Fortified Line scenario (old version)

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enric
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Fortified Line scenario (old version)

Post by enric » Mon Oct 29, 2012 4:48 pm

We need two-three guys to play some test for the scenario, if someone is interested please PM me a email address and I'll send the latest version.
We are still in alfa. (maybe we will add or remove things).

LATEST VERSION: viewtopic.php?f=105&t=40212#p376718

Scenario News

- Smoke (indirect fire) as City River.
- Engineers can place smoke (adjacent tile). Have a limited amount of smoke grenades.
- Engineers can remove tank traps. Different engineers can cooperate to work quickly.
- Some tanks have a smoke discharges (to use defensively). Place in the unit tile and go away. Limited amount of smoke grenades
- Engineers can build a pontoon (the scenario has no water, but they can :) )
Last edited by enric on Wed Jan 09, 2013 10:59 am, edited 7 times in total.

iandavidsmith
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Re: Fortified Line scenario

Post by iandavidsmith » Mon Oct 29, 2012 4:55 pm

Is this a multiplayer scenario ?
Ian

enric
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Re: Fortified Line scenario

Post by enric » Mon Oct 29, 2012 5:19 pm

Yes

iandavidsmith
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Re: Fortified Line scenario

Post by iandavidsmith » Mon Oct 29, 2012 11:54 pm

enric wrote:Yes
I can play , i will pm you my email
if you are still interested.
Ian

morge4
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Re: Fortified Line scenario

Post by morge4 » Tue Oct 30, 2012 1:52 pm

PM sent

GottaLove88s
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Re: Fortified Line scenario

Post by GottaLove88s » Tue Oct 30, 2012 11:06 pm

enric wrote:We need two-three guys to play some test for the scenario, if someone is interested please PM me a email address and I'll send the latest version.
We are still in alfa. (maybe we will add or remove things).

Scenario News

- Smoke (indirect fire) as City River.
- Engineers can place smoke (adjacent tile). Have a limited amount of smoke grenades.
- Engineers can remove tank traps. Different engineers can cooperate to work quickly.
- Some tanks have a smoke discharges (to use defensively). Place in the unit tile and go away. Limited amount of smoke grenades
- Engineers can build a pontoon (the scenario has no water, but they can :) )
Sounds v cool Enric! Sorry a bit busy to play right now. But will watch with lots of interest :-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

morge4
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Re: Fortified Line scenario

Post by morge4 » Wed Oct 31, 2012 11:18 pm

Found this building as 'Open Ground'
Attachments
bad_building.jpg
bad_building.jpg (76.57 KiB) Viewed 7736 times

enric
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Re: Fortified Line scenario

Post by enric » Thu Nov 01, 2012 6:45 am

Fixed, thank you.

jcb989
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Re: Fortified Line scenario

Post by jcb989 » Wed Nov 07, 2012 8:12 pm

I'm available if desired.

enric
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Re: Fortified Line scenario

Post by enric » Wed Nov 07, 2012 9:36 pm

jcb989 wrote:I'm available if desired.
Thank you, we are now finishing a set of matches, then, probably a new version will be available, we will announce then.

Thank for your interest.

enric
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Re: Fortified Line scenario

Post by enric » Sun Nov 18, 2012 7:31 pm

Here is the latest version for everyone:

viewtopic.php?f=105&t=40212

- Smoke (indirect fire) as City River.
- Engineers can place smoke (adjacent tile). Have a limited amount of smoke grenades.
- Engineers can remove tank traps. Different engineers can cooperate to work quickly.
- Some tanks have a smoke discharges (to use defensively). Place in the unit tile and go away. Limited amount of smoke grenades
- Engineers can build a pontoon (the scenario has no water, but they can .
- Sherman Rhino can breach hedgerows and remove tank traps.
Last edited by enric on Sun Jan 13, 2013 7:09 am, edited 1 time in total.

jcb989
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Re: Fortified Line scenario (new version to download)

Post by jcb989 » Sun Nov 18, 2012 7:42 pm

got it, hey thanks for creating scenarios. I'm posting two publis invites

enric
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Re: Fortified Line scenario (new version to download)

Post by enric » Tue Nov 20, 2012 7:49 am

The scenario is available for iPad users:

viewtopic.php?f=105&t=40212
Last edited by enric on Sun Jan 13, 2013 7:10 am, edited 1 time in total.

k9mike
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Re: Fortified Line scenario (new version to download)

Post by k9mike » Wed Nov 21, 2012 3:30 pm

Not sure if Engineers are working right....I have 2 near a tank obstacle, but the feature does not highlight??
Maybe there are diff engineers....not sure. Any help enric??
Also, found another house the troops are invisible in...
Attachments
troops invisible in house.jpg
troops invisible in house.jpg (53.92 KiB) Viewed 7572 times
enric engineers.jpg
enric engineers.jpg (63.54 KiB) Viewed 7572 times

iandavidsmith
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Re: Fortified Line scenario (new version to download)

Post by iandavidsmith » Wed Nov 21, 2012 3:54 pm

k9mike wrote:Not sure if Engineers are working right....I have 2 near a tank obstacle, but the feature does not highlight??
Maybe there are diff engineers....not sure. Any help enric??
Also, found another house the troops are invisible in...
Did the engineers move , if they did
they can't remove the tank obstacle
they need to be stationary before the feature highlites.
i have removed that obstacle with engineers
it take a couple of turns though.

Ian

GottaLove88s
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Re: Fortified Line scenario (new version to download)

Post by GottaLove88s » Wed Nov 21, 2012 4:17 pm

Enric, Quick question: Can engineers lay tank traps as well as remove them?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

k9mike
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Re: Fortified Line scenario (new version to download)

Post by k9mike » Wed Nov 21, 2012 4:44 pm

iandavidsmith wrote:
k9mike wrote:Not sure if Engineers are working right....I have 2 near a tank obstacle, but the feature does not highlight??
Maybe there are diff engineers....not sure. Any help enric??
Also, found another house the troops are invisible in...
Did the engineers move , if they did
they can't remove the tank obstacle
they need to be stationary before the feature highlites.
i have removed that obstacle with engineers
it take a couple of turns though.

Ian
Thanks...Do they have to be "On" the obstacle...Or, can they be adjacent to it?? I have 2 units in the area...1 is on the obstacle itself, and one is adjacent to it. Will see next turn how this pans out. Thanks for the help. Hey...I noticed that the "Priest" only shoots One round now...thats a neat way to control some of the power. ;)

enric
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Re: Fortified Line scenario (new version to download)

Post by enric » Wed Nov 21, 2012 5:06 pm

GottaLove88s wrote:Enric, Quick question: Can engineers lay tank traps as well as remove them?
They can (but not implemented yet, it's in my list), by now they only can place pontoons, we are testing a scenario were placing pontoons is a must....

enric
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Re: Fortified Line scenario (new version to download)

Post by enric » Wed Nov 21, 2012 5:14 pm

About engineers removing tank traps
  • Engineers need to begin the turn there.
  • Engineers can be adjacent or in the obstacle.
  • Engineers need to have a morale >= 50
  • Two or more engineers can cooperate. It takes 4 action to remove a trap.
    The actions don't need to be consecutive, i.e. a engineer works for two turns on a trap and is killed, then another comes to finish the work, only two more actions, and the trap is removed.
Last edited by enric on Wed Nov 21, 2012 5:54 pm, edited 1 time in total.

enric
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Re: Fortified Line scenario (new version to download)

Post by enric » Wed Nov 21, 2012 5:22 pm

About the troop invisible in house. viewtopic.php?f=105&t=38727#p368407

I think it's nothing to do with the scenario, it's a BA question, I don't know if Pip is watching this post and can say something about. The building is a Ardennes_town_house1A.

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