Bulge campaign, play as Germans (WIP)

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rf900
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Bulge campaign, play as Germans (WIP)

Post by rf900 » Sun Mar 31, 2013 6:04 pm

Link: Bulge as Germans - Mission 1 to 3

LST File: http://anyone.hol.es/Files/bulgeG/bg.lst

Had this on my mind for some time, I want to convert the campaigns so you can play on the German side. Going to start with the Bulge one, will include the new difficulty setting and try to maintain the structure of the missions. The unit balance will change a lot, will look out for anyone wanting to test gameplay and any other ideas in general.

Image
Last edited by rf900 on Tue Nov 03, 2015 1:21 pm, edited 3 times in total.

random27
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Re: Bulge campaign, play as Germans (WIP)

Post by random27 » Mon Apr 01, 2013 5:17 pm

Great idea , you ve all my support

alex0809
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Re: Bulge campaign, play as Germans (WIP)

Post by alex0809 » Mon Apr 01, 2013 6:23 pm

Yeah, great idea! I was at release disappointed that there is no campaign on the German side, especially as I thought the BoB campaign would have been perfect to play as Germans, way more fun than the US in my opinion! I guess it has something to do with how the Germans lost hostorically, so they instead made a French campaign as expansion later..
Attacking entrenched positions with a powerful and elite but small and outgunned force makes for the best scenarios!

rf900
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Re: Bulge campaign, play as Germans (WIP)

Post by rf900 » Mon Apr 01, 2013 8:45 pm

I am going for a 1(German):3(US) ratio when on defense and around 1:2 when they are attacking, but I like the idea of playing with the level of units. I want the missions to be a hard challenge for the player, so maybe I will give more experience to US troops instead of increasing their number.

jcb989
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Re: Bulge campaign, play as Germans (WIP)

Post by jcb989 » Tue Apr 02, 2013 2:35 pm

I am totally on board with your idea. I offer my play testing skills!

rf900
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Re: Bulge campaign, play as Germans (WIP)

Post by rf900 » Fri Apr 05, 2013 7:16 am

Here is an early version of the first 3 missions, I still need to add some ingame messages and review the achievements. Also there is little randomization so a second playthrough will be much easier. I am looking for feedback on game balance and other issues you encounter, I tried to keep the missions as similar as the original ones.

Still I have added units based on the new difficulty setting and want to add mines to some missions.

Spoiler mission 3: This is a US ambush, so until they are detected you willl not be able to move your units.

Link: Bulge as Germans - Mission 1 to 3

jcb989
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Re: Bulge campaign, play as Germans (WIP)

Post by jcb989 » Fri Apr 05, 2013 8:41 pm

sweet. something fun to do this weekend!

chris234j
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Re: Bulge campaign, play as Germans (WIP)

Post by chris234j » Sun Apr 07, 2013 4:38 am

can you make a file for the ipad i would love to play this as im sure many others would its a . lst file i think or something we need to copy and paste in game

rf900
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Re: Bulge campaign, play as Germans (WIP)

Post by rf900 » Mon Apr 08, 2013 6:50 am

Added the lst file link in the first post, note that this is a work in progress.

kingt
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Re: Bulge campaign, play as Germans (WIP)

Post by kingt » Tue Apr 09, 2013 11:30 am

In Buying Time, once you take over the Citadel, you get stuck into a loop telling you that you conquered it. The same message keeps coming over and over and over... and over. :) You can save your progress, but can't do anything else, not even quit the game, at least on the iPad.

schenker
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Re: Bulge campaign, play as Germans (WIP)

Post by schenker » Tue Apr 09, 2013 2:05 pm

Hi! same problem here. It's crazy :shock: I use PC, any solutions? Thanks.

rf900
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Re: Bulge campaign, play as Germans (WIP)

Post by rf900 » Tue Apr 09, 2013 3:47 pm

Will look into it, it is a typical problem with achievements, sorry for the inconvenience, meanwhile let me know if you can play the 3rd mission still.

kingt
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Re: Bulge campaign, play as Germans (WIP)

Post by kingt » Tue Apr 09, 2013 3:49 pm

schenker wrote:Hi! same problem here. It's crazy :shock: I use PC, any solutions? Thanks.
Quit the game, save if you can, I managed to save during the loop.

In Killing Spree, the number of killed tanks is not shown, stays at 0 through the game, although you get notified once you kill 5.

In Forest Fuel Dump, the Germans get two reinforcements, both Allied. It's something to fire with Axis U.S. Infantry against U.S. Infantry. Not to mention the Axis Hellcat coming behind Allied tanks. Nice :D but I think it's an error. Otherwise this one is a great map, would be great for MP action.

rf900
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Re: Bulge campaign, play as Germans (WIP)

Post by rf900 » Tue Apr 09, 2013 4:30 pm

For a quick fix for the second mission, edit the bulge2.bsf file, around line 279 remove this bit:

I willl upload a new version with this corrected.

if( GetGlobal("vp1") == 0 )
{
SetGlobal("citadelLost", 1) ;
ShowUIScreenX( "BattleHead0", "Anim1", "IDS_M2_VP1", "BHead0Image:german_tanker_head") ;
}

Forest Fuel Dump is the fourth mission, not done yet, only 1 to 3.

mlazar
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Re: Bulge campaign, play as Germans (WIP)

Post by mlazar » Mon Apr 22, 2013 3:31 pm

For the 3rd mission Christmas suprise, the allies have a LOT of tanks. Sort of hard to plow through them.

LandMarine47
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Re: Bulge campaign, play as Germans (WIP)

Post by LandMarine47 » Sun May 26, 2013 10:48 pm

Do you plan on updating the game? After the 3 mission or so you just play as the allies like in Vanilla BA exept your men have German Cross icons (lol)

rf900
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Re: Bulge campaign, play as Germans (WIP)

Post by rf900 » Mon May 27, 2013 6:49 am

Yep, been busy lately but want to catch up on it, only the first 3 missions are playable. I found out that playing my own missions is not that fun ;9

jcb989
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Re: Bulge campaign, play as Germans (WIP)

Post by jcb989 » Mon May 27, 2013 3:01 pm

rf900 wrote:I found out that playing my own missions is not that fun ;9
I know what you mean. extensive play-testing over, and over, can really take the stuffing out of you.

LandMarine47
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Re: Bulge campaign, play as Germans (WIP)

Post by LandMarine47 » Tue May 28, 2013 6:48 pm

Hmmm I keep getting American Objectives instead of the Regular German ones of holding back the Americans on Mission 3. Was this sopposed to happen?!

leci
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Re: Bulge campaign, play as Germans (WIP)

Post by leci » Thu Jun 13, 2013 9:05 am

Hi - I have added this Mod to the Playable Mods & Scenarios directory Sticky at viewtopic.php?f=87&t=43167

Gilles
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

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