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Re: FAQ / Common Questions

Posted: Mon Mar 26, 2018 7:46 pm
by apostrophefz
"Horse" movement type, what's that? More movement in clear fields?

Re: FAQ / Common Questions

Posted: Tue Mar 27, 2018 1:12 am
by dalfrede
apostrophefz wrote:"Horse" movement type, what's that? More movement in clear fields?
Cavalry uses Horse movement. it is similar to All Wheel Drive. You can check it out in the Library, [except on Mac or IPad].

Horse transport also uses Horse Movement, included in game, but not in the equipment file. :?:

Nico's equipment mode includes Horse Transport.
Cost=15, Move=5

Re: FAQ / Common Questions

Posted: Tue Mar 27, 2018 12:31 pm
by apostrophefz
dalfrede wrote:
apostrophefz wrote:"Horse" movement type, what's that? More movement in clear fields?
Cavalry uses Horse movement. it is similar to All Wheel Drive. You can check it out in the Library, [except on Mac or IPad].
What does that mean exactly, in practice? Sorry Herr Oberst, I'm at work at the moment, I can't go in the game.

Re: FAQ / Common Questions

Posted: Tue Mar 27, 2018 4:40 pm
by dalfrede
From movement.pzdat, reformatted to compare Horse with Tracked, Half-tracked, and Wheeled

Movement cost
# Terrain, # Horse, , , , # Tracked, , , , # Half-tracked, , , , # Wheeled ,
#, Dry, Muddy, Frozen, , Dry, Muddy, Frozen, , Dry, Muddy, Frozen, , Dry, Muddy, Frozen
Swamp, 2, All, 1, , 4, Impass, 2, , 4, Impass, 2, , All, Impass, 3
Clear, 1, 2, 1, , 1, 2, 1, , 1, 3, 2, , 2, 3, 2
Countryside, 1, 2, 1, , 1, 2, 1, , 1, 3, 2, , 2, 3, 2
Bocage, 2, 2, 2, , 4, All, 5, , All, All, All, , All, All, All
Forest, 2, 2, 2, , 2, 3, 2, , 2, 3, 2, , 3, All, All
Thick Forest, All, All, All, , Impass, Impass, Impass, , Impass, Impass, Impass, , Impass, Impass, Impass
Hills, 2, 2, 3, , 2, 3, 2, , 2, 4, 3, , 4, All, All
Mountains, All, All, All, , All, All, All, , All, All, All, , All, All, All
City, 1, 1, 1, , 1, 1, 1, , 1, 1, 1, , 1, 2, 2
Airfield, 1, 1, 1, , 1, 1, 1, , 1, 1, 1, , 1, 2, 2
Port, 1, 1, 1, , 1, 1, 1, , 1, 1, 1, , 1, 2, 2
Fortification, 1, 2, 1, , 2, 3, 2, , 2, 3, 2, , 4, All, 5
Desert, -20, -20, -20, , 1, 1, 1, , 1, 1, 1, , -20, -20, -20[%]
Dunes, 2, 2, 2, , 2, 2, 2, , 2, 2, 2, , 3, 3, 3
Rough Desert, All, All, All, , Impass, Impass, Impass, , Impass, Impass, Impass, , Impass, Impass, Impass
Jungle, 2, 3, 2, , 2, 3, 2, , 2, 3, 2, , 3, All, 4
River, All, All, 2, , All, All, 2, , All, All, 2, , All, All, 2
Railroad, 1, 2, 1, , 2, 3, 2, , 2, 3, 2, , 3, 4, 4
Road, 1, 1, 1, , 1, 1, 1, , 1, 1, 1, , 1, 2, 2

Re: FAQ / Common Questions

Posted: Tue Mar 27, 2018 5:16 pm
by apostrophefz
Wonderful response.

Reading that, I see that horse movement maintains some endurance over swamps, bocages, fortifications and railroads than the other options. Good to know this.

What happens on the desert bit? It drains movement from Horse type?

I also see that Wheeled suffers the most out of dry conditions.

This frozen business got me thinking: what happens to a unit standing over a frozen river when it thaws?

Re: FAQ / Common Questions

Posted: Mon Apr 02, 2018 12:12 am
by captainjack
Units stranded on thawed hexes don't usually disappear. If next to a land hex they can move onto it, otherise they have to wait until the water re-freezes to escape. I think of them sitting on ice floes, either ice fishing or feeling sorry for themselves while they wait for the ice to drift close to land.

I say "don't usually disappear" as I am reasonably sure I have lost units on frozen lakes in the past.