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Script needed - Escape from Malmedy

Posted: Sat Oct 01, 2016 6:14 pm
by jcb989
Hello all,

Working on updating an old scenario that I released as alpha but did not finalize, Escape from Malmedy.

And, I need help with a script. I need a means to check for the existence/survivors of a particular type of unit, each turn as a victory condition.

Basically as a victory condition (or perhaps conversely a "we didn't lose yet" condition..) I want to check if any US Prisoner units are still surviving.
If none are, Allies lose and Germans win (the criminals of massacre are never properly prosecuted for lack of witnesses. hey, its a game so work with me here)
So Allies will win if someone survives the massacre to tell the tale at Nuremberg. I will set the German victory as capturing all the map flags, thus complicating
the use of the Allied forces, they will not solely be able to simply protect the survivors but they will need to juggle guarding the map flags as well.

Can anyone provide a solution script for that? =)

Thank you

Re: Script needed - Escape from Malmedy

Posted: Sun Aug 12, 2018 9:34 pm
by jcb989
bump, lol. still need help completing special victory conditions on my scenario =)

Re: Script needed - Escape from Malmedy

Posted: Mon Oct 08, 2018 2:53 am
by dcoffin

I am surely not a programmer and cannot help out with actual script, but it seems to me that your desired outcome is similar how the MERR_RESCUE_PRISONER_V1.0 "official added community mod", where you lose if the unit carrying recovered prisoner is killed. While not the specific situation you are looking for there may be script that you could adapt to your needs.