LOEG Season 10 - Classical - Recruitment Open

Moderators: pantherboy, Slitherine Core, NewRoSoft

deeter
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by deeter »

I'n in if there's still room.

1. Mid Republican Roman
2. Alexandrian Macedonian
3. Later Ptolemaic

Thanks,

Deeter
voskarp
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by voskarp »

Current status:

Div. A; 10 players

Div. B; 11 players

Div. C; 12 players (Recruitment closed)
Last edited by voskarp on Tue Apr 02, 2013 5:59 am, edited 1 time in total.
solly
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by solly »

My choose:

1) Later seleucids post 166BC
2) Later jevish 48BC-47BC
3) Late repubblican Roman 105BC-25BC
Londo
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by Londo »

1) Graeco-Bactrian

2) Indo-Greek

3) Graeco-Bactrian (Mounted)

Voskarp -- a suggestion. Wouldn't it make more sense to declare a deadline, wait until all players have come in, and *then* allocate them to divisions based on previous LOEG involvement and general experience?

I'm not meaning to be rude here -- I am very thankful to you and the other moderators for organising this! :)
voskarp
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by voskarp »

Current status:

Div. A; 10 players

Div. B; 12 players (Recruitment closed)

Div. C; 12 players (Recruitment closed)
voskarp
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by voskarp »

I made some mistakes, so here's an updated version:

Division B


Macsen: Hatran

Philoi: 26th dyn. Egyptian

Aristides: Alex. Macedonian

Fogman: INDO GREEK

Flatsix: Pontic ( e.)

Rexhurley: e. Ach. Persian (Greek)

Turk: l. Seleucid (post 166)

Cavehobbit: l. Macedonian

Ironclad: l. Alex. Macedonian

Zumheuriger: Dacian

Solly: l. Jewish

Londo: Graeco-Bactrian
Last edited by voskarp on Sat Apr 06, 2013 2:40 pm, edited 1 time in total.
Toten
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by Toten »

1. Early Achaemend Persian (Cyrus)
2. Gallic (later hill tribes)
3. Mid-Republican Roman (early)

Classical 600 BC to 26 BC

I am a newby to the tournment. But have fought many a battle on the Field of Glory.
voskarp
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by voskarp »

Unfortunately recruitment for divisions C & B are closed, only div. A playes can register now...
caiko
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by caiko »

hello AND SORRY for the delay
1 Early Sarmatian 350 – 100 BC
2 Ancient British 60 BC – 90 AD
3 Rhoxolani Sarmatian 350 – 100 BC
epos
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by epos »

Hello to all friends !

1. BOSPORIAN MID.
2. ALEX.MACEDONIAN 255-329
3. E.ARMENIAN-TIGRAN THE GREAT
rexhurley
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by rexhurley »

voskarp wrote:Also... I'm informed that the split hex thing problem has appeared again. But maybe that's just some April Fools thing... I always fall for that stuff! :P

Anyway, no cheating, period!
Appeared fix but I was a victim of this play in my Companions Cup match v US sad to say...
hidde
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by hidde »

rexhurley wrote:
voskarp wrote:Also... I'm informed that the split hex thing problem has appeared again. But maybe that's just some April Fools thing... I always fall for that stuff! :P

Anyway, no cheating, period!
Appeared fix but I was a victim of this play in my Companions Cup match v US sad to say...
Are you sure it resulted in a disruption on contact and not after the impact?
I ask because I sometimes move in steps but if the bug is back I have to stop doing that.
Turk1964
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by Turk1964 »

I came across it in the last LOEG and against A1 about the same time. Doesnt happen all the time but players who know how to use it have unfair advantage. Some players may not realise they are doing it either.Its definetly back im afraid :cry:
voskarp
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by voskarp »

OK, here's the list of players:



Division C


Razorback: Pyrrhic (in Italy)

George: Seleucid Successor

Greetings: Later Carthaginian (in Italy)

Voskarp: Early Achaemenid Persian (Greek wars)

Okie: Late Republican Roman

Uheng: Parthian

Lydianed: Early Achaemenid Persian (Plataea)

Warmonger: Later Carthaginian (in Africa)

Cromlechi: Later Macedonian

Jonah: Later Carthaginian (post 235BC)

Dave: Lydian

Kmaher: Galantian


Reserves are: Toten, Caiko & Epos, in that order.



Division B


Macsen: Hatran

Philoi: 26th dyn. Egyptian

Aristides: Alex. Macedonian

Fogman: Indo-Greek

Flatsix: Pontic ( e.)

Rexhurley: e. Ach. Persian (Greek)

Turk: l. Seleucid (post 166)

Cavehobbit: l. Macedonian

Ironclad: l. Alex. Macedonian

Zumheuriger: Dacian

Solly: l. Jewish

Londo: Graeco-Bactrian


Division A


Ericdoman: l. Ach. Persian

Hidde: Maurya Indian

Tiavals: l. Rep. Roman

Klayeckles: Seleucid Succ.

Morbio: anc. British

Pantherboy: Bosporan (e.)

Lysimachos: l. Jewish (Anti.)

Ianiow: Macedonian Succ.

Batesmotel: e. Ach. Persian (Pla.)

Deeter: m. Rep. Roman



Good luck and have fun everybody!
Last edited by voskarp on Tue Apr 09, 2013 11:49 am, edited 3 times in total.
rexhurley
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by rexhurley »

hidde wrote:
rexhurley wrote:
voskarp wrote:Also... I'm informed that the split hex thing problem has appeared again. But maybe that's just some April Fools thing... I always fall for that stuff! :P

Anyway, no cheating, period!
Appeared fix but I was a victim of this play in my Companions Cup match v US sad to say...
Are you sure it resulted in a disruption on contact and not after the impact?
I ask because I sometimes move in steps but if the bug is back I have to stop doing that.
Yeah hidde its back had a LC unit set on no evade against a wall of spear, he moved a unit then came out from behind the line with cav, paused, turned, closed and hit me with a disrupt on hit then frag and rout on hth.

When questioned my opponent acknowledged that he thought I would evade off the board.....
pantherboy
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by pantherboy »

rexhurley wrote:Also... I'm informed that the split hex thing problem has appeared again. But maybe that's just some April Fools thing... I always fall for that stuff! :P

Anyway, no cheating, period!

Appeared fix but I was a victim of this play in my Companions Cup match v US sad to say...

Are you sure it resulted in a disruption on contact and not after the impact?
I ask because I sometimes move in steps but if the bug is back I have to stop doing that.

Yeah hidde its back had a LC unit set on no evade against a wall of spear, he moved a unit then came out from behind the line with cav, paused, turned, closed and hit me with a disrupt on hit then frag and rout on hth.

When questioned my opponent acknowledged that he thought I would evade off the board.....
[/quote][/quote]

I think you guys are mistaken. It won't occur and I feel you are misreading the situation. I can't replicate what you guys are talking about. In the example above it involves a light cavalry which if charged still has to pass a cohesion test to hold. It is quite possible the cavalry moved into the rear which then forced the light cavalry to make a cohesion test which it failed and then was considered to have turned to evade presenting the rear which will result in an auto cohesion loss. The reason the light cavalry didn't move would be that it's evade route was blocked as per the players desire to stop it evading off the map by the spear units. This is my best educated guess at what happened without actually seeing it and basing my observations off of what has been written. If someone disagrees with me then I am willing to set up a match where we can set up situations to try out.

Cheers,

Steve
hidde
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by hidde »

I made a scenario with only one MF and one cav. Four times I charged the MF with a split rear charge. No disruption on contact in any of the tries.
I did one proper rear charge and that resulted in a disruption before impact just as it should.
To me it seems like the fix is in place and no bug resurrected...
fogman
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by fogman »

It just cannot be done. period. noboby has been able to replicate it. computer bugs don't come on and off. either they're there or they're not.
voskarp
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by voskarp »

Never mind, if you can't do it -you won't! If you can do it -don't! :!:
Lysimachos
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Re: LOEG Season 10 - Classical - Recruitment Open

Post by Lysimachos »

Is the recruiting period ended?
Are we allowed to start with the games?
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
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