djddalton wrote:I've had a few tough river crossings (squeezing my tanks through a small space on a single river) which has been quite fun...but yeah the AI units are sometimes quite docile!
Yeah ... the river crossings bump the difficulty up a notch!
Thanks for you comments ... I need comments/ideas to proceed for future variations. Eventually, I want to do a cool big-river-crossing. I actually took the rowboat from the MG module and made it mobile ...
... All I need to do is train a few guinea pigs to row, and train the fat one to say "Row" (from the Geico commericial) ...
djddalton wrote:Still having that problem with taking the flags though, sometimes I think it occurs when an enemy unit takes a flag, and then no more flags can be captured by either side. May have to send you a screenshot/further observations...
Ok ... Your problem from the "Merr_Skirmish" helped me update the QuickBattles, and I updated the VP placement with the German(player) version (v1.1).
The VP logic for SOLO is using the Plugin logic but the VP placement should work (i've never seen your problem).
The VP logic for MP is cut/pasted from a working MP (slith) scenario and that works too.
When you play MP, let me know if you see this problem. Eventually I want to stop using the Plugin because I want to modify the AI logic that uses the plugin and it has to be split off from the plugin and the plugin turned off.
I'm going to to upload the German(player) version tonight ... I wanted to add more but I can do that for version 1.2 later on.
When you play the German(player) SOLO, tell me if you still have VP problems.
Also, I'll update the other versions (solo/mp) to v1.1 and we'll see if that solves it.