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D-DAY SF Campaign : The Merville's Battery

Posted: Sun Sep 12, 2010 2:56 pm
by Amaris
Hi,

Here's my second scenario : the Merville's battery

Download : https://sites.google.com/site/bbcbaamaris/ (on my website)

Install : Unzip the Amaris_Missions.zip into the My Documents\My Games\BBCBA\Campaigns folder.

Lenght : ~10-20 ? turns

Missions : You must capture all bunkers for victory.

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Force Selection :

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Initial Start :

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Comments, feedbacks and suggestions are welcome ;-)

Posted: Sun Sep 12, 2010 11:49 pm
by MikeAP
Holy hell.

This is not an easy mission.

EDIT

Alright, got it on the 2nd go. That is definitely a stubborn defense. Good mission, love the smaller platoon-level missions.

Posted: Tue Sep 14, 2010 8:48 pm
by tim1966
Another great scenario - very bloody but I too got it on my second go. Well done! Looking forward to the next installment

Posted: Wed Sep 15, 2010 1:25 am
by Rosseau
Much appreciated!

Posted: Wed Sep 15, 2010 10:57 am
by DaveyJJ
Excellent work, Amaris! Thanks!

Posted: Wed Sep 15, 2010 12:54 pm
by maximvs
Very good scenario.

I made the mistake of picking the mortar team and not choosing the Bren carrier to move them! After the first few turns the enemy were all out of range! I got there in the end, but I'd not got many men left ...

Posted: Sun Sep 19, 2010 10:14 am
by CaptainSlow
Thanks for your excellent work.
I thoroughly enjoyed Pegasus Bridge. This one is another blast. Bloody fight though.
I saw a video with an interview with Lt col Otway who lead the attack on the battery. After landing he was devoid of most men and equipment and had to attack with only a handful of men.

Looking forward to Mere Eglise!

thanks
CSlow

Posted: Sun Sep 19, 2010 5:10 pm
by berndN
Thanks a lot. Great fun and like Maximvs I did not choose the bren carrier to get my mortar close :)

Please add more scenarios :)

Posted: Tue Sep 21, 2010 1:07 pm
by Amaris
Thank you very much guys (and girls ? ;-) ) :oops:

I'm thinking about this for achivements to finalize it. Besides capturing bunkers within x turns (*), and losing - units of Y (**) I do not have much idea ... Suggestions?

(*) : in turn, how did you finish this scenario?
(**) : And with how many losses?

For the next scenario (St-Mere-Eglise) will have to wait a map will be large (64x64) and so it will take me quite some time ;-) For those interested, this is how I make the maps for the scenarios : https://sites.google.com/site/bbcbaamar ... king-a-map ; As you can imagine it still take quite some time ... Without even counting the distribution of forces and balancing the scenario :roll:

Posted: Wed Sep 22, 2010 2:00 pm
by DaveyJJ
Amaris wrote:Thank you very much guys (and girls ? ;-) ) :oops:

I'm thinking about this for achivements to finalize it. Besides capturing bunkers within x turns (*), and losing - units of Y (**) I do not have much idea ... Suggestions?

(*) : in turn, how did you finish this scenario?
(**) : And with how many losses?

For the next scenario (St-Mere-Eglise) will have to wait a map will be large (64x64) and so it will take me quite some time ;-) For those interested, this is how I make the maps for the scenarios : https://sites.google.com/site/bbcbaamar ... king-a-map ; As you can imagine it still take quite some time ... Without even counting the distribution of forces and balancing the scenario :roll:
You use much the same technique that I do. I find regiment or smaller battle maps and histories for the scenario, aerial photos (of war time and current), force lists, and then grid out my map and recreate the actual terrain as best I can. I fudged Putot-en-bessin a bit in that the small river was behind the village a bit more, and there was no way I could recreate the very large open pit quarry just outside of town the Germans had a command post in, but tackle map making much the way you do. Great work.

P.S. A 64x64 map is a monster ... Good luck with that! It should be interesting to see the final result.

Posted: Wed Sep 22, 2010 2:29 pm
by junk2drive
There is a grid and hex plugin for Paint.net if that helps anyone. The trick will be matching the map and grid to BA size.

Posted: Fri Sep 24, 2010 6:06 pm
by Amaris
DaveyJJ wrote:
P.S. A 64x64 map is a monster ... Good luck with that! It should be interesting to see the final result.
Rights, the preliminary work showed me that :!: :?

Also I'm afraid there's not enough action for a map as large... I think reducing the action only village St-Mere and its surroundings with a 32x32 or less map. Well, I will continue to do some tests before deciding on the final size while completing the other scenarios.

Posted: Mon Sep 27, 2010 9:43 am
by CaptainSlow
HI Amaris,

Have you considered doing a follow up on Pegasus Bridge to reinforce the men at the bridge with Lovat's commando's? Since you are doibg a themed special operations campaign that could be quite suitable and the map is already there ;-)

just a thought

CS

Posted: Wed Oct 06, 2010 5:24 am
by ggouveia
Excelletn game. Well done.

Posted: Wed Nov 03, 2010 8:54 am
by TotalWar
Merville is really tough.
Ive tried it lots of times, and dont even get across the open ground. I get slaughtered on the left flank by the squads in the bunkers, and then in the centre, I get killed as soon as I reach the edge of the cornfield. I cant go right flank because of the German squad on the bottom right map edge that Ive never managed to kill.

Im sure Im doing something wrong, and there are tactics Im missing.

Helpful hints would be welcome.

Posted: Wed Nov 03, 2010 11:00 am
by maximvs
SPOILER - (I've had most success by sending most of my troops up the left of the map, and attacking from the rear! )

As you say it's a death trap trying from the front.

Posted: Wed Nov 03, 2010 5:34 pm
by Amaris
Few hints :

- MGs have a long range compared with the paratroopers.

- Not going too far and concentrate fire on one target at a time for quick suppressing. Then go to the next.

Posted: Thu Nov 04, 2010 2:30 pm
by Acererak
My hints :

- As pointed out by Amaris, you need to plan your advance very carefully. Better chose just one avenue of advance, and better if you go for flank (I believe left since starting position is there) than right up front (sure death)

- Use some squads first to shoot at defensive positions affecting your chosen advance paths as much as possible to suppress the units there, then go ahead and avance with the rest of your squads available for final assault and elimination.

- Expect heavy casualties anyway, but dont go for suicide runs in open terrain. Set your base of fire positions in spots with some cover (tank traps can do) if possible, since they will attract the first opportunity fire for sure.

- Picking the mortar will help a lot to supress some positions in a safe and very effective way. The Bren Squads also great for this task. Use them wisely and always to support the rest of your squads advance.

Good luck!

Posted: Thu Nov 04, 2010 4:47 pm
by TotalWar
I tried it again last night using the advice given.
I only lost the bren carrier, thats it!! Total success.

I'll try it again later to see if that was a fluke.

thanks

Posted: Sat Oct 29, 2011 5:28 am
by massina_nz
Just completed this scenario by using the Bren guns for long range suppression fire. Really enjoyed it, thanks for creating it.