Search found 44 matches

by gabeeg
Sun Jul 18, 2010 7:21 am
Forum: Field of Glory : Scenario Design
Topic: Issue with changing a stream hex to a clear hex...
Replies: 1
Views: 421

Issue with changing a stream hex to a clear hex...

I am creating my first scenario for FoG 1.3.0 and noticed that If I set a hex to "Stream" that I cannot go back and change it to "clear" terrain. I have to change the stream hex to a wood hex, rough hex or something else first...and then I can change it to a clear hex. Is this a new bug...or was it ...
by gabeeg
Thu Jul 15, 2010 4:39 pm
Forum: Field of Glory Digital
Topic: When can i start downloading the game?
Replies: 9
Views: 852

...now quit horsing around and get to work on Swords and Scimitars! ...am looking forward to that one....
by gabeeg
Tue Jul 13, 2010 7:40 am
Forum: Old Beta Test
Topic: [request] Persistant selection of FOW and Double Moves
Replies: 0
Views: 308

[request] Persistant selection of FOW and Double Moves

...Not sure if this has been requested yet... I am getting tired of checking the box for "Fog or War" and "Double Moves". It would be nice if these were moved to Preferences or they were able to somehow be made persistant, for those of us that use these options in each battle. I like being able to s...
by gabeeg
Mon Jul 12, 2010 10:51 pm
Forum: Old Beta Test
Topic: (bug)text over wrote in victory screen
Replies: 2
Views: 277

Ok, screenshot sent to the address provided (with copy of the above text in body). Thanks!
by gabeeg
Mon Jul 12, 2010 8:54 am
Forum: Old Beta Test
Topic: (bug)text over wrote in victory screen
Replies: 2
Views: 277

(bug)text over wrote in victory screen

Not only did I lose...but there is a bug in the text spacing and the army names are overwriting each other ;) It was the Helespont battle in 1.2.13 I see a way to link an image but I do nto have easy access to a image sharing site...and I do not see a way to attach a file. If you want it, I can emai...
by gabeeg
Wed Jun 30, 2010 9:44 pm
Forum: Field of Glory Digital
Topic: Field of Glory patch v1.2.8 Now Available!
Replies: 96
Views: 8849

I beta tested 1.2.8 and have just run a game with the 1.2.8 release. This is a very good update, a general improvement to a great game. ....and it installs fine now on the Matrix edition ;) Thanks!
by gabeeg
Wed Jun 30, 2010 2:42 pm
Forum: Field of Glory Digital
Topic: Field of Glory patch v1.2.8 Now Available!
Replies: 96
Views: 8849

admin wrote: This will be the last issue you have... promise!
...ohhhh no.... :)
by gabeeg
Wed Jun 30, 2010 12:54 pm
Forum: Field of Glory Digital
Topic: Field of Glory patch v1.2.8 Now Available!
Replies: 96
Views: 8849

In my case I have installed the Matrix versions of FoG, SOA and RoR in that order...then 1.2.6. I installed 1.2.7beta when released and then updated to 1.2.8 via the new auto-updater button in the FOG interface. OS is XP sp.3 32bit Install location is the default Matrix install location: C:\matrix g...
by gabeeg
Wed Jun 30, 2010 12:25 pm
Forum: Field of Glory Digital
Topic: Field of Glory patch v1.2.8 Now Available!
Replies: 96
Views: 8849

I get the same install error....I have re-downloaded and get the same error.

I am currently running the 1.2.8 beta...not sure if that is the issue.
by gabeeg
Fri Jun 25, 2010 7:22 am
Forum: Field of Glory Digital
Topic: Rear unit suggestion
Replies: 36
Views: 3380

I think that there had to be ebbs in battle...have you ever tried boxing a 3 minute round...it is exhausting even when somewhat in shape. I cannot imagine holding the weight of a shield that is deflecting blows and pushing against bodies while thrusting or swinging a few pounds of weapon with intens...
by gabeeg
Wed Jun 23, 2010 11:55 pm
Forum: Field of Glory : Scenario Design
Topic: CAESAR'S CAMPAIGNS IN GAUL
Replies: 37
Views: 6416

I just played through these scenarios and my hats off maximvs. I enjoyed them all, very well done. Thanks!
by gabeeg
Wed Jun 23, 2010 6:11 pm
Forum: Field of Glory Digital
Topic: Following a routing unit
Replies: 5
Views: 628

I can second this issue/question...as I have often wondered and been frustrated by the same behavior. I can understand less disciplined troops with the blood lust up following the easy kill....but highly trained professional soldiers whose doctrine is that keeping formation = victory? This may be my...
by gabeeg
Sat Jun 19, 2010 7:27 pm
Forum: Old Beta Test
Topic: 1.2.7: AI managed poor units aggressiveness.
Replies: 3
Views: 572

I agree, too early to really say...but after one game using 1.2.8 I am impressed. The few minor quibles I had with 1.2.7 changes seem to be resolved or improved. This is turning out to be a nice little update.
by gabeeg
Thu Jun 17, 2010 5:13 pm
Forum: Field of Glory Digital
Topic: Double move thoughts
Replies: 56
Views: 4196

I still get anarchy charges every game...so far at least (6-7 games), but far fewer. I like that they toned it down but that they still happen. There quite a few games with 1.2.6 that I wanted to throw my laptop because I would get my infantry in line with favorable terrain and then off they would g...
by gabeeg
Wed Jun 16, 2010 4:04 pm
Forum: Field of Glory Digital
Topic: Double move thoughts
Replies: 56
Views: 4196

I think people forgetting that the double move is *optional* it is a check box item that, at least in the beta is not even turned on by default. I personally like it, but it I like the idea of needing a commander and maybe some level of disorder...
by gabeeg
Mon Jun 14, 2010 10:09 pm
Forum: Old Beta Test
Topic: Lost two games yesterday!
Replies: 0
Views: 316

Lost two games yesterday!

(take the below for what it is worth...) I am still learning FoG even though I have played 25+ games now against the AI (I am a slow learner and I generally stick with WWII games). Even considering that I suck as a FOG player I had only 2 losses until the 1.2.7 patch...one of these the first game I ...
by gabeeg
Mon Jun 14, 2010 2:55 pm
Forum: Old Beta Test
Topic: 1.2.7: AI managed poor units aggressiveness.
Replies: 3
Views: 572

I have noticed that fragmented units have behavior maybe a bit too similar to routed units....in that they flee directly away from the battle and do not stop themselves until near the edge of the map. Even if they do rally at this point they are generally too far away to make an impact if in mid or ...
by gabeeg
Tue May 25, 2010 8:52 pm
Forum: Field of Glory : Tech Support
Topic: Mutliplayerproblems already solved?
Replies: 18
Views: 1365

Sorry to butt in here...but I am a SW QA guy and did work support for awhile and have learned to be careful when asking users to check the firewall. One thing we found when we had users check their firewall, is that they forget to check *all* firewalls. Generally these days users have two sometimes ...
by gabeeg
Mon May 24, 2010 4:31 pm
Forum: Field of Glory : Scenario Design
Topic: CAESAR'S CAMPAIGNS IN GAUL
Replies: 37
Views: 6416

Maximvs,

I have played through 58b.c. and have started the 57b.c. scenarios...great stuff, I am really enjoying these...Thanks!
by gabeeg
Wed May 19, 2010 12:07 am
Forum: Field of Glory : Tech Support
Topic: How to load custom scenarios
Replies: 2
Views: 430

They should be put in your "My Documents (or whatever your Windows OS calls it)/Slitherine/Field of Glory Scenarios"

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