New Difficulty Level for Grand Campaign

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huckc
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Re: New Difficulty Level for Grand Campaign

Post by huckc » Mon Oct 01, 2018 2:37 pm

goose_2 wrote:
Thu Sep 27, 2018 2:44 pm
I just love tapping units hard with an 88 after I suppress them...so fun to hear that sound effect.

There really is not enough said about the great sound effects that were put in this game. Just love hearing that BOOM!
My favorite are the bridge engineers and the weird ratcheting noise that happens after firing.

Anyone know what that is? Possibly bolt action but them being the only ones that emit it doesn't make sense.

A close second are the dive-bombers with 20mm cannons, Ju-87G and Hs-129.

goose_2
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Re: New Difficulty Level for Grand Campaign

Post by goose_2 » Mon Oct 01, 2018 6:49 pm

huckc wrote:
Mon Oct 01, 2018 2:37 pm
goose_2 wrote:
Thu Sep 27, 2018 2:44 pm
I just love tapping units hard with an 88 after I suppress them...so fun to hear that sound effect.

There really is not enough said about the great sound effects that were put in this game. Just love hearing that BOOM!
My favorite are the bridge engineers and the weird ratcheting noise that happens after firing.

Anyone know what that is? Possibly bolt action but them being the only ones that emit it doesn't make sense.

A close second are the dive-bombers with 20mm cannons, Ju-87G and Hs-129.
Interesting, I had not taken notice to this before and seeing as I have a auxiliary Bridge Engineer in Smolensk I will have to give it a listen.

With that said no time today to go into much detail about my progress as since I was out sick Friday and am now playing catch up at work:
I busted through a lot more of my Super Hard Campaign.

In fact I have played through, Metaxas Line, Crete Naval, Crete Airborne, Minsk, and have started Smolensk but am considering restarting as had Oleh Dir hit by T-34/40 damaged for 6...which makes me consider restarting my initial set up and initial strategy. Maybe.

Here are quick thoughts on my playthroughs:
Metaxas Line, the difficulty level for this scenario really jumps up in comparison to Belgrade, which is easy at any level.
I took some real damage, but powered through for Decisive and secured Matilda 2 thanks to some softening up with planes and the work of Oleh Dir.

Crete Naval: I think you will be interested in watching the playthrough on that posted replay...thanks Hurly...as I did a different strategy on that one that was more time consuming but less damaging to my units than others I have seen played.

Crete Airborne: I was sick and tired and simply powered through this terrible playthrough, do not follow this set up or playthrough for how to do this mission as I lost 2 units and other units were chewed up something awful. I still got the Decisive, but I kept the Naval mission for the continuation of this playthrough for obvious reasons.

Minsk41: Super Easy start take it slow around pain points like Brest-Litovsk, the one in the center guarded by arty, and AA, I am forgetting the name, and Minsk itself which is tough. You need to get lucky with your aux Dornier's knocking out those guarded airfields, but once their planes are immobile it is smooth sailing in the skies.

Smolensk: I forgot how tough it is to cross the Berezina initially, and as such am considering restarting, but probably not...

I will try to get aar's typed up...the only thing I am considering that you could provide feedback on is the following:

Heinz Rondorf? Should I upgrade to Flam or Pz4? I have really enjoyed him as Flamm in both Manstein and Guderian playthroughs, but not sure this time around.

Captured tanks: I used to build up as many tanks as I could trying to hero farm for best heroes on my tanks, but unsure if this is wise to do this playthrough as so very difficult to build up experience on tanks...Should I just sell them, or build up very select few, if select few, which?

Thanks again for the interest and feedback...hopefully will be able to do youtube thingy by the end of the year...maybe?
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PeteMitchell_2
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Re: New Difficulty Level for Grand Campaign

Post by PeteMitchell_2 » Mon Oct 01, 2018 7:14 pm

huckc wrote:
Mon Oct 01, 2018 2:37 pm
goose_2 wrote:
Thu Sep 27, 2018 2:44 pm
I just love tapping units hard with an 88 after I suppress them...so fun to hear that sound effect.

There really is not enough said about the great sound effects that were put in this game. Just love hearing that BOOM!
My favorite are the bridge engineers and the weird ratcheting noise that happens after firing.

Anyone know what that is? Possibly bolt action but them being the only ones that emit it doesn't make sense.

A close second are the dive-bombers with 20mm cannons, Ju-87G and Hs-129.
Chances are I am wrong, however I agree with you, the bridge engineer weapon sounds like a repeating rifle to me, most likely something like https://en.wikipedia.org/wiki/Karabiner_98k (one of the most common).

Some other infantry weapons sound more like semi-automatic (or even automatic) rifles and/or machine guns, more like this one https://en.wikipedia.org/wiki/Gewehr_43 with repeated fire (i.e. more or less continuous pulling of the trigger) but without the manual bolt action (in between).

So from this perspective it could make sense, i.e. it could be that PzC gave bridge engineers the older/more manual guns as they also have much lower soft and hard attack values, and maybe also considered bridge engineers as support troops (although they weren’t in reality).

In case interested/for some kind of completeness:
https://en.wikipedia.org/wiki/StG_44
https://en.wikipedia.org/wiki/FG_42
https://en.wikipedia.org/wiki/MG_42

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Re: New Difficulty Level for Grand Campaign

Post by PeteMitchell_2 » Mon Oct 01, 2018 7:28 pm

goose_2 wrote:
Mon Oct 01, 2018 6:49 pm
Heinz Rondorf? Should I upgrade to Flam or Pz4? I have really enjoyed him as Flamm in both Manstein and Guderian playthroughs, but not sure this time around.

Captured tanks: I used to build up as many tanks as I could trying to hero farm for best heroes on my tanks, but unsure if this is wise to do this playthrough as so very difficult to build up experience on tanks...Should I just sell them, or build up very select few, if select few, which?
Having at least one experienced Flammpanzer is helpful for Moscow and Stalingrad, however other than that it's a waste of the hero... I would only keep the KV-1Bs for a while, same speed but higher defense values compared to the German tanks.

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Re: New Difficulty Level for Grand Campaign

Post by goose_2 » Tue Oct 02, 2018 5:28 pm

Quick Update as had some time last night to bust out a few more days and am at the start of Turn 10.

I decided not to restart and simply adjusted where I had units move towards and bought elite replacements for damaged Oleh.
That has done the trick as I am progressing along rather nicely and should be able to garner all areas and get Decisive Victory, at least I think as I still have much more areas to take over, but I am extremely pleased with the current progress and lack of damage I am sustaining.

At this level you take much time in setting up attacks where the prediction states the enemy will not fire back, not able to do everytime, but enough times to minimize damage received.

I did take the advice and upgraded Heinz Rondorf to Flamm, and plan on keeping him as such through Stalingrad and reevaluating after that.

I still have Pz1B that I have been using to mop up units and avoiding putting in the front. I am not using him in Smolensk, but plan on bringing when I can and trying to build up to 3 stars as super cheap to buy replacements for and currently at 258 in experience, (My highest experienced tank).

The only additional hero that I can remember receiving so far in Smolensk is +2 Att for another 10.5 cm arty which will be converted to a 17cm arty. This will leave me with 2 +2 att 17cm arty's. :twisted:
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Re: New Difficulty Level for Grand Campaign

Post by goose_2 » Thu Oct 04, 2018 9:26 pm

Quick Update:

Finished Smolensk...Super Easy until actually went near Smolensk itself. There I took some damage, but nothing major, just painful.

After much consideration I will work on building up my first KV-1B, and will evaluate each tank as it is received.
I am still considering upgrading my +1 Range 10.5cm arty to Wurfrahmen, I think I would like that mobility combined with speed.

If that is the case I believe I will continue to buy more 10.5cm arty's as builder arty and upgrade based on their first hero awarded.

I do not plan on playing anymore Super Hard scenarios until I can catch up on some of my playthrough aar's.

With this time I will instead finally attempt Wesel scenario on my Blind Guderian playthrough,
I took a look and it is hard to decide where to place my forces and what to defend.

No spoilers but I will hopefully bust that out this weekend, and get more aar's typed up tomorrow.
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Re: New Difficulty Level for Grand Campaign

Post by goose_2 » Tue Oct 09, 2018 1:00 pm

goose_2 wrote:
Thu Oct 04, 2018 9:26 pm
Quick Update:

Finished Smolensk...Super Easy until actually went near Smolensk itself. There I took some damage, but nothing major, just painful.

After much consideration I will work on building up my first KV-1B, and will evaluate each tank as it is received.
I am still considering upgrading my +1 Range 10.5cm arty to Wurfrahmen, I think I would like that mobility combined with speed.

If that is the case I believe I will continue to buy more 10.5cm arty's as builder arty and upgrade based on their first hero awarded.

I do not plan on playing anymore Super Hard scenarios until I can catch up on some of my playthrough aar's.

With this time I will instead finally attempt Wesel scenario on my Blind Guderian playthrough,
I took a look and it is hard to decide where to place my forces and what to defend.

No spoilers but I will hopefully bust that out this weekend, and get more aar's typed up tomorrow.
Ok I finished Wesel this weekend and am now halfway through End of the Elbe.
Wesel was Super Easy, barely an inconvenience, although I lost an important unit because I was overzealous.

I am on Round 9 of the End on the Elbe.
This is unremarkably easy so far.

I am not sure what the developers decided on these final scenarios, that if the player was playing the losing path then they must be hurting for prestige and units, but this is the end and I should be getting beat up pretty bad, instead of this cake walk I am experiencing so far.

I think I will get some time to type up AAR's, but I have no time to waste so I will get started.
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Buffalohump
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Re: New Difficulty Level for Grand Campaign

Post by Buffalohump » Fri Oct 12, 2018 12:12 am

goose_2 wrote:
Tue Oct 09, 2018 1:00 pm
goose_2 wrote:
Thu Oct 04, 2018 9:26 pm
Quick Update:

Finished Smolensk...Super Easy until actually went near Smolensk itself. There I took some damage, but nothing major, just painful.

After much consideration I will work on building up my first KV-1B, and will evaluate each tank as it is received.
I am still considering upgrading my +1 Range 10.5cm arty to Wurfrahmen, I think I would like that mobility combined with speed.

If that is the case I believe I will continue to buy more 10.5cm arty's as builder arty and upgrade based on their first hero awarded.

I do not plan on playing anymore Super Hard scenarios until I can catch up on some of my playthrough aar's.

With this time I will instead finally attempt Wesel scenario on my Blind Guderian playthrough,
I took a look and it is hard to decide where to place my forces and what to defend.

No spoilers but I will hopefully bust that out this weekend, and get more aar's typed up tomorrow.
Ok I finished Wesel this weekend and am now halfway through End of the Elbe.
Wesel was Super Easy, barely an inconvenience, although I lost an important unit because I was overzealous.

I am on Round 9 of the End on the Elbe.
This is unremarkably easy so far.

I am not sure what the developers decided on these final scenarios, that if the player was playing the losing path then they must be hurting for prestige and units, but this is the end and I should be getting beat up pretty bad, instead of this cake walk I am experiencing so far.

I think I will get some time to type up AAR's, but I have no time to waste so I will get started.
I do not believe the game designers meant for it to be easier. I believe your developed skill propably exceeds any thing they ever anticipated. I do admire your humility though. I have a question I am playing 45 East for the first time and have read no posts for these scenarios. I just finished Goldap and would like to know which campaign path will be more interesting, the defensive or the offensive. I am playing at Field Marshall. Thanks in advance.

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Re: New Difficulty Level for Grand Campaign

Post by goose_2 » Fri Oct 12, 2018 1:37 am

Buffalohump wrote:
Fri Oct 12, 2018 12:12 am


I do not believe the game designers meant for it to be easier. I believe your developed skill propably exceeds any thing they ever anticipated. I do admire your humility though. I have a question I am playing 45 East for the first time and have read no posts for these scenarios. I just finished Goldap and would like to know which campaign path will be more interesting, the defensive or the offensive. I am playing at Field Marshall. Thanks in advance.
I have an AAR through Berlin on Field Marshall on my first playthrough through Grand Campaign
I took the Pelleninkin path which I think was the aggressive path.

I will be taking the other path on my Manstein playthrough, which I am hoping to continue online when I finally get that figured out.
My aar is located here:
viewtopic.php?f=145&t=65111&start=100
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Buffalohump
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Re: New Difficulty Level for Grand Campaign

Post by Buffalohump » Fri Oct 12, 2018 3:58 am

Sorry for the misunderstanding, I am playing deliberately blind. 45 East is only campaign I have not played at all. I want to see how well I do with what I have learned unaided and with out foreknowledge. I must admit Goldap was not particularly hard but the sudden unexpected freeze and additional Soviet offensive gave me a nasty surprise. I lost a pet unit and an artillery unit I was pretty sure was going to receive a hero pretty soon before I was able to recover. I will miss my 12th Gebirgsjager. The paratroopers behind the lines was unexpected but fun to deal with. My interest was in which campaign path would be more challenging. Thanks again

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Re: New Difficulty Level for Grand Campaign

Post by goose_2 » Mon Oct 15, 2018 3:24 pm

I finished Ostrov this weekend with little trouble...I was awarded a +3 Att arty and my 2nd SE Pz was awarded with +2 Defensive Hero.

Now I am preparing to use same force composition for Zhitomir to see if I end with similar or even better results.

Not as much game time as of late, but plugging and chugging when I can. ;)
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Re: New Difficulty Level for Grand Campaign

Post by goose_2 » Tue Oct 16, 2018 9:14 pm

I started the first round of Zhotimir twice last night, as needed to rethink the first day based on the strong counter attack of the enemy.
Even my 2nd attempt ended up with some units chewed up, but is good enough for me to keep moving on, I do not want to get too caught up in replaying...anyway the point is that this scenario is a lot tougher than going the Leningrad route, it is funny because I do not remember it that way, but maybe things will change on the 2nd mission of the Kiev route versus Leningrad route...either way it will probably be this weekend before I can finish that mission...just funny how you remember things differently until you do a side by side comparison...maybe it was because Guderian you need to press hard and fast.

I am trying to type up Ostrov but taking longer as work is getting busier. Yay!
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