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Warfare 2019 Theme

Posted: Sat Feb 02, 2019 6:56 am
by nikgaukroger
Here is the info I have sent to Tim for this year's comp.

I haven't had any confirmation from him despite chasing, but fingers crossed it got through.

Games 2.5 hours – or actually 2 hours 20 mins + 1-10 variable.
3 games Saturday with 45 mins between games.
2 games Sunday with 60/90 mins between the games to allow for extra shopping time.

5' x 3' tables.
10" flank sectors.
Deployment remains at 10"/15".
Terrain sizes remain the same but players choosing 2-3 in addition to the compulsory piece.

15mm, 650 points.
Ottomans and Enemies - 1660 to 1700.

Later Ottoman
Safavid
Tatar
Cossack
Habsburg Austrian Imperial
Later Russian
Later Polish & Lithuanian
Later German States
Hungarian Kurac Rebellion
Desert Bedouin
Settled Arab States
Ethiopian
North African States
Later Venetian Colonial
Caucasian States

List checker Simon - the.urban.bunny@gmail.com

Re: Warfare 2019 Theme

Posted: Sat Jun 01, 2019 8:26 pm
by nikgaukroger
Updated. See above.

Re: Warfare 2019 Theme

Posted: Sun Jul 28, 2019 7:40 pm
by urbanbunny1
Hi Nick,

what version of the army lists are you using?

I've had a couple of questions to which version is being used for Warfare.

Simon

Re: Warfare 2019 Theme

Posted: Sun Jul 28, 2019 7:46 pm
by nikgaukroger
Well unless somebody has published a version I don't know about :lol: it will be the published lists as amended by the 2018 update.

Re: Warfare 2019 Theme

Posted: Fri Oct 11, 2019 7:44 pm
by urbanbunny1
Just over a month to go

1st list in!

Re: Warfare 2019 Theme

Posted: Mon Oct 21, 2019 7:30 am
by rayd
Nik, trusting that you will use the following 'interpretation' regards Cavalry on making a CMT which was applied at Devizes and the Oxford rounds the this year.

Per Ben Jones:

Currently Cavalry on making a CMT and if in a line, ie one deep, can make a 180 degree turn, move up to 2MU and then make a 180 degree turn to face the original way.

I will also allow them to do the following (As its less movement than the CMT gives them and seems strange they have to do the second turn if not required)

Move up to 2 MU and then make a 180 degree turn. Make a 180 degree turn and move up to 2 MU.

Regards Ben Fri Jun 28, 2019 3:34 pm viewtopic.php?f=109&t=90252#p790552

This is sensible, very pertinent to the theme at Reading, and appears to been well supported by players this year. It does give cavalry the chance to operate as it should, especially on the smaller tables that are in vogue.

Ray

Re: Warfare 2019 Theme

Posted: Mon Oct 21, 2019 2:30 pm
by spedders
Fine by me

Keith

Re: Warfare 2019 Theme

Posted: Tue Oct 22, 2019 2:50 pm
by viking123
I am also happy with it.

Bob

Re: Warfare 2019 Theme

Posted: Tue Oct 29, 2019 7:07 am
by nikgaukroger
I'm happy for this to be used.

Re: Warfare 2019 Theme

Posted: Fri Nov 08, 2019 6:59 am
by urbanbunny1
and here are the runners and riders

Name Army Date
Robert Medcraft North African States 1680
Kieth Spedding North African States 1683
Benedict Jones Ethiopean 1660
Ray Boyles Kuruc Rebellion 1672
Lynnette Maxim Later German States 1688
Nigel Phillips Later German with Polish Allies 1690
Chris Bennett Later Polish 1683
Patrick Bray Later Ottoman Turks 1680
Andrew Kitcher Later Venetian Colonial 1690

Re: Warfare 2019 Theme

Posted: Fri Nov 08, 2019 9:41 am
by benjones1211
Good collection of armies. Shame its an odd number. Anyone know someone who could come in at the last and make it even??

Look forward to the first round draw.

Re: Warfare 2019 Theme

Posted: Sat Nov 09, 2019 10:22 am
by spedders
If there is a bye it would suit me to take it Saturday last game as I am due to be back in brum for a show in the evening so would have had to have a truncated last game anyway.

Keith

Re: Warfare 2019 Theme

Posted: Sat Nov 09, 2019 11:04 am
by rayd
Is it really an odd number? I do not see Nik Gaukroger on that list. I thought Nik was the playing umpire and we had 10 entrants?

Re: Warfare 2019 Theme

Posted: Sat Nov 09, 2019 12:02 pm
by urbanbunny1
That is the list I was given by Tim Childs

Simon

Re: Warfare 2019 Theme

Posted: Sat Nov 09, 2019 1:11 pm
by nikgaukroger
rayd wrote:
Sat Nov 09, 2019 11:04 am
Is it really an odd number? I do not see Nik Gaukroger on that list. I thought Nik was the playing umpire and we had 10 entrants?
No I am not playing, cannot commit 2 days to Warfare I'm afraid.

Re: Warfare 2019 Theme

Posted: Sat Nov 09, 2019 5:12 pm
by benjones1211
Tim

How many points for the player with a bye???

Ben

Re: Warfare 2019 Theme

Posted: Sun Nov 10, 2019 6:25 pm
by TimChild
benjones1211 wrote:
Sat Nov 09, 2019 5:12 pm
Tim

How many points for the player with a bye???

Ben
Good question, it isn't in the Tournament Rules, rather to my surprise! Standard Warfare rule is that you get 13 as a temporary score for rounds 1-3 (so you go into the next round with a bland average score) but that is then replaced with whatever you score next round. Essentially, rather than being gifted 25 points you have to earn it. in round 4 we give you 25 points anyway (this shouldn't affect the destintion of the Wyverns, because the player who gets the 25 will be lying last going into r4).

However, if you usually do something different in FOG R competitions, I am happy to go with the consensus. (Usually if I ask 9 wargamers I get at least 10 different opinions but the Renaissance was a period of enlightenment, so maybe FOG R players are the exception that proves the rule!)

Tim Child

Re: Warfare 2019 Theme

Posted: Sun Nov 10, 2019 6:42 pm
by TimChild
Also, Chris Bennett - which club are you part of? Need to check so we can get the draw right!

Re: Warfare 2019 Theme

Posted: Sun Nov 10, 2019 8:11 pm
by spedders
It used to be the average winning score on that round.

Re: Warfare 2019 Theme

Posted: Sun Nov 10, 2019 9:32 pm
by benjones1211
At other tournaments it was the average score for the round, rounded up, so 10-13 depending on how many games finished. If all finished ie. all totals added to 25 then it would be 13, if all games didn't finish ie. all totals added to 20 pts then it would be 10, meaning that after the first rd they would be in the middle of the pack, and the rounds after that they wouldn't jump up too high to scew the draw.