Search found 135 matches

by kjeld111
Thu Oct 20, 2011 9:22 pm
Forum: Panzer Corps Open Beta
Topic: Oslo (beta2 - scenario 9)
Replies: 3
Views: 557

The original Norway scenario was one of my favorites in the main campaign because of its orginality and diversity - it was quite different from the usual plodding from city objective to city objective. Even if the ground enemy troops were weak, you had to coordinate your fleets, troop transports, an...
by kjeld111
Thu Oct 20, 2011 7:44 pm
Forum: Panzer Corps Open Beta
Topic: Spoils of War (beta2 - scenario 8)
Replies: 14
Views: 3337

I admit it freely, I am not a great player like many people here :). I am used to play games in "normal" mode, as an example, I completed my first campaign on colonel in the base game with a more or less balanced MV/DV scoresheet, winning Moscow 43 and Overlord decisively to end the game (...
by kjeld111
Wed Oct 19, 2011 2:43 pm
Forum: Panzer Corps Open Beta
Topic: Capturable Unit Database (SPOILERS)
Replies: 19
Views: 2649

Agreed for the Katyusha, a very iconic unit indeed.
by kjeld111
Tue Oct 18, 2011 7:39 am
Forum: Panzer Corps Open Beta
Topic: Capturable Unit Database (SPOILERS)
Replies: 19
Views: 2649

Thank you !
by kjeld111
Wed Oct 12, 2011 11:07 pm
Forum: Panzer Corps Open Beta
Topic: Warsaw south (beta2-scenario 7)
Replies: 6
Views: 1091

After several days away for the game, it's time to boot the second beta to continue my campaign, and it's off to Warsaw South. Longer and "meatier" scenario thant the previous ones, it's a slow grind through the streets of Warsaw. The captured artillery is very nice (especially the permane...
by kjeld111
Wed Oct 12, 2011 2:44 pm
Forum: Panzer Corps
Topic: Star General
Replies: 38
Views: 7174

I do classify MOO1-2 as 4X games, that's why I didn't mention them. Absolutely loved SMAC too, actually one on my all times favorite games in the "civ-like" genre (along with Master of Magic and Fall from Heaven II mod and modmods - but those are obviously not in the "space" subg...
by kjeld111
Wed Oct 12, 2011 12:05 pm
Forum: Panzer Corps
Topic: Star General
Replies: 38
Views: 7174

I like GSB. It's a nice, relaxing game, the ship design part has a decent depth, and the automated battles have nice special effects. On topic, I loved fantasy general, perhaps even more than panzer general (hehe, I know, heresy !). The PG game system was translated and expanded nicely, and worked s...
by kjeld111
Tue Oct 11, 2011 10:26 pm
Forum: Panzer Corps Open Beta
Topic: An area well underdeveloped by many wargames
Replies: 14
Views: 1822

I very much agree. The vanilla campaign was an outstanding remake of an outstanding game. But the DLC really push the boundaries of the game : combining the branching campaign structure, "storytelling" aspects (with briefings that are directly relevant to the actual tactical map), innovati...
by kjeld111
Thu Oct 06, 2011 9:09 pm
Forum: Panzer Corps Open Beta
Topic: Modlin report (scenario 6)
Replies: 7
Views: 1162

Well, I am a bit late to the party :oops: , so I am not sure that my feedback is still useful at that point, but let me reiterate that the dynamic structure of the scenarios and the diversified objectives have been a blast thus far. As for the scenario, this armored train freaked me out when it appe...
by kjeld111
Tue Oct 04, 2011 6:37 pm
Forum: Panzer Corps Open Beta
Topic: Kampinsoka forest report (scenario 5)
Replies: 9
Views: 1626

A bit late to the party, so I don't have much more to say than what has been previously said. The ... overfortified Modlin made me chuckle knowing which scenario would follow this one :) It's really nice thus far to have such inventivity in the maps, with that kind of foreshadowing. Makes the whole ...
by kjeld111
Tue Oct 04, 2011 6:28 pm
Forum: Panzer Corps Open Beta
Topic: Medals, SE units and bridges
Replies: 9
Views: 1290

Wholeheartedly agree with the bridge issue, that's something I reported in my previous comments. Would it work to create a special tile type with bridge graphics but open terrain properties ?
by kjeld111
Mon Oct 03, 2011 9:05 pm
Forum: Panzer Corps Open Beta
Topic: Piatek report (scenario 4)
Replies: 11
Views: 2215

Those scenarii get better and better :), campaign has been a blast thus far. This one made me sweat quite a bit, as I got a bit cocky after the first wave, leaving my position ... to quickly come back a few turns after, hehe. The waves were really well done, coming from slightly different directions...
by kjeld111
Sat Oct 01, 2011 2:06 pm
Forum: Panzer Corps Open Beta
Topic: Lodz report (scenario 3)
Replies: 15
Views: 2251

Interesting scenario here too, and a nice completely new objective : rescuing the 10th army. The objective was not too hard, I could easily fend off the enemy units with the help of air support, never felt that the auxiliaries were in a dire danger (colonel level only however). The briefing text mak...
by kjeld111
Sat Oct 01, 2011 9:57 am
Forum: Panzer Corps Open Beta
Topic: Danzig Corridor report (scenario 2)
Replies: 8
Views: 2602

Played the Danzig corridor map earned by getting a decisive victory in Poznan (default colonel diff). All in all, a very enjoyable scenario, with 3 distinct phases : blietzkrieg to catch the understrength pole units and get as much victories as you can, withstanding the suprisingly nasty polish coun...
by kjeld111
Fri Sep 30, 2011 7:12 pm
Forum: Panzer Corps Open Beta
Topic: Poznan
Replies: 16
Views: 2215

Hello there, thanks for letting me in ! Tried Poznan (campaign), default difficulty. No issues. "Unprepared" Polish units (low strength/ammo/fuel) are a nice touch. Noticed one overstrength TKS tank however, I don't remember ever seeing an overstrength AI unit on normal level in the vanill...

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