Slitherine’s PBEM system

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enforcer
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Slitherine’s PBEM system

Post by enforcer » Fri Jan 24, 2014 7:24 pm

Can you tell me how your PBEM system works?

pipfromslitherine
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Re: Slitherine’s PBEM system

Post by pipfromslitherine » Fri Jan 24, 2014 8:21 pm

The PBEM++ system allows players to post challenges which are then accepted by an opponent, then play games by grabbing their turn, playing, and uploading back to the server where it goes to their opponent's game list.

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Pip
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IainMcNeil
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Re: Slitherine’s PBEM system

Post by IainMcNeil » Mon Jan 27, 2014 10:48 am

Its basically an asynchronous multiplayer - this is what some other people are calling this type of system. You never have to be online at the same time as your opponent so play at your own speed in your own time. It works really well for turn based games as you don't have to wait while your opponent moves and can have up to 20 games going with various players.

dcoffin
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Re: Slitherine’s PBEM system

Post by dcoffin » Thu Jan 30, 2014 2:10 am

As a novice with this, is this PBEM system how multiplayer games are played? Is there way to play yourself? I suppose that the more correct gaming term would be "hot seat" but not positive.

thanks,
dcoffin

IainMcNeil
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Re: Slitherine’s PBEM system

Post by IainMcNeil » Thu Jan 30, 2014 9:23 am

Yes it is for multiplayer but only in appropriate our turn based games from the last couple of years. Real time games and some turn based games where there are interactions outside your turn are direct head to head play. Some PBEM games support hotsteat.

TokyoDan
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Re: Slitherine’s PBEM system

Post by TokyoDan » Thu Feb 21, 2019 3:31 am

Isn't there and older PBEM (not PBEM++) system? If so, which does Decisive Campaigns: Barbarossa use, PBEM or PBEM++?

VPaulus
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Re: Slitherine’s PBEM system

Post by VPaulus » Thu Feb 21, 2019 10:29 am

Decisive Campaigns: Barbarossa uses PBEM++.

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