- During the few first turns the Priest has a random 0-3 rounds per turn.
The purpose is to dissuade the US player to using the Priest in these first turns, as the US player (if already played as German) may know the position of some German units.
Fortified Line scenario (old version)
Moderators: Slitherine Core, BA Moderators
Re: Fortified Line scenario (new version to download)
About the Priest short of ammunitions.
Last edited by enric on Wed Nov 21, 2012 5:46 pm, edited 1 time in total.
Re: Fortified Line scenario (new version to download)
About the Sherman Rhino removing hedgerows
- To remove a hedgerow the Rhino must begin the turn adjacent to the obstacle.
- Click (tap) on the other side (tile) of the Hedgerow to remove.
- Hedgerow can not be removed in diagonal. (the action would not be available)
- Someone has been confused because after removing the hedgerow there are still vegetation. The Rhino only removes the hedgerow that is the obstacle, other objects are left in place.
- Doing this task the Rhino spends all its AP.
Re: Fortified Line scenario (new version to download)
Thanks enric..Also, do the engineers do it similarily?? ie...tap on other side of tank obstacle...or, do you actually place curser "On" the obstacle and click on the icon to remove??
Thanks again for this mod, an your help.
Mike
Thanks again for this mod, an your help.
Mike
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- Lieutenant-General - Do 217E
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Re: Fortified Line scenario (new version to download)
Hey Enric, I've seen this in some of my scenarios... Delete it... And carefully replace it, exactly centre of the map square you want it... Then check the cover % in the Editor... Very often, this will solve the problem... I have no idea why it happens tho...enric wrote:About the troop invisible in house. viewtopic.php?f=105&t=38727#p368407
I think it's nothing to do with the scenario, it's a BA question, I don't know if Pip is watching this post and can say something about. The building is a Ardennes_town_house1A.
Buena suerte!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Re: Fortified Line scenario (new version to download)
Yes, thank you, the editor has several "features" like this.GottaLove88s wrote:Hey Enric, I've seen this in some of my scenarios... Delete it... And carefully replace it, exactly centre of the map square you want it... Then check the cover % in the Editor... Very often, this will solve the problem... I have no idea why it happens tho...enric wrote:About the troop invisible in house. viewtopic.php?f=105&t=38727#p368407
I think it's nothing to do with the scenario, it's a BA question, I don't know if Pip is watching this post and can say something about. The building is a Ardennes_town_house1A.
Buena suerte!
Re: Fortified Line scenario (new version to download)
enric, wanted to ask you...I had a mortar that I put in a bldg...it would not fire??
Did you implement a new feature on the mortars where they would not fire from inside bldg's?? I heard they (slitherine) was working on this for next BA...
Had a mortar in bldg...it got suppressed...But, I used a Rally bonus....So it should have fired...but was not showing the fire icon. (could have really used it to..lol)
Just wanted to ask you...otherwise there is some kinda bug.
MIke
Did you implement a new feature on the mortars where they would not fire from inside bldg's?? I heard they (slitherine) was working on this for next BA...
Had a mortar in bldg...it got suppressed...But, I used a Rally bonus....So it should have fired...but was not showing the fire icon. (could have really used it to..lol)
Just wanted to ask you...otherwise there is some kinda bug.
MIke
Re: Fortified Line scenario (new version to download)
Mortar in FL and City River:
- if disrupted can not load or fire,
- if rally (bonus) can not fire until next turn.
- if disrupted can not load or fire,
- if rally (bonus) can not fire until next turn.
Re: Fortified Line scenario (new version to download)
Damn...I did not know that. Is that just for the Mortar?? Or, is that for anything you rally....
Re: Fortified Line scenario (new version to download)
Only for the mortar.
Re: Fortified Line scenario (new version to download)
I detected a issue with the iPad version.
The scenario is not named equal in iPad than in PC/Mac, until next version is ready, the PC/MAC users may duplicate the Fortified Line folder (in MULTIPLAYER) and name the duplicated folder as EA_FORTIFIED_LINE_A12 to be compatible with iPad users.
The scenarios is the same just the name is different.
Sorry for the inconveniences. Next version will be ready soon.
The scenario is not named equal in iPad than in PC/Mac, until next version is ready, the PC/MAC users may duplicate the Fortified Line folder (in MULTIPLAYER) and name the duplicated folder as EA_FORTIFIED_LINE_A12 to be compatible with iPad users.
The scenarios is the same just the name is different.
Sorry for the inconveniences. Next version will be ready soon.
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Re: Fortified Line scenario (old version)
until next version is ready, the PC/MAC users may duplicate the Fortified Line folder (in MULTIPLAYER) and name the duplicated folder as EA_FORTIFIED_LINE_A12 to be compatible with iPad users.
Re: Fortified Line scenario (old version)
This scenario is now a "official download" you may download directly from BA (version is 1.4)
viewtopic.php?f=105&t=41734#p394730
viewtopic.php?f=105&t=41734#p394730