updated documentation to 0.02 (available here ). - Made the first playable scenario. - Tested first scenario, and made some stats adjustments (we have to force Indirect on all long ranged weapons or they won't fire at 5+ range, etc) - Put and tested in the mod campaign customization, Army Lists an...
by Aekar
Sat Jul 07, 2018 7:45 am
Forum: Game Ideas
Topic: Battlefleet Gothic
Replies: 2
Views: 1876

Re: Battlefleet Gothic

I would suppose that Games Workshop sold lasting license rights to Tindalos Interactive for that setting, and that they should last several years from their release. Also, with Battlefleet Gothic 2 coming too, that should last several more years. If that would not be the case, however, then it would...
by Aekar
Sat Jul 07, 2018 2:08 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6024

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

- Edited first post for clarity. - Added DLC and no-DLC policy. Sorry for all the "TLDR". At the end of the day I have some extremely good news! I added campaign, campaign branches, and the possibility for the player to pick his faction/legion for the campaign . So far he may only pick the Imperial ...
by Aekar
Fri Jul 06, 2018 10:28 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius - iAMA Recap
Replies: 4
Views: 2156

Re: Warhammer 40,000: Gladius - iAMA Recap

I am late to the party.
But getting very excited for that release :)

Also: I see here that MODDING IS CONFIRMED!
Woohoo :)
Will try it on day one, all bolters away, ready for July 12th!

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