Moderator: Slitherine Core
Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
proline wrote:Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
AlbertoC wrote:
This announcement was just a recap to remind you of what will be released in 2018.
Panzer Corps 2 is in development and at this stage we prefer to focus on that. Be assured that once we'll be closer to release we'll show and tell you everything about the game. We are confident the real Panzer Corps atmosphere will be there, 100 %, alongside many improvements
Just a bit more patience please
proline wrote:Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
IainMcNeil wrote:proline wrote:Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.
IainMcNeil wrote:proline wrote:Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.
IainMcNeil wrote:proline wrote:Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.
athineos wrote:Totally agree with proline. If the gameplay does not improve, the scale of the maps, or no Random battle generator, they will lose more customers than gain. There are other good games that people will pick up (Vietnam Campaign series for example) or go back and keep on playing JTCS.
IainMcNeil wrote:proline wrote:Muso wrote:Panzer Corps 2: Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
That's a lot of vague platitudes. Many of us are rightly concerned that PzC 2 will put the emphasis on 3D rather than fun, the same way SSI's later games did. You have asked for patience, however you now tell us the game is less than 377 days from release. If that is the case, you should be at a point where you can announce one way PzC 2 will be better, not just repeat "It's 3D!".
If you look in the forums there has been a lot of discussion on the potential improvements. There will be many but the team are balancing and adjusting as we speak so until its locked down we don't want to give misleading info. Being 3D is just more efficient these days and is what the market expects. It wont be quicker or cheaper to do it 2D, just reduce the sales potential. I understand that some people don't care about it, and we are not leaving them behind. There will be plenty of cool new stuff in PzC II unrelated to the look.
bru888 wrote:athineos wrote:Totally agree with proline. If the gameplay does not improve, the scale of the maps, or no Random battle generator, they will lose more customers than gain. There are other good games that people will pick up (Vietnam Campaign series for example) or go back and keep on playing JTCS.
Or OOB.
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