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by rbodleyscott
Wed Oct 02, 2019 7:11 am
Forum: Field of Glory II: Tech Support
Topic: Can't update, can't do multiplayer
Replies: 1
Views: 50

Re: Can't update, can't do multiplayer

1.5.19 is the open beta, it does not access the live MP server, and the non-STEAM version does not overwrite the release build.

1.5.18 is the current release version, that includes the Empires>FOG2 changes.

You need to install v1.5.18 in order to access the live MP server.
by rbodleyscott
Tue Oct 01, 2019 9:41 am
Forum: Field of Glory II
Topic: Nearing the 100 hour mark
Replies: 23
Views: 757

Re: Nearing the 100 hour mark

This is for ancient battles on Mars?
by rbodleyscott
Tue Oct 01, 2019 6:08 am
Forum: Field of Glory II
Topic: Field of Glory 2 Allies Feature Explained
Replies: 5
Views: 1890

Re: Field of Glory 2 Allies Feature Explained

gamercb wrote:
Mon Sep 30, 2019 3:56 pm
If I want to set up a multiplayer game where I know my army but I do not know whether my opponent will want allies or not, can I do this?
You would need to ask him before setting up the challenge. You cannot leave the option open.
by rbodleyscott
Tue Oct 01, 2019 6:03 am
Forum: Field of Glory II: Modding
Topic: MoraleDamageFromCloseCombat
Replies: 7
Views: 232

Re: MoraleDamageFromCloseCombat

Dear Rbodleyscott, thank you very much for your answer! Your explanation with shooting % is very useful, but my topic is about melee engagement between 2 infantry units (480 men, 600 unitsize each). As I have written, we can get the LossFactor. There are 2 ways to get it, both in the file CombatToo...
by rbodleyscott
Mon Sep 30, 2019 12:26 pm
Forum: Field of Glory II
Topic: Nearing the 100 hour mark
Replies: 23
Views: 757

Re: Nearing the 100 hour mark

alphington wrote:
Mon Sep 30, 2019 11:03 am
Out of interest, what do folks here consider an optimum video card to run the game? (my PC setup is still pretty good with SSD, 32GB ram, i7 @3.3Ghz).
Kevin
Not the AMD Radeon RX 5700, at least at present.

https://www.slitherine.com/forum/viewto ... 88&t=94155
by rbodleyscott
Mon Sep 30, 2019 7:59 am
Forum: Field of Glory II
Topic: Beginner's Guide Video Series
Replies: 60
Views: 8036

Re: Beginner's Guide Video Series

you can only form square with pikes, and then it makes no difference to the combat factors except that the unit cannot be flanked and is now almost invulnerable to anything except other pikes or impact foot. If you have a pike unit facing more than one cavalry unit out in the open, consider forming...
by rbodleyscott
Mon Sep 30, 2019 7:58 am
Forum: Field of Glory: Empires
Topic: FOG2 Update v1.5.16 beta test - new options for Empires>FOG2 battles
Replies: 2
Views: 741

Re: FOG2 Update v1.5.16 beta test - new options for Empires>FOG2 battles

Thanks for the update, rbodleyscott. The ability to scale down the number of units used when exporting battles from Empires to FOGII is most welcome. (If you are playing Empires, you mostly want to keep playing Empires, so smaller battles will enable you to return to Empires more quickly.) Would pa...
by rbodleyscott
Mon Sep 30, 2019 7:29 am
Forum: Field of Glory II: Modding
Topic: MoraleDamageFromCloseCombat
Replies: 7
Views: 232

Re: MoraleDamageFromCloseCombat

After having already played in FoGII 500+ hours, I think it's time for me to understand what is written in Combat Log during the battle. :D My unit got a message "Significant melee casualties received this turn: -1". => IDS_CT_SIGNIF_MELEE => // Modifier if significant melee morale damage received ...
by rbodleyscott
Mon Sep 30, 2019 7:18 am
Forum: Field of Glory II: Tech Support
Topic: Ongoing tournament and confusion
Replies: 6
Views: 174

Re: Ongoing tournament and confusion

melm wrote:
Sun Sep 29, 2019 3:20 am
I doubt. As in one of the replays, I fragmented some of enemy's units but none of my units is disrupted. If there is any counting after the replay I watched, I doubt how the opponent managed to route any of my units through automatic phase.
Some of his may have rallied.
by rbodleyscott
Sat Sep 28, 2019 6:50 pm
Forum: Field of Glory II: Modding
Topic: MoraleDamageFromCloseCombat
Replies: 7
Views: 232

Re: MoraleDamageFromCloseCombat

I don’t have access to the source code today so I cannot give you a specific answer just now. What exactly are you trying to achieve? Dear RbodleyScott, thank you very much for your answer! From Macros.bsf line 1 we know: // "#define FIRST_CT_THRESHOLD...This is meant to represent ...% losses, but ...
by rbodleyscott
Sat Sep 28, 2019 5:47 pm
Forum: Field of Glory II: Modding
Topic: MoraleDamageFromCloseCombat
Replies: 7
Views: 232

Re: MoraleDamageFromCloseCombat

I don’t have access to the source code today so I cannot give you a specific answer just now.

What exactly are you trying to achieve?
by rbodleyscott
Sat Sep 28, 2019 2:35 pm
Forum: Field of Glory II: Tech Support
Topic: Ongoing tournament and confusion
Replies: 6
Views: 174

Re: Ongoing tournament and confusion

For a timed out game, the recorded score won’t include anything that changed in the automated melee, pursuit, rally phase that occurred at the end of the replay. For interim scoring of unfinished games it can only record the score at the end of the last turn uploaded, which is the score at the end ...
by rbodleyscott
Sat Sep 28, 2019 6:05 am
Forum: Field of Glory II: Tech Support
Topic: Ongoing tournament and confusion
Replies: 6
Views: 174

Re: Ongoing tournament and confusion

For a timed out game, the recorded score won’t include anything that changed in the automated melee, pursuit, rally phase that occurred at the end of the replay. For interim scoring of unfinished games it can only record the score at the end of the last turn uploaded, which is the score at the end o...
by rbodleyscott
Wed Sep 25, 2019 3:49 pm
Forum: Field of Glory II: Tech Support
Topic: long army list
Replies: 13
Views: 198

Re: long army list

melm wrote:
Wed Sep 25, 2019 10:42 am
Strange. My display resolution is 1920x1080 too.
So is mine
by rbodleyscott
Tue Sep 24, 2019 4:17 pm
Forum: Field of Glory II: Tech Support
Topic: long army list
Replies: 13
Views: 198

Re: long army list

Sennacherib wrote:
Tue Sep 24, 2019 11:16 am
do not work in 2560*1600 try in 3840*2160 and seems ok will see
Hmm, sadly my monitor won't go up that high, so I cannot test it.

Has anyone else here had this issue?
by rbodleyscott
Tue Sep 24, 2019 8:07 am
Forum: Field of Glory II
Topic: Field of Glory 2 - Rise and Fall Tournament
Replies: 18
Views: 935

Re: Field of Glory 2 - Rise and Fall Tournament

I have an issue in my other match vs Tamas (the other one already ended in my victory). The game with the issue was proceeded to turn 12, and Tamas then disappeared without a word. He is currently leading in points the match in question, but I believe on next turn things would change radically (as ...
by rbodleyscott
Tue Sep 24, 2019 5:57 am
Forum: Field of Glory: Empires
Topic: Default Elite level for Roman Legions for transferred battles to FOG2
Replies: 14
Views: 471

Re: Default Elite level for Roman Legions for transferred battles to FOG2

My opinion is that the manipular system enables versatility and initiative, and that is an advantage against more rigid phalanx like formation used by citizen Italian/Greek hoplites on uneven ground. However, the main advantage of the Roman Legion was probably their above average training and disci...
by rbodleyscott
Mon Sep 23, 2019 11:01 am
Forum: Field of Glory: Empires
Topic: Default Elite level for Roman Legions for transferred battles to FOG2
Replies: 14
Views: 471

Re: Default Elite level for Roman Legions for transferred battles to FOG2

I think that the current system is fine personnally. I think that the commander’s ability doesn’t only represent the effectiveness of his manœuvers on the battlefield, but also other aspects of war such as logistics management, troops marching and foraging in the countryside for days before the bat...
by rbodleyscott
Mon Sep 23, 2019 10:56 am
Forum: Field of Glory II 1.5.20 Public Beta
Topic: Field of Glory II 1.5.20 Public Beta
Replies: 26
Views: 697

Re: Field of Glory II 1.5.19 Public Beta

i thought of it. maybe it is better to be like this to allow more charges. But if I really want the cav to stay in melee to offer backcharge auto cohesion drop opportunity, I may have to have another unit to block the falling back route. This was already true with the previous version in most cases .
by rbodleyscott
Mon Sep 23, 2019 6:58 am
Forum: Field of Glory: Empires
Topic: Default Elite level for Roman Legions for transferred battles to FOG2
Replies: 14
Views: 471

Re: Default Elite level for Roman Legions for transferred battles to FOG2

ironduke1955 wrote:
Sun Sep 22, 2019 5:24 pm
And I may be wrong but the rounding up seems to apply when fighting the Roman AI, I don't remember having Elite Romans from anything other than 4 star units.
The conversion process from Empires to FOG2 is exactly the same for player and AI units and generals.

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