Search found 12545 matches

by rbodleyscott
Mon Jul 20, 2020 9:59 am
Forum: Field of Glory II
Topic: Why do some pursuits freeze?
Replies: 12
Views: 437

Re: Why do some pursuits freeze?

I can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" move...
by rbodleyscott
Mon Jul 20, 2020 7:44 am
Forum: Field of Glory: Empires
Topic: Bringing FOG2 Battles More In Line With Empires
Replies: 2
Views: 177

Re: Bringing FOG2 Battles More In Line With Empires

The main priority of the FOG2 export system was not to replicate the simplified FOGE internal battle system but to make interesting tactical battles. Hence we made a conscious decision not to attempt to replicate the FOGE frontage system. Yes, it can be gamed, but the export option is only available...
by rbodleyscott
Mon Jul 20, 2020 7:11 am
Forum: Field of Glory II
Topic: Why do some pursuits freeze?
Replies: 12
Views: 437

Re: Why do some pursuits freeze?

Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time. Because the ...
by rbodleyscott
Mon Jul 20, 2020 6:53 am
Forum: Field of Glory II: Scenario Design
Topic: Map Editor FOG2
Replies: 24
Views: 298

Re: Map Editor FOG2

OK so I have checked and the map is saved in the multiplay folder - FieldOfGlory2/multiplayer/scenarios/custom as a .BAM file. When I go to set up a multiplayer game either choose a battle or create skirmish I cannot see the map and it is now populated for the Battle of Carrhae and has Generals - I...
by rbodleyscott
Sun Jul 19, 2020 7:51 pm
Forum: Field of Glory II: Scenario Design
Topic: Map Editor FOG2
Replies: 24
Views: 298

Re: Map Editor FOG2

xxCLASHxx wrote:
Sun Jul 19, 2020 7:13 pm
Thank you for coming back with your suggestion, I did save it as a multiplayer but I saved it just as a map and had no units placed so maybe it is not finished in the eyes of the game.
Yes, that is so.
by rbodleyscott
Sun Jul 19, 2020 5:42 pm
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion, questions and some highbrow philosophising)
Replies: 1612
Views: 86372

Re: The Rally Point (discussion, questions and some highbrow philosophising)

While we are discussing potential changes to the tournament rules, I would like to see more players relegated or promoted each season, rather than normally 1 per division - maybe 2 or even 3 per division. I find myself stuck as one of the least successful players in Division A and would welcome rele...
by rbodleyscott
Sun Jul 19, 2020 5:33 pm
Forum: Field of Glory II
Topic: Why do some pursuits freeze?
Replies: 12
Views: 437

Re: Why do some pursuits freeze?

Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time. Because the ...
by rbodleyscott
Sun Jul 19, 2020 5:28 pm
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion, questions and some highbrow philosophising)
Replies: 1612
Views: 86372

Re: The Rally Point (discussion, questions and some highbrow philosophising)

I should like to see a points deduction where we currently have a 0-0 draw. Thus when 2 sides decide not to engage they incur a 4 point loss each. It would be very hard to take a decision to hide in the bushes in such cases. And yet some players still would camp in an "impregnable" position, and it...
by rbodleyscott
Sun Jul 19, 2020 5:26 pm
Forum: Field of Glory II: Scenario Design
Topic: Map Editor FOG2
Replies: 24
Views: 298

Re: Map Editor FOG2

You need to create it in the Editor as a Multiplayer scenario, then it would be saved in the Documents/My Games/FieldOfGlory2/Multiplayer folder. If you did not check the "Create in Multiplayer folder" check box when you created it, it would have been saved to the Documents/My Games/FieldOfGlory2/Ca...
by rbodleyscott
Sun Jul 19, 2020 9:11 am
Forum: Field of Glory II
Topic: Why do some pursuits freeze?
Replies: 12
Views: 437

Re: Why do some pursuits freeze?

I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread...
by rbodleyscott
Sun Jul 19, 2020 5:45 am
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion, questions and some highbrow philosophising)
Replies: 1612
Views: 86372

Re: The Rally Point (discussion, questions and some highbrow philosophising)

I should like to see a points deduction where we currently have a 0-0 draw. Thus when 2 sides decide not to engage they incur a 4 point loss each. It would be very hard to take a decision to hide in the bushes in such cases. And yet some players still would camp in an "impregnable" position, and it...
by rbodleyscott
Sat Jul 18, 2020 2:13 pm
Forum: Field of Glory II: Tech Support
Topic: Movement path not fully indicated
Replies: 3
Views: 122

Re: Movement path not fully indicated

This is not a bug, it is WAD. The highlighted squares show all of the squares in which the unit is permitted to end its move. Sometimes it cannot end its move in intermediate squares for various reasons: e.g. 1) The intermediate square would require a change in direction for which there are insuffi...
by rbodleyscott
Sat Jul 18, 2020 1:59 pm
Forum: Field of Glory II: Tech Support
Topic: Movement path not fully indicated
Replies: 3
Views: 122

Re: Movement path not fully indicated

This is not a bug, it is WAD. The highlighted squares show all of the squares in which the unit is permitted to end its move. Instead of taking into account every twist and turn in the (artificial) square by square route, the game only takes into account the change in direction between the start pos...
by rbodleyscott
Sat Jul 18, 2020 8:54 am
Forum: Field of Glory II - 1.5.31 Open Beta
Topic: Welcome to 1.5.31
Replies: 18
Views: 754

Re: Welcome to 1.5.31

This allows you to start a Custom Battle in Hotseat mode, do Force Selection and Deployment for the enemy side, then switch to AI mode to fight out the battle. wow the system works! This is a great step forward. I remember asking for this about 2 years ago on this forum and was disappointed that it...
by rbodleyscott
Fri Jul 17, 2020 5:11 pm
Forum: Modders Corner
Topic: General Mod
Replies: 67
Views: 6278

Re: General Mod

I personally don't see any particularly important reason not to implement this feature. Firstly, we can make the probability of the general's death from shooting low, and secondly, you can move him every turn to a less shot unit. About the panic I made it for a fun. I think the issue was that it wo...
by rbodleyscott
Fri Jul 17, 2020 2:39 pm
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion, questions and some highbrow philosophising)
Replies: 1612
Views: 86372

Re: The Rally Point (discussion, questions and some highbrow philosophising)

There is camping and camping. If the map design could keep the edges of the map clear then perhaps better. Someone camping on a hill right at the back of the map is tough, especially with PBEM. You waste a week or more just getting face-to-face with your opponent. Quite demoralising. A hill in the ...
by rbodleyscott
Fri Jul 17, 2020 7:16 am
Forum: MOD
Topic: Files with scripts for exporting battle to FoG2?
Replies: 30
Views: 638

Re: Files with scripts for exporting battle to FoG2?

Ok, I see. Well, I'm looking (for the sake of simplicity) at 1:1 unit conversion, i.e., 1 unit in FoGE gets converted into 1 unit in FoG2. But right now I'm struggling how to deduct the faction, ethnic group or area of origin for each side in the battle (within FoGE's BattleConnection.bsf), which w...
by rbodleyscott
Thu Jul 16, 2020 5:40 pm
Forum: MOD
Topic: Files with scripts for exporting battle to FoG2?
Replies: 30
Views: 638

Re: Files with scripts for exporting battle to FoG2?

Would you by the way know where (in which game, file and function) the conversion process (conversion of 1 FoGE unit into 2-5 FoG2 units*), set out in the link below takes place? https://steamcommunity.com/games/1011390/announcements/detail/1627399422631378916 Is it also in FOG2 in /Data/scripts/Li...
by rbodleyscott
Thu Jul 16, 2020 3:08 pm
Forum: MOD
Topic: Files with scripts for exporting battle to FoG2?
Replies: 30
Views: 638

Re: Files with scripts for exporting battle to FoG2?

What alternatives do you see, either as a modder or as part of formal development? I have not studied how FOGE works internally, I only look at the main unit database. Consequently I don't know how closely the different nations that use each ethnic template stick to that template. As far as I know ...

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