Search found 399 matches
- Wed Feb 17, 2021 10:31 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
@ Richard: Thanks! :) --- The modded FOG2M swamp vegetation also works in FOG2 (FOG2M BushesTileEdge.s4f replaces FOG2 BushesTile.s4f). Mediterranean Marshy: https://s20.directupload.net/images/210217/ksyi3hci.jpg North European Marshy (NorthernEurope swamp overlay textures replaced by SouthernEurop...
- Mon Feb 15, 2021 5:12 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
- Thu Feb 11, 2021 9:47 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Mensch Mord, the marsh looks terrific!
Love the second pic with the water reflections, I almost hear the mosquitos buzzing.
Love the second pic with the water reflections, I almost hear the mosquitos buzzing.
- Wed Feb 10, 2021 8:25 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
You can't easily replace the forest 3d objects with the single leafless tree model unfortunately. The forest object contains multiple trees, there is obviously only one tree in the single leafless tree model. The 3d models are encrypted, so can't be modified even if you knew how. So you would need ...
- Wed Feb 10, 2021 7:41 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
The "shadows" are probably because the are probably from the TEX2_N and TEX2_S files are for the vanilla texture which you changed. Already done, and problem solved! :mrgreen: https://i.ibb.co/12SsXTP/Screen-00000028.jpg I should have went to sleep about three hours ago! Mord. Good night,...
- Wed Feb 10, 2021 7:04 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
- Wed Feb 10, 2021 5:42 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
All grass and crops deleted, only shrubs remain, shortened and recoloured. I'll keep the FOG2M ground and rough tiles, I think they are looking quite pretty with the FOG2 objects. Replaced trees A1, C1 and C2 with the bald tree A2. That doesn't effect the forrest and other elements though, and I don...
- Wed Feb 10, 2021 1:10 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Thank you very much, Mord!
Will continue to work on this during the next days. Excellent idea with the bald tree, perhaps the model could be used to replace the deciduous one.
Will continue to work on this during the next days. Excellent idea with the bald tree, perhaps the model could be used to replace the deciduous one.
- Wed Feb 10, 2021 12:43 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
- Wed Feb 10, 2021 10:39 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Mord, thanks for all the hard work, but I'm not that convinced. I just don't like the FOG2M fields at all, and the combination of both styles do look unnatural IMO (at least in your first pic). The original FOG2 textures combined with the TexMod result in a natural and nice looking landscape - so no...
- Sat Feb 06, 2021 2:37 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
- Sat Feb 06, 2021 2:10 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)
Mord, please check TEX1.dds in the NorthernEurope_Overlay folder. The Medieval version looks very different compared to the Ancient version and features a number of additional swamp elements. Below: Medieval (left) vs Ancients (right) TEX1.dds https://s12.directupload.net/images/210206/6p52a5d4.png
- Sat Feb 06, 2021 1:42 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Medieval's Terrain
- Replies: 100
- Views: 11056
Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)
Great initiative, Mord! And thanks for the help, Paul. Replaced the object.txt file as Paul proposed. That works fine except that there seems to be one (?) missing tile overlay for swamps etc. (wich is shown as a snow tile in the screens). https://s12.directupload.net/images/210206/8qletyl4.jpg http...
- Fri Feb 05, 2021 7:33 am
- Forum: Field of Glory II: Medieval
- Topic: Game desktop icon needs higher definition
- Replies: 4
- Views: 456
Re: Game desktop icon needs higher definition
On second sight: It doesn't look blurry at all ... Should have put on my glasses before posting stuff here early in the morning ...
Lord, I'm getting older.
What screen resolution do you use, Melm?
Lord, I'm getting older.
What screen resolution do you use, Melm?
- Fri Feb 05, 2021 7:23 am
- Forum: Field of Glory II: Medieval
- Topic: Game desktop icon needs higher definition
- Replies: 4
- Views: 456
- Thu Feb 04, 2021 1:03 pm
- Forum: Field of Glory II: Medieval
- Topic: Saddle your horses!
- Replies: 10
- Views: 1211
- Sun Jan 17, 2021 2:27 pm
- Forum: Field of Glory II
- Topic: Solo Dark Age Campaign
- Replies: 4
- Views: 981
Re: Solo Dark Age Campaign
Interesting idea! Thanks for the inspiration!
- Tue Dec 15, 2020 9:56 am
- Forum: Field of Glory II
- Topic: Field of Glory 2: Medieval - Out on February 4th
- Replies: 23
- Views: 6369
- Wed Oct 21, 2020 11:32 am
- Forum: News & Announcements
- Topic: Field of Glory II: Medieval is coming soon
- Replies: 141
- Views: 128748
Re: Field of Glory II: Medieval is coming soon
I was only referring to the replacement of textures and vegetal models from FOGII anciets to Medieval. Yes, perhaps this might work. Creating a new winter tile set based on the Ancient tiles and textures would be inevitable though. I'll check as soon as I have the game (apart from all my whining :w...
- Tue Oct 20, 2020 5:50 pm
- Forum: News & Announcements
- Topic: Field of Glory II: Medieval is coming soon
- Replies: 141
- Views: 128748
Re: Field of Glory II: Medieval is coming soon
Ah, now I see myself working with the FOG2 Ancient tiles and texture files for days and weeks, making a Winter or even a 4 Seasons mod - again. Believe me, Toska, it's not that easy at all. I'd rather skip that.