D-DAY SF Campaign : The Battle of Pegasus Bridge

Download scenarios and talk about scenario design.

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Acererak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 327
Joined: Wed Aug 11, 2010 10:55 am

Post by Acererak » Fri Sep 10, 2010 3:27 pm

The second mortar can actually be pciked up moving the Carrier through the road to the south of the mortar position. I did.

But i still think two mortars is a bit too much firepower, and i would definitely change one of them for a Piat Team and maybe a Bren machinegun team.

And at least one tank together with both vehicles in the last counterattack would make it more challenging.

Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
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Post by Amaris » Sun Sep 12, 2010 2:50 pm

Third release :

- Added force selection, bren team and piat team are avaible :

Image

- The final german's attack is stronger.

Download : https://sites.google.com/site/bbcbaamaris/

ggouveia
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Thu May 01, 2008 6:06 pm

Post by ggouveia » Wed Oct 06, 2010 5:25 am

Excellent game well done!!!!!!!!!!!!!!!!!!!!!!

Paint_In
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Thu Apr 03, 2008 11:48 am
Location: The Netherlands
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Bloody difficult but

Post by Paint_In » Mon Oct 25, 2010 8:50 pm

I only have played the game two days which might do the trick.
Still too much thinking in RTS style.

However just some remarks to an otherwise GREAT piece of work:

The garrisons of the towns of Benouville and Ranville were actually "overrun" by some Jeep born Para/Engineers.
It seems that it might be more "historically justified" to add a jeep and a squad (read platoon on the level you designed the scenario) starting in the 2nd battn landing area to support this going for hell option.

Seems the distance you need to walk with your para's in the scenario is a bit much ??? seing as they only landed on top of the wire at the bridge and a couple of hundred metres from the bridge.
Might give the option of (landing ) some units closer to the bridges to get the "capture quick and fast and hold against some odds throughout the day feel"

again just two options that seem a nice addition to an otherwise pretty difficult scenario
Rene
Never underestimate a stone, even when carrying a gun.

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