Search found 98 matches
- Thu Jan 26, 2012 5:49 pm
- Forum: Battle Academy : Modders Corner
- Topic: How to override some functions for all campaigns?
- Replies: 5
- Views: 1225
A solution might be to be able to hook into functions, wrap them if you will, so that the 'official' code always runs, but your code gets called before and after. But it would still be possible for changes to the game to break things. It's the same kind of issue WoW has, with addons falling behind ...
- Thu Jan 26, 2012 5:04 pm
- Forum: Battle Academy
- Topic: Want more details about your potential attack outcomes?
- Replies: 5
- Views: 1267
Cool - having advanced tooltips would be pretty easy to do. The next update (well, probably not the next one, as that will probably be mainly for iPad compatibility) will have some additional interfacing to allow more options switches, and advanced tooltips could easily be one. One thing to bear in...
- Thu Jan 26, 2012 4:49 am
- Forum: Battle Academy : Modders Corner
- Topic: How to override some functions for all campaigns?
- Replies: 5
- Views: 1225
How to override some functions for all campaigns?
There are some UI tweaks I am doing for my own use (and maybe others if they are interested). Basically I want to provide more infomation about combat, terrain, and units in tooltip. My first one I did was to provide details about the calculation in FireLogic_HE--function CalculateDamageHE. I basica...
- Thu Jan 26, 2012 3:30 am
- Forum: Battle Academy
- Topic: Want more details about your potential attack outcomes?
- Replies: 5
- Views: 1267
I added a tooltip
I added a tooltip to show the actual terrain cover values too. There are separate cover values depending if the occupying unit moved or not.
- Thu Jan 26, 2012 2:24 am
- Forum: Battle Academy
- Topic: Somethings to change in this excellent game.
- Replies: 15
- Views: 3033
- Thu Jan 26, 2012 2:17 am
- Forum: Battle Academy
- Topic: Somethings to change in this excellent game.
- Replies: 15
- Views: 3033
- Thu Jan 26, 2012 1:03 am
- Forum: Battle Academy
- Topic: Want more details about your potential attack outcomes?
- Replies: 5
- Views: 1267
Want more details about your potential attack outcomes?
One thing that frustrates me (a lot) about this game is the lack of transparancy about how things are calculated. So I started looking into the scripts and decided to create a tooltip that has the details of the calculation and thought I would put up a screenshot as an example of what can be done. T...
- Wed Jan 25, 2012 1:45 pm
- Forum: Panzer Corps
- Topic: What do you play when you want a little more depth?
- Replies: 13
- Views: 2325
- Wed Jan 25, 2012 6:34 am
- Forum: Battle Academy
- Topic: A very basic AAR to give a taste of what the game is like.
- Replies: 2
- Views: 674
- Tue Jan 24, 2012 11:36 pm
- Forum: Battle Academy
- Topic: A very basic AAR to give a taste of what the game is like.
- Replies: 2
- Views: 674
A very basic AAR to give a taste of what the game is like.
I didn't see any AAR subforum here so I will just post a link to my AAR. It is the first scenario of the Western Dessert Campaign. If you are interested here it is:
Capture the Fort
Capture the Fort
- Tue Jan 24, 2012 8:02 pm
- Forum: Panzer Corps
- Topic: What do you play when you want a little more depth?
- Replies: 13
- Views: 2325
What do you play when you want a little more depth?
I have played Panzer Corps and enjoyed it. Then I moved on to Unity of Command and enjoyed that too. I am looking for an operational level wargame that has a bit more depth then these two titles. I was thinking about Operational Art of War III. On another forum, Decisive Campaigns Warsaw to Paris wa...
- Tue Jan 24, 2012 3:26 pm
- Forum: Battle Academy
- Topic: Do the add ons add to the base campaign?
- Replies: 1
- Views: 361
Do the add ons add to the base campaign?
As the title states, do the add ons add anytging to the campaign in the base game (like AI improvements), or is the base campaign uneffected by the add ons?
Edit: Also, does it matter if you install the 1.7 patch before or after the add ons?
Thanks
Edit: Also, does it matter if you install the 1.7 patch before or after the add ons?
Thanks
- Tue Jan 24, 2012 12:46 pm
- Forum: Commander - Europe at War : Tech Support
- Topic: Can´t install the CEAW 1.06 Demo under Windows 7 (solved)
- Replies: 3
- Views: 1175
- Mon Jan 23, 2012 1:47 pm
- Forum: Panzer Corps
- Topic: PLEASE PLEASE PLEASE Fix the odds predictor
- Replies: 55
- Views: 10755
Any game that uses random numbers is going to have times where there is significant deviation from the norm. For example in a computer baseball game, if a batter has an expected .333 batting average in the simulation engine, they only will hit between .313. and .353 68% of the time in 600 at bats if...
- Mon Jan 23, 2012 1:35 pm
- Forum: Battle Academy
- Topic: Understanding "hard attack" rating
- Replies: 11
- Views: 3334
The AP rating takes account of more than that. It also accounts for accuracy, range and I cant remember what else. The issuie is there is so much going on to show all the variables would have been completely overwhelming. We've also got completely different types of weapons like flame thowers that ...
- Sun Jan 22, 2012 10:55 pm
- Forum: Battle Academy
- Topic: Fire HE Effectiveness, what does it mean?
- Replies: 8
- Views: 1156
- Sun Jan 22, 2012 6:38 pm
- Forum: Battle Academy
- Topic: Fire HE Effectiveness, what does it mean?
- Replies: 8
- Views: 1156
Thanks for the explanations, they were good ones. When I modded in the AP effectiveness into the unit details window, I noticed there is a debug window in the scripts. Would that display all of the different die rolls and checks? If so how do we display that? If the debug window doesn't show the di...
- Sun Jan 22, 2012 1:23 pm
- Forum: Battle Academy
- Topic: Fire HE Effectiveness, what does it mean?
- Replies: 8
- Views: 1156
Thanks for the explanations, they were good ones. When I modded in the AP effectiveness into the unit details window, I noticed there is a debug window in the scripts. Would that display all of the different die rolls and checks? If so how do we display that? If the debug window doesn't show the die...
- Sun Jan 22, 2012 1:31 am
- Forum: Battle Academy
- Topic: Understanding "hard attack" rating
- Replies: 11
- Views: 3334
Yeah that helps a lot! This should be made sticky imho, not only for players but also for modders. I wish the devs would have included rough data for this in the UI, though, especially with the new unit info during the game. It could just be two lines like Armor: 140/60/30 Gun: 63-140/50-113/40-89/...
- Sat Jan 21, 2012 11:37 pm
- Forum: Battle Academy
- Topic: Fire HE Effectiveness, what does it mean?
- Replies: 8
- Views: 1156
Fire HE Effectiveness, what does it mean?
I am trying the demo and when I fire on the first column of infantry my airbourne has a fire HE effectiveness number of 210. What does it mean? How many casualties would you expect it to cause? Is there anyway to see how range decreases potential damage other then trying to find the info in the data...