Welcome to the 2nd Fall Gelb: Hannut 1940 (FGH'40) Tournament.
Like the first tournament it will be run in three stages: Group games, semifinals and the grand final. To make sure the tournament won't keep on forever there's a quite strict timetable to follow: group games 13 September to 25 October (6 weeks); semifinals 26 October to 9 November (2 weeks); and the final 10 November to 23 November (2 weeks). The goal is for the tournament to end before Christmas, so it is possible to extend the group game phase another 1 or 2 weeks if needed. If all games in a stage is finished before deadline we could move on quicker.
There will be 4 groups. Each group will consist of 3-4 players, depending on the total number of participants. Max number of players will be 16, i.e. 4 groups. Which player will play in which group will be randomly decided.
I plan to participate, if not all places are filled.
There are a total of 4 maps in the map pack used in this tournament. 2 maps for the group games, 1 map for the semifinals and 1 map for the final. Which maps will be used in each stage will be randomly decided a couple of days before the tournament begins.
Maps in this 2nd tournament will be: Orp-le-Petit, Poucet, Jandrenouille and Walshoutem.
All games are mirror games, i.e. you play the map twice against each player, playing both sides. So if a group consist of 3 players you will play a total of 8 games in the first stage, 12 games if the group consist of 4 players.
When setting up challenges, post the challenges here in this thread as well as send a PM to the player you challenge.
Each game is 16 turns. On each map there are 4 flags and a game can end in a Draw. When a games has been played the German player will report how many flags each side held at the end of the game. In addition, the German player will report number of losses both sides suffered, preferably upload a screenshot like this:
To decide your place in the table:
1. Check number of wins/draws/losses in terms of flags.
2. Check number of killed infantry/armour/support/wheeled (Due to the low number of halftracks in the scenarios, any units classed as halftracks are counted as wheeled. In fact the only unit class as halftrack should be the German SP AA (SdKfz 10/4).)
1. FGH'40 is just a game. It does not involve personal injury, money, mortgages, starvation, pestilence, hurricanes, earthquakes or tsunamis... Astonishingly, any reference to war is wholly simulated.
2. Involvement in the FGH'40 Tourney means you're signing up to have fun as your primary purpose. Rarely, tourneys may occasionally trigger less than the best in grown men. Above everything else, always remember that FGH'40 is a game.
3. Respect for fairness matters and is protected by the rules. However, if players notice something is imperfect, but the imperfection is acceptable to both players, they must inform the Tourney Organiser that there may be a problem (so that it can be fixed) but despite this problem, explain that they would still like to complete their game. In most cases this will be approved, and the Tourney Organiser will assign a final result based on the actual result.
4. No surrenders are allowed as this skews the scoring system. Please play out each scenario until the bitter end.
5. If a player drops out for some reason, the Tourney Organiser will a) first try to find a replacement, b) if no replacements can be found, reward wins to the opponents still to play the player dropping out.
6. To encourage (or force ) everyone participating to end all their games within the tourney timetable, you may claim victory if your opponent have not played his or her turn for over a week, IF your opponent have not asked you or the Tourney Organiser for a break due to travels, heavy workload etc. A claimed victory result in a 4-0 flag win plus enemy unit losses depending on the map (full details will be presented soon).
7. Communicate, communicate, communicate. Please communicate with your opponents and the Tourney Organiser, especially if you know you're going to be away for a couple of days. If you have not been able to contact within a week there will be a risk you will be considered to have dropped out.
https://www.dropbox.com/s/te5nn0cet46lz ... Y.LST?dl=1
For those of you who participated in the first tournament or have downloaded the map pack including the four new maps ahead of the tournament, please delete the version you got and download this as there has been some final changes. Any ongoing games using earlier version should be able to be completed with this release, but expect some script error messages as there has been some changes.
Instruction how to remove the old version and install the updated version:
I will use these first posts in this thread for announcements, tables and other informations related to the tournament. So please check these first post frequently for news. And since the tourney will start first in 2 weeks, there could be changes to the rules, or even an updated map pack release.1. Choose Multiplayer (at the bottom)
2. Log in to Multiplayer as usual
3. Choose the My Challenges tab (at the top) then press New Challenge
4. Select a FGH'40 Tourney scenario and then Delete Campaign (bottom right)
5. Press X until you get back to BA start screen
6. Choose Campaigns (at the bottom)
7. Choose Download Community Scenarios (at the top)
8. Choose Download a Campaign Package from the Internet (top right)
9. Copy (or type) the link to the map pack (https://www.dropbox.com/s/te5nn0cet46lz ... Y.LST?dl=1) into the URL box (very important it's the link, not the link text!)
10. Click the green tick
11. Back at the campaigns list, select the new campaign (the one with a start to the left, usually at the bottom of the list) and click Download the Selected Campaign (bottom centre)
12. This should download everything that you need
13. Having problem downloading the map pack, contact Tourney Organiser for help
Welcome to sign up!
P-A aka Cavehobbit (Tourney Organiser)