Warhammer 40K chapter master

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Warhammer 40K chapter master

Post by FatGuy » Fri Nov 10, 2017 12:03 am

Hi, i was wondering if you guys had considered making a game in the vein of the Chapter Master mod for Interstellar Army Simulator? This mod was being worked on by several people over the past few years, but development has since ceased because there was no money involved in it. I was thinking that the space combat system from star hammer or Deadlock would work well, and the ground combat systems you have for 40k: Armageddon or Sanctus Reach could be used for planetary engagements (assuming you could have enough orks and cultists on screen at once).

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Re: Warhammer 40K chapter master

Post by Minoseth » Fri Aug 10, 2018 3:54 pm

Hello Slitherine, hello folks!

I want to support this request.
Interstellar Army Simulator 2015, or with mod called "Chapter Master" is a pure community driven piece of awesome. It's simple yet suprisingly deep for an Alpha and DESERVES a professional team for a full release - and in my opinion, you could do it well Slitherine. You showed your passion for 40k several times before and it would fit in your theme of games. Basicly we need a game that follows only some simple rules:

1. You may choose from an existing 1. founding chapter or create your own / random chapter, each with different traits, flaws and basic numbers like reputation, manpower and the like.
2. YOU are the Chapter Master. You can assign, promote and even punish your dudes with a button. It's like a football manager; make Brother Davious an Assault Marine, Brother Brutus a Tech-Marine etc.
3. You may liberate a sector with your dudes! Place them in ships, farry them over and let some predefined combat rules decide which side wins!

Anything else can be tailored around this concept, like corruption, trade, crafting etc. It would be a turn based game that had unlimited replay-value. It would be awesome. Please consider this!

You may look up into this via edited links

Edit: If you just wanna hop in the game and try out yourself, here the Quickplay-guide:

1. Download the edited links here. Just unzip where you want it.
2. Download the edited links here. Copy over the main game.
3. Start the game, if you need help, here the tips from 1d4chan:
4chan wrote:
  • Don't donate a chaos artifact to anyone but the Inquisition.
  • Use tech marines to pick up STC fragments; just unload them from your ships down onto the planet with the STC on it to pick it up. Artifacts can be retrieved in the same way.
  • Ancient Ruins can be explored in a similar way to retrieving an STC, as mentioned above. They contain all sorts of useful stuff, so explore them whenever you can. BE WARNED! Ancient Ruins are often infested with Chaos Cultists and even Daemons, so always send Terminators if you can! Make sure the landing party has:
    • 1) A good selection of both ranged and melee weapons. Assault Cannons, Heavy Flamers, Meltaguns and power weapons are a good choice, but don't load up the landing party with too many of a particular type of weapon - a few heavy weapons dispersed throughout the squad is the best way to go.
    • 2) At least one Techmarine and one Apothecary in the landing party to retrieve any STC fragments and/or relics, and to make sure that the gene-seed is recovered from any marines who are killed.
  • Add Bionics to wounded Marines to quickly heal them and get them back in the fight.
  • Never have your entire chapter in a single fleet as warp storms are full of terrors and pop up at most inopportune times.
    1) On a Crusade
    2) To a Space Hulk
    3) Into a dormant Necron Tomb
    To do so will result in getting Blood Angels'd.
  • Sisters of Battle are a cheap and effective addition to your forces. They have the same Armour Class (AC) as marines in Mk 7 power armour, though they do have less health, and you can't (yet) re-equip them to give them anything other than bolters (So no Retributor Squads, Boo!)
  • The Sisters Hospitaller make good(ish) replacements for Apothecaries. Though they can't recover Geneseed from dead marines, they can still prevent deaths and decrease healing time for wounded marines in the same way that the Apothecaries do.
  • Techpriests work in much the same way as your Techmarines, repairing vehicles damaged in battle. They can be re-equipped with better armour and weapons (Though the conversion beam projector they come with is usually enough). Add bionics to them to give them more health and increase their combat effectiveness.
  • It is entirely possible for the ship carrying the Chapter Master (you) to be sucked into the warp for an instant game over.
Last edited by zakblood on Wed Aug 15, 2018 9:18 am, edited 1 time in total.
Reason: advertising games from elsewhere and download links removed

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