Search found 975 matches
- Sun Jan 18, 2015 3:03 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Help finding map please
- Replies: 3
- Views: 2151
Re: Help finding map please
They also should be available directly from the in-game download because they were hosted by Slitherine.
- Sat Jan 17, 2015 2:04 am
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
it would be nice if a sniper shot didn't take out AT guns Really?!?! Uh oh. Didn't even know that was possible. That MUST be disabled in v1.2 :twisted: :twisted: :twisted: This is standard BA from what I recall? One thing you seem to have tweaked though making it easier is some of the elite soviet ...
- Wed Jan 14, 2015 1:40 am
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
Hi Jon, I see some water tiles which have been (accidentally, I think) converted to 30% cover "open ground" tiles near the center of the map. It looks like its probably because the barbed wire you wanted along the edge of the hex is unfortunately placed in the water hexes. The Soviets can ...
- Wed Jan 14, 2015 1:14 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Extra vision for units in Watchtowers?
- Replies: 11
- Views: 3547
Re: Extra vision for units in Watchtowers?
- A Bunker, sand bags, already gives protection but, units inside can only fire in one direction or 180 degrees in front. Does not this mean there is a script somewhere that is modifying unit stats based on what hex content they are in...? It seems that would be the place to add the "tell me i...
- Sun Jan 11, 2015 7:31 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: The Battle Of Cologne
- Replies: 13
- Views: 8023
Re: The Battle Of Cologne
Can't wait to try it. The historical web page is loaded with very detailed engagement information, much more than I've ever seen before on this well-documented event from March 1945. Reading about the actual men involved in the two tank kills and each of their fates is quite humbling. Congrats on br...
- Sun Jan 11, 2015 7:13 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
Lemme at those 4 or 6 Canadians fellows. lol.
- Sun Jan 11, 2015 7:11 pm
- Forum: Battle Academy 2: Modders Corner
- Topic: Arnhem Bridge Outside Map
- Replies: 6
- Views: 2675
Re: Arnhem Bridge Outside Map
that is seeming more and more like an old bug in the code for Pip to take a look at.
- Sun Jan 11, 2015 4:24 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
playing a pair of V1.1b right now.. here are some very initial thoughts 1) one of my T-70 broke down going over the bridge lol, creating a massive traffic jam. is that intended? Maybe they should start in front of the bridge unless you find this bit of randomness appealing (you might or might not; I...
- Sun Jan 11, 2015 1:22 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Arnhem Bridge Outside Map
- Replies: 6
- Views: 2675
Re: Arnhem Bridge Outside Map
hmm. that bridge is the first object in the objects list for Arhnem, too. many a time I accidentally placed that monstrosity and had to try to delete it.
Is it there if you zoom out from within the editor?
Is it there if you zoom out from within the editor?
- Sun Jan 11, 2015 1:19 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Extra vision for units in Watchtowers?
- Replies: 11
- Views: 3547
Re: Extra vision for units in Watchtowers?
clever idea.
- Sat Jan 10, 2015 11:18 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
Can we only put achievements for side 0? I can't remember which that is. What sort of things work best? Losing <x infantry? Killing >y tanks? Taking Hardenberg Lines before Turn z? Yes, at present they can only be coded for Side 0 (probably the default Soviets for you right?), and worse, you cannot...
- Sat Jan 10, 2015 8:09 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
Jon,
Have you given any thought to adding achievements to Side 0, using the editor? I did that on my scenarios and it adds a bit of fun IMO.
They work in MP just fine.
Have you given any thought to adding achievements to Side 0, using the editor? I did that on my scenarios and it adds a bit of fun IMO.
They work in MP just fine.
- Sat Jan 10, 2015 4:09 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
Right! Thanks for the reminder, you posted that advice earlier and I forgot. Thanks,
- Sat Jan 10, 2015 3:44 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
If you're planning a campaign, might as well add in all the available functions you can stomach now.
In other news. I got myself caught between versions and games in progress. I now have a game back from cavehobbit that I can't respond to lol =(
In other news. I got myself caught between versions and games in progress. I now have a game back from cavehobbit that I can't respond to lol =(
- Sun Jan 04, 2015 11:55 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
Hi there What I was really trying to suggest in my cryptic abbreviated in-game messaging was to perhaps create a new prime mover vehicle for the Germans. Something with a bit of armor like other halftracks have but without any weaponry on them. And then give them a slower movement speed to represent...
- Sat Jan 03, 2015 3:36 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
I confirm that resolves the issue of posting a game from the PC world.
Have posted a pair each for cavehobbit (someone must have grabbed your other ones) and morge, passwords are 'uphill'
Have posted a pair each for cavehobbit (someone must have grabbed your other ones) and morge, passwords are 'uphill'
- Sat Jan 03, 2015 2:06 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
His cousin Fritz is a rocket launcher operatorGottaLove88s wrote:Yeah, yeah... He graduated from Fw190s to Me262s... You might have to wait for him tho... I think Justin's got him kicking the poop out of my T34s right now...
- Fri Jan 02, 2015 9:44 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
P-A if you put up a pair for me I'll take them, lol.
- Fri Jan 02, 2015 6:04 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
I'd like to create two for you Morge but I'm afraid I can't right now lol.
- Fri Jan 02, 2015 4:17 pm
- Forum: Battle Academy 2: Scenario Design
- Topic: Battle for Seelow Heights... Road to Berlin
- Replies: 167
- Views: 63688
Re: Battle for Seelow Heights... Road to Berlin
deleting SQUADS.NUMBERS does not solve the issue, lol.. ah well. I will be interested to see if Morge has the same problem, he is on a PC too I believe.