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by rbodleyscott
Tue Jul 09, 2019 6:56 am
Forum: Field of Glory II
Topic: Break or Evade???
Replies: 10
Views: 612

Re: Break or Evade???

Hello, rbodleyscott. As you mentioned the cohesion modifier from loss, I'm wondering if the lose in melee and lose a melee combat modification kick in. So when I tries to break an engaged fragmented enemy with charge, is it better to resolve melee first to apply some loss in melee penalty or to cha...
by rbodleyscott
Mon Jul 08, 2019 10:07 am
Forum: Field of Glory: Empires
Topic: Any export/inport conflicts if FoG2 is Steam and FoGE is from Slitherine?
Replies: 3
Views: 247

Re: Any export/inport conflicts if FoG2 is Steam and FoGE is from Slitherine?

I have FoG2 purchased through Steam. If I get FoGE through Slitherine/Matrix, will I have any issues exporting battles and importing them back? No, the same export file in the same location is used for all versions, and if you click on the button to swap games, each game will automatically swap to ...
by rbodleyscott
Mon Jul 08, 2019 6:31 am
Forum: Field of Glory II
Topic: QUESTION: Deriving troops from earlier battles
Replies: 1
Views: 143

Re: QUESTION: Deriving troops from earlier battles

Without going into details, this would require an enormous amount of development work both in the game and also pobably in the PBEM server code. Something approximating to it could be done in a manually run tournament. Rather than attempting to track the individual units, the points of each side cou...
by rbodleyscott
Sun Jul 07, 2019 5:56 pm
Forum: Field of Glory II
Topic: If elephants unit is routed
Replies: 8
Views: 299

Re: If elephants unit is routed

thierry2015 wrote:
Sun Jul 07, 2019 3:55 pm
for the table game with figurine you are also the designer you did the same thing?
No, the computer version works differently in this regard.
by rbodleyscott
Sun Jul 07, 2019 3:15 pm
Forum: Field of Glory II
Topic: If elephants unit is routed
Replies: 8
Views: 299

Re: If elephants unit is routed

It has been discussed in detail in other threads, but the short answer is that the effect of some elephants bursting through their own side is abstracted into a cohesion test for all friendly units within 2 squares when the elephants rout. This is twice as far as for other routing units and in fact ...
by rbodleyscott
Sun Jul 07, 2019 5:24 am
Forum: Field of Glory II
Topic: SUGGESTION: Support Naming Battles
Replies: 3
Views: 214

Re: SUGGESTION: Support Naming Battles

Not sure how feasible this exact idea would be, but it would certainly be useful if the battles were distinguished in some way.
by rbodleyscott
Sat Jul 06, 2019 9:00 pm
Forum: Field of Glory II: Tech Support
Topic: BUG: Game froze while Steam updating during multi-player
Replies: 4
Views: 99

Re: BUG: Game froze while Steam updating during multi-player

uneducated wrote:
Sat Jul 06, 2019 8:10 pm
I was making moves during a PBEM and mid-move the game froze the screen. I could Alt-Tab to see the desktop but was stuck in the game, in the end needing to reboot system.
And you say this was while STEAM was updating? And presumably you are using the STEAM version of FOG2?
by rbodleyscott
Sat Jul 06, 2019 7:49 am
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 42
Views: 1178

Re: Fall back cohesion test conditions

Some other note, I’ve found, is that light horses can essentially prevent the enemy from adjusting formation due by forcing cohesion test on fallback. Not sure if light foots can do the same, even though they cannot charge. Light Horse and Light Foot do not cause a Falling Back unit to take a Cohes...
by rbodleyscott
Sat Jul 06, 2019 7:40 am
Forum: Field of Glory: Empires
Topic: Deployment
Replies: 13
Views: 426

Re: Deployment

vakarr wrote:
Sat Jul 06, 2019 12:17 am
... FOG 2 (which I think doesn't normally have a "marsh" terrain type but I could be wrong)
Marshy terrain maps were added to FOG2 in v1.5.12 and are also usable in non-Empires FOG2 Custom Battles, and can be set to apply in custom campaigns.
by rbodleyscott
Sat Jul 06, 2019 6:35 am
Forum: Field of Glory II
Topic: How to join a tournament?
Replies: 3
Views: 118

Re: How to join a tournament?

For the official automated Slitherine tournaments here: http://www.slitherine.com/tournaments/tournaments.asp However, the automated tournaments only recruit before they begin and the next one won't begin until after the current one finishes at the end of August. The FOG2 Digital League is also in t...
by rbodleyscott
Fri Jul 05, 2019 1:38 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Downloading Community Created Scenarios
Replies: 9
Views: 2426

Re: Downloading Community Created Scenarios

Added:

by edward77

Yamazaki (alternative version) (https://en.wikipedia.org/wiki/Battle_of_Yamazaki) (SP only)
by rbodleyscott
Fri Jul 05, 2019 1:13 pm
Forum: Scenario Design
Topic: Post here links to the MP scenarios you have created
Replies: 106
Views: 22416

Re: Post here links to the MP scenarios you have created

Added:

By Odenathus

Baltic Crusades
Lake Peipus 1242 (https://en.wikipedia.org/wiki/Battle_on_the_Ice)

(SP & MP versions)
by rbodleyscott
Fri Jul 05, 2019 1:13 pm
Forum: Scenario Design
Topic: Post here links to the SP scenarios you have created
Replies: 260
Views: 44935

Re: Post here links to the SP scenarios you have created

Added:

By Odenathus

Baltic Crusades
Lake Peipus 1242 (https://en.wikipedia.org/wiki/Battle_on_the_Ice)

(SP & MP versions)
by rbodleyscott
Fri Jul 05, 2019 1:12 pm
Forum: Pike & Shot
Topic: Downloading Community P&S Scenarios from the library
Replies: 225
Views: 61446

Re: Downloading Community P&S Scenarios from the library

Added:

By Odenathus

Baltic Crusades
Lake Peipus 1242 (https://en.wikipedia.org/wiki/Battle_on_the_Ice)

(SP & MP versions)
by rbodleyscott
Fri Jul 05, 2019 12:05 pm
Forum: Scenario Design
Topic: Mongol Scenario?
Replies: 9
Views: 145

Re: Mongol Scenario?

You probably need to ask Jayson (jomni)
by rbodleyscott
Thu Jul 04, 2019 6:10 pm
Forum: Field of Glory II
Topic: What triggers an AI attack?
Replies: 5
Views: 395

Re: What triggers an AI attack?

We prefer to remain vague on this, because exact knowledge of the algorithms would allow easier exploitation.
by rbodleyscott
Thu Jul 04, 2019 6:05 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 42
Views: 1178

Re: Fall back cohesion test conditions

Personally I wish that the chance of cohesion failure was greater for Fall Back, setting aside my wish for it to cause nearby units to test. As I say, much of the design is a compromise between hard core realism and what some of the target audience is likely to accept. Fallback moves don't exist at...
by rbodleyscott
Thu Jul 04, 2019 6:02 pm
Forum: Field of Glory II: Tech Support
Topic: Game resets settings
Replies: 5
Views: 108

Re: Game resets settings

kenh000 wrote:
Thu Jul 04, 2019 5:16 pm
No issues saving games. It looks like it was tied to my backup/sync software. As soon as I disabled that software for the options file the error has not occurred again. Thanks for the prompt replies!
Glad you managed sort it.
by rbodleyscott
Thu Jul 04, 2019 6:01 pm
Forum: Field of Glory II: Tech Support
Topic: Uninstall/Reinstall issue with last update
Replies: 8
Views: 176

Re: Uninstall/Reinstall issue with last update

mceochaidh wrote:
Thu Jul 04, 2019 5:18 pm
I forget to mention that when I press core to download the base game, it takes me to a screen with three choices. The second or middle choice says Field of Glory II PC Installer, version 1.5.12 30 May 2019.
That is the one.

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