Search found 304 matches
- Wed May 04, 2022 3:42 pm
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
During the testing of the mod, two issues were discovered: 1) infantry still pursues after charging routed or fragmented (when the unit will rout as a result of the charge) units. I will fix it in the next version; 2) after using the 'Undo' command the unit is removed from 'Next Unmoved' option. I ...
- Wed May 04, 2022 8:26 am
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
During the testing of the mod, two issues were discovered: 1) infantry still pursues after charging routed or fragmented (when the unit will rout as a result of the charge) units. I will fix it in the next version; 2) after using the 'Undo' command the unit is removed from 'Next Unmoved' option. I t...
- Sat Apr 23, 2022 11:19 am
- Forum: Field of Glory II: Medieval
- Topic: About the Crécy scenario
- Replies: 76
- Views: 6767
Re: About the Crécy scenario
Hello! I sent you a message. See your PM box.MaxRobespierre wrote: ↑Fri Apr 22, 2022 6:36 pm Hey Cronos09! Could you share that google drive link to your modded version of the Crécy scenario again? The link is dead.
- Wed Apr 20, 2022 8:05 am
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
An example of 'overmodding'. When adding FoG2 Turn and Shoot option to P&S I also filled FUNCTION REACT_UNIT_TurnAndShoot(me, unit) using FUNCTION REACT_Unit_Shoot(me, unit) from Shooting.BSF (original FUNCTION REACT_UNIT_TurnAndShoot(me, unit) looks like this FUNCTION REACT_UNIT_TurnAndShoot(me...
- Mon Apr 18, 2022 12:00 pm
- Forum: Field of Glory II: Modding
- Topic: Modding shooting range
- Replies: 5
- Views: 461
Re: Modding shooting range
And what about improving the horse archers ammunitions from 5 to 6 or 7 turns? I think there should be a way also to do this!! :wink: As you can imagine I'm feeling as this kind of unit is quite underrepresented in its strength now ... There are a few ways to do so: 1) If you wish to increase the a...
- Mon Apr 18, 2022 8:21 am
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
Full description for the mod of 18.04.2022: 1) 'Push back', 'Fight Melee', 'Immediate Score' and 'Undo' options (remember, if you used the 'Undo' command, that unit is removed from 'Next Unmoved' option. So it will be better to move the unit again at once); 2) the mod includes fixes for the flaws of...
- Sun Apr 17, 2022 6:33 pm
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
Ok, Jack, you convinced me. Out of respect for "Pike and Shot's general design philosophy", I will remove the overhead shooting from the mod and update the links tomorrow.
- Sun Apr 17, 2022 5:03 pm
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
But you play with bow overhead shooting in SJ. I think it can be used in P&S, especially since there are very few bows here.
- Sun Apr 17, 2022 4:50 pm
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
A good question. Because there is no arquebus in FoG2
I can disable crossbow overhead shooting.
- Sun Apr 17, 2022 4:38 pm
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
I left the original P&S situation with ZoC of units in close combat.
The link of 06.04.2022 is updated with all the changes mentioned above.
The link of 06.04.2022 is updated with all the changes mentioned above.
- Sun Apr 17, 2022 2:41 pm
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
Ok, Jack. If no one else is willing to say out, how do we proceed with my proposal: remove ZOC for all units (or just for the cavalry) when they are in close combat? Or leave the original P&S situation?
- Sun Apr 17, 2022 9:50 am
- Forum: Field of Glory II: Modding
- Topic: Modding shooting range
- Replies: 5
- Views: 461
Re: Modding shooting range
Hi guys, I was thinking about modding the shooting range of horse archers from 2 to 3 squares. It shouldn't be much complicated but I don't know in which file I have to work in order to modify this parameter. Is there anyone out here able to give me an hint? Thank's a lot for any reply and Good Eas...
- Sun Apr 17, 2022 9:33 am
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
Interesting suggestions of SnuggleBunnies : Question before we begin, well comment and a question - I prefer Pike and Shot's automatic melee adjudication, makes it harder to figure out exactly what to do, feels more realistic. That said, if the approach of the mod is to replicate fog behavior, perha...
- Thu Apr 14, 2022 12:25 pm
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
Another useful FoG2 option in P&S - Turn and Shoot: https://i.imgur.com/gurXKSW.jpg When hovering over an enemy unit, both options are called "Shoot" (the rest of the information corresponds to 2 options "Shoot" and "Turn and Shoot"), but when selecting the "Tu...
- Wed Apr 13, 2022 9:51 am
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
A couple of interesting notes when using FoG2 features in P&S: 1) in P&S we have 2 close combat phase when charging an enemy unit - the impact and melee phases during the same turn. In FoG2 we have only one of them - either impact phase or melee one during the same turn. Adding 'Fight Melee'...
- Wed Apr 06, 2022 9:04 am
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 83
- Views: 8338
Re: UNDO command in P&S
Can Sengoku Jidai also have this UNDO command mod? I can do it. But this will add lags to SJ as in the case of using this mod together with the General mod in P&S. Therefore, it is better to use this mod without generals. A small update - all the best (I hope) from FoG2 into P&S: 1) 'Push b...
- Wed Apr 06, 2022 8:10 am
- Forum: Field of Glory II: Modding
- Topic: 18th Century mod right here Frederick the Great Age of Reaso
- Replies: 99
- Views: 22319
Re: 18th Century mod right here Frederick the Great Age of Reaso
Is there a current version for this? What do you mean? I converted P&S SOOR scenario by Edward77 for FoG2 and that's all. I can update the scenario scripts for 1.40 ver, but I think who wanted to play it did this earlier. To develop the mod further, one needs to move from high-poly models to lo...
- Tue Mar 22, 2022 7:45 am
- Forum: Field of Glory II: Medieval
- Topic: About the Crécy scenario
- Replies: 76
- Views: 6767
Re: About the Crécy scenario
Dux Limitis , why are you attacking Paul like that? I realize that you like military history and know about the HYW history very much. Paul is a brilliant designer of FoG2 epic scenarios. And the original Crécy scenario is his view of the battle and its balance was tested. The Crécy original suits ...
- Mon Mar 21, 2022 6:25 pm
- Forum: Field of Glory II: Medieval
- Topic: About the Crécy scenario
- Replies: 76
- Views: 6767
Re: About the Crécy scenario
Sorry. I made a mistake with the VC in the modded version of the scenario. Now I fixed it. Yandex link is the same (I uploaded the fixed version today).
Google drive link with the fixed version (available upon request).
Google drive link with the fixed version (available upon request).
- Sun Mar 20, 2022 6:19 pm
- Forum: Field of Glory II: Medieval
- Topic: About the Crécy scenario
- Replies: 76
- Views: 6767
Re: About the Crécy scenario
Download instantly,thanks again for this.This should be the official from my perspective. You play first, then write your opinion, please :) If you cannot download from Yandex, here is Google Drive link: see my next post. Download all Crecy_v2_Eng folder and paste it at ...\Documents\My Games\Field...