Search found 119 matches

by berndN
Mon Feb 17, 2014 9:30 am
Forum: Battle Academy 2 – Eastern Front
Topic: Thoughts on 0.1.1
Replies: 1
Views: 591

Thoughts on 0.1.1

First, thanks for allowing us to test this early version. 1) Would be nice to "reveal" the version through alpha/beta from the launcher :) 2) In campagne it would be nice for the bigger maps and bigger number of units to see how much units have not moved/spend action points as a small text...
by berndN
Sat Feb 15, 2014 12:57 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Carryover features
Replies: 3
Views: 798

Re: Carryover features

Hi Pip As you may remember I like a lot the carryover mechanic, I have recover an old post from BA in case you can include the feature in BA2. The idea is to be able to select specific units from past missions. Thanks You can't really rely on the ordering of the units I don't think, they are probab...
by berndN
Mon Jun 04, 2012 8:40 pm
Forum: Battle Academy : Open Beta
Topic: Battle Academy Open Beta v2.0.4
Replies: 64
Views: 15954

Re: Battle Academy Open Beta v2.0.2

pipfromslitherine wrote:You need to turn on debug mode. Add the line:

DEBUGMODE 1

to the user.txt file in your My Documents/My Games/BBCBA folder.

Cheers

Pip
That did it. In Sandstorm Melee the german convoy was sitting at 22,48 - 18,48
Thanks Pip!
by berndN
Mon Jun 04, 2012 7:45 pm
Forum: Battle Academy : Open Beta
Topic: Battle Academy Open Beta v2.0.4
Replies: 64
Views: 15954

Re: Battle Academy Open Beta v2.0.2

Pip, is there any hotkey/command switch to enable coordinates? In sandstorm melee I have encountered a group of tanks/RAD and sdkfz which hadn't moved. Maybe script or something else is wrong and I would like to give you the coordinates to check :)
by berndN
Mon Jun 04, 2012 6:43 pm
Forum: Battle Academy : Open Beta
Topic: Battle Academy Open Beta v2.0.4
Replies: 64
Views: 15954

Re: Battle Academy Open Beta v2.0.2

OK - there is an installer version of 2.0.2 for PC now available to download. Sorry for the hotfix confusions! Please kick it around as much as possible :) Cheers Pip Thanks for the new version. I played a bit single player with 2.0.0 on pc and saw no real problems. Download is running for the 2.0....
by berndN
Wed May 02, 2012 8:08 pm
Forum: Close Combat - Panthers in the Fog
Topic: Close combat - Panthers in the Fog
Replies: 60
Views: 32723

Re: Close combat - Panthers in the Fog

... If the plan is to design Panthers in the Fog as a top down viewed game, then calling it 2d with depth might actually be more or less less damaging to your interests. Because no matter how 3d dimensional you make a top down viewed game, it will always be regarded as 2d in the mind of the gamer. ...
by berndN
Wed May 02, 2012 4:01 pm
Forum: Close Combat - Panthers in the Fog
Topic: Close combat - Panthers in the Fog
Replies: 60
Views: 32723

Re: Close combat - Panthers in the Fog

It sounds like the term '3d' really needs to be REALLY seriously taken into consideration here. They make a point of calling the engine Panther Games developed 'Pausable continuous time' for a good reason I think. It intentionally steps away from the term real time as often associated with 'rts aka...
by berndN
Wed Dec 14, 2011 6:55 pm
Forum: Panzer Corps
Topic: city names
Replies: 15
Views: 2211

How about using a 'layer' then? It could be empty and added via a patch and the community could add something like name strings as well as colored hex for big cities? Only the editor need to be adjusted to create the needed information as well as a mechanism which would give us a key to toggle the l...
by berndN
Mon Dec 12, 2011 11:29 am
Forum: Panzer Corps
Topic: 1.05 update,could you tell me all changes?
Replies: 89
Views: 16000

... Random seed + set enemy positions + set events + predictable AI behaviour = easy win. ... The only change to the seed which has been done is to not save it in the save file. So every time you reload the dice starts new, regardless if you make the same moves or not. That the outcome of the dice ...
by berndN
Sun Dec 11, 2011 9:29 pm
Forum: Panzer Corps
Topic: city names
Replies: 15
Views: 2211

Maybe blending the names in using the ALT key (or any other :lol: ) to have it like this:

Image
by berndN
Fri Dec 09, 2011 7:04 pm
Forum: Panzer Corps
Topic: Small addon maybe?
Replies: 4
Views: 1105

Small addon maybe?

It would be great if starting a campaign there would be an advanced page/tab where one could set more stuff like chess mode etc additional to the setting like difficult, fow, supply ...
This would be great and would make it easier to enjoy the fantastic game.

Thanks!!!
by berndN
Wed Dec 07, 2011 12:52 pm
Forum: Panzer Corps
Topic: 1.05 update,could you tell me all changes?
Replies: 89
Views: 16000

iainmcneil wrote:The mirror links are going up - here is one that is already set up - http://www.patches-scrolls.de/panzer_co ... rmacht.php

If you have problems try this instead.
Thanks a lot!!!!
by berndN
Tue Dec 06, 2011 4:15 pm
Forum: Panzer Corps
Topic: Combat Results & Predictions
Replies: 12
Views: 2443

I'm sure this is going to trigger a hundred objecting posts, so I don't suggest this lightly, but if there is such an outcry about the randomness of negative battle results, why don't you just let people cheat? Easy now, listen to the method behind my madness. As we all know, the old Panzer General...
by berndN
Tue Dec 06, 2011 3:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Real historical b&w photos for all units
Replies: 20
Views: 13580

Thanks for this. Looking great! And thanks for the second link. Download was quick and easy :)
by berndN
Fri Dec 02, 2011 8:27 am
Forum: Panzer Corps
Topic: My Top 10 Feature Request List
Replies: 40
Views: 6651

^ 5) is already available. Use the Generic Mod Enabler GME Orly? Off to google I go! Thank ya kindly. ** Edit Err, I'm either a computer idiot, or thats not what I think it is. I was getting some Scenerios from forums and after unzipping them, had to place 3 files in 2 different directories. That i...
by berndN
Mon Nov 28, 2011 9:12 am
Forum: Panzer Corps
Topic: Terrain question
Replies: 15
Views: 8810

Thanks for this. So it's only Ctrl-click and the river tile is the only very interesting tile. All other tiles are only relevant in terms of entrenchment?
by berndN
Mon Nov 28, 2011 8:17 am
Forum: Panzer Corps
Topic: Terrain question
Replies: 15
Views: 8810

So entering a thick forest tile and attacking a unit would give the unit I moved into the tick forest an entrenchment of +3 for this attack and this would better instead of attacking from a only "forest" tile? The combat always happens on defender's hex, and only defender's entrenchment i...
by berndN
Sun Nov 27, 2011 8:55 pm
Forum: Panzer Corps
Topic: Terrain question
Replies: 15
Views: 8810

In the library it says that the base entrenchment level is the level of entrenchment a unit gets upon entering the terrain. So I would understand that my inf get 3 ent. in deep forest upon right after entering (on enemy's turn?). Im fairly sure this is not the max ent level. Correct, base entrenchm...
by berndN
Sun Nov 27, 2011 10:46 am
Forum: Panzer Corps
Topic: Terrain question
Replies: 15
Views: 8810

Terrain question

In the first scenario of the GC (Poland) there's most of the times some cavalry. It's surrounded by forest, thick forest and road. I can move one infantry unit to forest or the thick forest tile. Which is the better one to attack the cavalry and why? As far as I have read infantry can receive an ent...
by berndN
Sun Nov 27, 2011 10:40 am
Forum: Panzer Corps : Tech Support
Topic: Terrain Help bug small
Replies: 0
Views: 365

Terrain Help bug small

Viewing Terrain information in the game help library I noticed that it shows those two entries:

Code: Select all

IDS_TRN_MAJOR_RIVER
IDS_TRN_RIVER
Game version is 1.04 and no mods installed. Choosen language is english.

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