Search found 231 matches

by Aekar
Fri Jul 06, 2018 3:55 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6055

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Thank you Deranzo! It's much easier now :) I wrote a documentation mentioning current units and stats for the Astra Militarum. (available here ) Parallax I mentioned you as tester :p The documentation also mentions optional "Gentleman Rules" when fielding your units. So far 8 units and 35 variants. ...
by Aekar
Thu Jul 05, 2018 7:50 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6055

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (TAR rules) (restarted 2018)

Everything worked as expected: new weapons, new units added, following new rules... and available ingame! Next step is to release a campaign/scenario to feature the new units better. Parallax please expect first playable version "around" this weekend. Deranzo, I noted the new Traits you are releasi...
by Aekar
Thu Jul 05, 2018 1:41 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6055

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (TAR rules) (restarted 2018)

That's a very complex situation indeed Deranzo. Only the community tests can help us have quality. It's very hard. Thank you Parallax for your upcoming help :) I hope to put you in battletest situation ASAP and to strap you there until you are satisfied with blood and glory and tough decisions. :) M...
by Aekar
Thu Jul 05, 2018 7:19 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6055

Re: [Mod] New Community Ruleset (TAR rules) (restarted 2018)

Hello Parallax! Thank you for your proposal, we'll look specifically into that! As you noted the idea is to use the Codexes to create units, but current TAR mod is more motivated toward simulation. Also it is used to have a consistent way of adding new factions with a base for stats conversion. Myse...
by Aekar
Wed Jul 04, 2018 11:53 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 6055

[Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Hello guys, ================================================= Total Conversion and New Set of Rules Mod status: Campaigns are playable, tests are in progress Release expected this summer Documentation (last update: 11th July) Test version (0.02, last update: 11th July, to play: download, launch, cho...
by Aekar
Wed Jul 04, 2018 5:53 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: [Mod Restart] All Space Marine and Chaos Marine Chapters
Replies: 9
Views: 6429

Re: [Mod Restart] All Space Marine and Chaos Marine Chapters

Thank you Pip. I'll confess that was what I was doing already; I hoped to have something like "a psychic revelation" to save some trial and error :D But in the end, thanks to this trial and error, I lost much time but gained some better understanding of how things work. I eventually got hold of how ...
by Aekar
Wed Jul 04, 2018 1:50 pm
Forum: Mods and Scenario Design
Topic: Would love to add 4th weapon option
Replies: 3
Views: 2910

Re: Would love to add 4th weapon option

Seems that i am catching up:

- I see a community update on Steam forums; downloading it now.
it has 4th weapon option etc.

- I see you and Alberto mentioned as Developers now. Congrats :)

Sorry if I was late to notice. :)
by Aekar
Wed Jul 04, 2018 10:27 am
Forum: Mods and Scenario Design
Topic: List of currently available "MASSIVE MODS" with new Factions, Campaigns and Gameplay
Replies: 0
Views: 2496

List of currently available "MASSIVE MODS" with new Factions, Campaigns and Gameplay

Hello all, I would like in this thread to keep track of existing mods. As a modder, you can use that to see what is not modded yet (and what could use a mod). As a player, you can use that to see what is available to play. I base my notes on what the modders made available here. So please feel free ...
by Aekar
Wed Jul 04, 2018 10:26 am
Forum: Mods and Scenario Design
Topic: How to create new units, weapons, campaigns, briefings
Replies: 9
Views: 6308

Re: How to create new units, weapons, campaigns, briefings

Yes, four years after...
I decided to bump this post.

As author I am biased of course, and I have to see what still works... but I think it should be made as sticky. :p
Kerensky posts too.
by Aekar
Wed Jul 04, 2018 10:21 am
Forum: Mods and Scenario Design
Topic: Would love to add 4th weapon option
Replies: 3
Views: 2910

Re: Would love to add 4th weapon option

Hello Deranzo, Coming back to the Armaggeddon forum I noticed your message. I think what is not clear yet is: is there a possibility to do so? do you think it is possible? If so, by all means you should do it. People are looking at other W40K games too but I believe that Armageddon is the only one w...
by Aekar
Tue Jul 03, 2018 8:59 pm
Forum: News & Announcements
Topic: Slitherine Forum Down tomorrow for Maintenance
Replies: 12
Views: 7381

Re: Slitherine Forum Down tomorrow for Maintenance

Shall we... or... shall we not :P... speak about the new colours?
Are they voluntary or just a side effect waiting to apply another style?
will they stick or would you like to hear some feedback?
by Aekar
Tue Jul 03, 2018 12:34 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors Testers Diary - Modding
Replies: 19
Views: 3215

Re: Aggressors Testers Diary - Modding

Is it possible to have a "Modders Early Access" to try to get mods ready in advance?
It does not matter if it is extremely limited in regular game features but still has all mod features.
by Aekar
Sun Jul 01, 2018 6:09 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: [Mod Restart] All Space Marine and Chaos Marine Chapters
Replies: 9
Views: 6429

Re: [Mod Restart] All Space Marine and Chaos Marine Chapters

I need some advice on textures. LISTBOX documentation on the wiki( http://archonwiki.slitherine.com/index.php/UI ) says about the LISTBOX object: CONTROLTEX <filename> Required, contains all the various listbox controls. The texture is laid out as follows: Up scroll arrow - top left Down scroll arro...
by Aekar
Sat Jun 30, 2018 10:35 am
Forum: Sanctus Reach Tech Support
Topic: Text is blinking, "scintillating"
Replies: 1
Views: 1235

Text is blinking, "scintillating"

All texts in game are "scintillating", they seem to blink very very fast.
They are readable but uncomfortable to read because of this.

Is this a known issue, and is there a known fix?
by Aekar
Fri Jun 29, 2018 9:15 pm
Forum: News & Announcements
Topic: Warhammer 40,000: Gladius - Space Marines units preview
Replies: 3
Views: 20274

Re: Warhammer 40,000: Gladius - Space Marines units preview

Saying a known thing but:
I think some of these units are by far the best W40K models we had in a computer game :)
They are gorgeous!
by Aekar
Fri Jun 29, 2018 9:11 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: [Mod Restart] All Space Marine and Chaos Marine Chapters
Replies: 9
Views: 6429

Re: [Mod Restart] All Space Marine and Chaos Marine Chapters

... I found a few occurrences using ShowUIScreen in the original game. In Helpers.BSF for instance. // show the info UI popup ShowUIScreen("UnitInfoPopup", "anim", "dummy") ; It would seem I have my answer there - I can use the TXT file name right away - but maybe you have the insight to tell me if ...
by Aekar
Fri Jun 29, 2018 9:06 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: [Mod Restart] All Space Marine and Chaos Marine Chapters
Replies: 9
Views: 6429

Re: [Mod Restart] All Space Marine and Chaos Marine Chapters

Thanks Parallax! I suppose that's what we say before heading into the Eye of Terror :D But Pip is here to guide me through the Warp. :D By the way thanks Pip, you redirected me the right way. And just in time. Step Two - Display new UI to pick our chapter I must now display the ListBox to allow the ...
by Aekar
Fri Jun 29, 2018 3:50 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: [Mod Restart] All Space Marine and Chaos Marine Chapters
Replies: 9
Views: 6429

[Mod Restart] All Space Marine and Chaos Marine Chapters

Today I restarted work on this mod. I work on this mod for Armaggeddon , to deepen my knowledge of W40K units and codexes. And on an unannounced total conversion of Sanctus Reach to practice Archon Engine. Both should helpfully help me deliver. While you have the objective of this mod in the title -...
by Aekar
Fri Jun 29, 2018 2:53 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: [Mod] W40K Dynasty - All Chaos and Space Marine factions
Replies: 17
Views: 9592

Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

I restarted work on this mod! I know my timing is pretty bad - since Gladius is soon out, our eyes are on it! - but I thought the documentation had enough updates now for me to "steer clear" of some problems I had. However, I will start a new thread because I think I wrote this thread badly. I start...
by Aekar
Fri Jun 29, 2018 8:04 am
Forum: News & Announcements
Topic: Warhammer 40,000: Gladius - Astra Militarum units preview
Replies: 2
Views: 28755

Re: Warhammer 40,000: Gladius - Astra Militarum units previe

Thank you for this preview!

Will the game support modding?
Is modding profiled like the previous games?

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