Search found 119 matches
- Mon Feb 17, 2014 9:30 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: Thoughts on 0.1.1
- Replies: 1
- Views: 591
Thoughts on 0.1.1
First, thanks for allowing us to test this early version. 1) Would be nice to "reveal" the version through alpha/beta from the launcher :) 2) In campagne it would be nice for the bigger maps and bigger number of units to see how much units have not moved/spend action points as a small text...
- Sat Feb 15, 2014 12:57 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Carryover features
- Replies: 3
- Views: 798
Re: Carryover features
Hi Pip As you may remember I like a lot the carryover mechanic, I have recover an old post from BA in case you can include the feature in BA2. The idea is to be able to select specific units from past missions. Thanks You can't really rely on the ordering of the units I don't think, they are probab...
- Mon Jun 04, 2012 8:40 pm
- Forum: Battle Academy : Open Beta
- Topic: Battle Academy Open Beta v2.0.4
- Replies: 64
- Views: 15954
Re: Battle Academy Open Beta v2.0.2
That did it. In Sandstorm Melee the german convoy was sitting at 22,48 - 18,48pipfromslitherine wrote:You need to turn on debug mode. Add the line:
DEBUGMODE 1
to the user.txt file in your My Documents/My Games/BBCBA folder.
Cheers
Pip
Thanks Pip!
- Mon Jun 04, 2012 7:45 pm
- Forum: Battle Academy : Open Beta
- Topic: Battle Academy Open Beta v2.0.4
- Replies: 64
- Views: 15954
Re: Battle Academy Open Beta v2.0.2
Pip, is there any hotkey/command switch to enable coordinates? In sandstorm melee I have encountered a group of tanks/RAD and sdkfz which hadn't moved. Maybe script or something else is wrong and I would like to give you the coordinates to check
- Mon Jun 04, 2012 6:43 pm
- Forum: Battle Academy : Open Beta
- Topic: Battle Academy Open Beta v2.0.4
- Replies: 64
- Views: 15954
Re: Battle Academy Open Beta v2.0.2
OK - there is an installer version of 2.0.2 for PC now available to download. Sorry for the hotfix confusions! Please kick it around as much as possible :) Cheers Pip Thanks for the new version. I played a bit single player with 2.0.0 on pc and saw no real problems. Download is running for the 2.0....
- Wed May 02, 2012 8:08 pm
- Forum: Close Combat - Panthers in the Fog
- Topic: Close combat - Panthers in the Fog
- Replies: 60
- Views: 32723
Re: Close combat - Panthers in the Fog
... If the plan is to design Panthers in the Fog as a top down viewed game, then calling it 2d with depth might actually be more or less less damaging to your interests. Because no matter how 3d dimensional you make a top down viewed game, it will always be regarded as 2d in the mind of the gamer. ...
- Wed May 02, 2012 4:01 pm
- Forum: Close Combat - Panthers in the Fog
- Topic: Close combat - Panthers in the Fog
- Replies: 60
- Views: 32723
Re: Close combat - Panthers in the Fog
It sounds like the term '3d' really needs to be REALLY seriously taken into consideration here. They make a point of calling the engine Panther Games developed 'Pausable continuous time' for a good reason I think. It intentionally steps away from the term real time as often associated with 'rts aka...
- Wed Dec 14, 2011 6:55 pm
- Forum: Panzer Corps
- Topic: city names
- Replies: 15
- Views: 2211
How about using a 'layer' then? It could be empty and added via a patch and the community could add something like name strings as well as colored hex for big cities? Only the editor need to be adjusted to create the needed information as well as a mechanism which would give us a key to toggle the l...
- Mon Dec 12, 2011 11:29 am
- Forum: Panzer Corps
- Topic: 1.05 update,could you tell me all changes?
- Replies: 89
- Views: 16000
... Random seed + set enemy positions + set events + predictable AI behaviour = easy win. ... The only change to the seed which has been done is to not save it in the save file. So every time you reload the dice starts new, regardless if you make the same moves or not. That the outcome of the dice ...
- Sun Dec 11, 2011 9:29 pm
- Forum: Panzer Corps
- Topic: city names
- Replies: 15
- Views: 2211
- Fri Dec 09, 2011 7:04 pm
- Forum: Panzer Corps
- Topic: Small addon maybe?
- Replies: 4
- Views: 1105
Small addon maybe?
It would be great if starting a campaign there would be an advanced page/tab where one could set more stuff like chess mode etc additional to the setting like difficult, fow, supply ...
This would be great and would make it easier to enjoy the fantastic game.
Thanks!!!
This would be great and would make it easier to enjoy the fantastic game.
Thanks!!!
- Wed Dec 07, 2011 12:52 pm
- Forum: Panzer Corps
- Topic: 1.05 update,could you tell me all changes?
- Replies: 89
- Views: 16000
Thanks a lot!!!!iainmcneil wrote:The mirror links are going up - here is one that is already set up - http://www.patches-scrolls.de/panzer_co ... rmacht.php
If you have problems try this instead.
- Tue Dec 06, 2011 4:15 pm
- Forum: Panzer Corps
- Topic: Combat Results & Predictions
- Replies: 12
- Views: 2443
I'm sure this is going to trigger a hundred objecting posts, so I don't suggest this lightly, but if there is such an outcry about the randomness of negative battle results, why don't you just let people cheat? Easy now, listen to the method behind my madness. As we all know, the old Panzer General...
- Tue Dec 06, 2011 3:12 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Real historical b&w photos for all units
- Replies: 20
- Views: 13580
- Fri Dec 02, 2011 8:27 am
- Forum: Panzer Corps
- Topic: My Top 10 Feature Request List
- Replies: 40
- Views: 6651
^ 5) is already available. Use the Generic Mod Enabler GME Orly? Off to google I go! Thank ya kindly. ** Edit Err, I'm either a computer idiot, or thats not what I think it is. I was getting some Scenerios from forums and after unzipping them, had to place 3 files in 2 different directories. That i...
- Mon Nov 28, 2011 9:12 am
- Forum: Panzer Corps
- Topic: Terrain question
- Replies: 15
- Views: 8810
- Mon Nov 28, 2011 8:17 am
- Forum: Panzer Corps
- Topic: Terrain question
- Replies: 15
- Views: 8810
- Sun Nov 27, 2011 8:55 pm
- Forum: Panzer Corps
- Topic: Terrain question
- Replies: 15
- Views: 8810
In the library it says that the base entrenchment level is the level of entrenchment a unit gets upon entering the terrain. So I would understand that my inf get 3 ent. in deep forest upon right after entering (on enemy's turn?). Im fairly sure this is not the max ent level. Correct, base entrenchm...
- Sun Nov 27, 2011 10:46 am
- Forum: Panzer Corps
- Topic: Terrain question
- Replies: 15
- Views: 8810
Terrain question
In the first scenario of the GC (Poland) there's most of the times some cavalry. It's surrounded by forest, thick forest and road. I can move one infantry unit to forest or the thick forest tile. Which is the better one to attack the cavalry and why? As far as I have read infantry can receive an ent...
- Sun Nov 27, 2011 10:40 am
- Forum: Panzer Corps : Tech Support
- Topic: Terrain Help bug small
- Replies: 0
- Views: 365
Terrain Help bug small
Viewing Terrain information in the game help library I noticed that it shows those two entries:
Game version is 1.04 and no mods installed. Choosen language is english.
Code: Select all
IDS_TRN_MAJOR_RIVER
IDS_TRN_RIVER