Search found 253 matches

by jamespcrowley
Thu Aug 12, 2010 7:08 pm
Forum: Field of Glory : Tech Support
Topic: Results not showing a draw
Replies: 4
Views: 466

I have had the same thing happen, other than it was me who was the loser.
by jamespcrowley
Tue Aug 10, 2010 7:52 pm
Forum: Field of Glory Digital
Topic: Charles S. Roberts Awards
Replies: 9
Views: 1076

Charles S. Roberts Awards

Matrix and Slitherine titles take the best 20th Century and Pre-20th Century Computer Wargame Categories! Matrix Games and Slitherine Strategies are thrilled to announce that they have won two Charles S. Roberts Awards! Field of Glory has won Best Pre-20th Century Era Wargame and War in the Pacific...
by jamespcrowley
Sun Aug 08, 2010 7:21 pm
Forum: Field of Glory Digital
Topic: Road Map Wish List
Replies: 38
Views: 2896

One or two wishes/thoughts. Secondly, some mechanism to make/encourage BGs to act as historical units/groups rather than as a collection of small, independent single units. Games vs. the AI at least have a tendency to rapidly turn into a Hollywood-style "ancient battle" where there are no lines, no...
by jamespcrowley
Sun Aug 08, 2010 7:05 pm
Forum: Field of Glory Digital
Topic: Looting points.
Replies: 5
Views: 466

Looting points.

I understand that the points available for successful looting of an opponents baggage is either 2 or 10% of the total army points, whichever is the greater? If so, why in a recent 500 pt game was my side awarded only 3 points; should it not have been 5 points? Edit: of course it is % of break points...
by jamespcrowley
Mon Aug 02, 2010 6:06 pm
Forum: Field of Glory Digital
Topic: Leaders and Command & Control
Replies: 26
Views: 3968

Cothyso, what is GBCE? Is it an old DOS game? Interested to know a little more about your game. FoG is excellent as a game but a bit lacking in some detail and realism. Something like the HPS ancients games (Punic, Gallic and Alexandrian wars) have huge detail, are realistic but have a huge learning...
by jamespcrowley
Tue Jul 27, 2010 2:33 pm
Forum: Field of Glory Digital
Topic: Non-optimal retreats.
Replies: 8
Views: 697

Non-optimal retreats.

In the last few games that I have been playing (MP) I have noticed several instances of routed BGs taking a poor choice of retreat path, such that they pass through friendly BGs and disrupt/fragment them. There was an obvious alternative, away from enemy BGs and into clear spaces but in each case th...
by jamespcrowley
Tue Jul 20, 2010 8:02 pm
Forum: Field of Glory Digital
Topic: A thought on double moves and FoW
Replies: 16
Views: 1072

Agree.
by jamespcrowley
Mon Jul 19, 2010 9:30 pm
Forum: Field of Glory Digital
Topic: Leaders and Command & Control
Replies: 26
Views: 3968

As I suggested above, a way of hobbling out of commmand BGs would be to prevent them from moving unless they are within a certain distance of an enemy battlegroup, at which time they are free to move. Think of it this way; the BG is no different from a company on a WW2 battlefield. It can only see a...
by jamespcrowley
Mon Jul 19, 2010 7:38 pm
Forum: Field of Glory Digital
Topic: Did They Ever Improve the AI?
Replies: 68
Views: 6112

Indeed, credit where it is due. The AI is streets ahead of where it was when FoG first came out. Its setup is not at all bad and the battle mechanisms are much more logical and, therefore, effective. It will now give a pretty decent challenge, especially I would think to a beginner and is now a very...
by jamespcrowley
Mon Jul 19, 2010 7:31 pm
Forum: Field of Glory Digital
Topic: Leaders and Command & Control
Replies: 26
Views: 3968

I think that it ultimately depends whether there is a greater desire for a 'game' which just nods at history or a game with some basis in reality, reflecting history. Far too often I look at a battlefield in which I have lost and see my army more or less still 'joined-up' and mostly in command and c...
by jamespcrowley
Sun Jul 18, 2010 5:11 pm
Forum: Field of Glory Digital
Topic: Hiding in Woods.
Replies: 17
Views: 1160

From what I can see using the editor, BGs must be at least two hexes back in woods in order to remain unseen. BGs on the edge of woods (i.e. in a woods hex next to a non-woods hex) are clearly visible. And two hexes does appear to be the range at which they can be spotted- although the AI charges th...
by jamespcrowley
Sat Jul 17, 2010 2:46 pm
Forum: Field of Glory Digital
Topic: Hiding in Woods.
Replies: 17
Views: 1160

Hiding in Woods.

" Units that start the game in woods are hidden to the enemy until they move or shoot or an enemy moves close to them"

How close is close - adjacent or a set number of hexes?
by jamespcrowley
Sat Jul 17, 2010 2:39 pm
Forum: Field of Glory Digital
Topic: Leaders and Command & Control
Replies: 26
Views: 3968

Leaders and Command & Control

Have been playing FoG and add-ons for the last seven months and thoroughly enjoying it. Probably one of my all-time favourite PC games to date and, with more modules and engine updates to come, together with excellent customer support, there is lots more to look forward to. The only significant area...
by jamespcrowley
Fri Jul 16, 2010 10:09 am
Forum: Field of Glory : Tech Support
Topic: Massive problem with pursuits
Replies: 20
Views: 1233

Could well be, as I have not noticed anything like that behaviour in the couple of 1.3.0 games that I have played.
by jamespcrowley
Fri Jul 16, 2010 9:06 am
Forum: Field of Glory : Tech Support
Topic: Massive problem with pursuits
Replies: 20
Views: 1233

I noticed the same thing in a current MP game with Rbodleyscott (Parthians) v my Gauls.

One of my chariots attacked a LH which evaded, the chariot pursued and went on to hit another three LH, scattering them a considerable distance.

This was a 1.2.8 game originally until upgraded yesterday.
by jamespcrowley
Thu Jul 15, 2010 5:43 pm
Forum: Field of Glory Digital
Topic: Patch 1.3.0?
Replies: 19
Views: 1239

The update button shows a 1.2.9 patch not 1.3.0. Is that OK TO dL?
by jamespcrowley
Thu Jul 15, 2010 5:11 pm
Forum: Field of Glory Digital
Topic: Patch 1.3.0?
Replies: 19
Views: 1239

Patch 1.3.0?

Just tried to go on to multi-player and the message is to upload 1.3.0 patch. But no sign of it anywhere.

Also had two emails saying that IF is being released today. When might that be?
by jamespcrowley
Sun Jun 13, 2010 12:09 pm
Forum: Field of Glory Digital
Topic: Double move thoughts
Replies: 56
Views: 3663

My take on this is that any BG intending to utilise double time should have to be in command range of a leader and should also have to take a cohesion test. In other words it should be a calculated gamble on the part of the owning player, who has also had the foresight to keep his BGs in command ran...
by jamespcrowley
Thu Jun 10, 2010 9:07 am
Forum: Field of Glory Digital
Topic: Number of attacks when disrupted or fragmented
Replies: 6
Views: 660

moet wrote: But also I don't understand why it is still not modified in the html manual, since this is why Slitherine use html format, to be able to keep it up to date ?
Precisely.
by jamespcrowley
Wed Jun 02, 2010 7:30 pm
Forum: Field of Glory Digital
Topic: Where, o' where, is the 1.2.7 patch?
Replies: 5
Views: 691

Excellent!

Looking forward to the Baggage and LoS changes as well.

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