Ok, the following was the post I wrote while reading through the thread.
Some points were already addressed but am posting this anyway because am lazy to edit it.
Raisti wrote:I ask again now because even Stardock now releases on Steam and as you may know the CEO of Stardock (Brad Wardell) was a real Steam hater.
Stardock sold its own DD platform Impulse to Gamestop. They just went for the top dog in DD.
Rudankort wrote:- You seem to assume that everybody can sell on Steam if he wants to. This is not the case. It is always their decision to list the game or not, and they tend to prefer to work with bigger budget titles.
There are several indie developers selling in Steam.
Rudankort wrote:- Even if they do accept the game, prior to that the negotiations will take place, and on that stage they will press the developer to reduce the price to the normal level users of Steam expect. Their goal is to have the prices consistent across the catalog. They are NOT interested in listing more games which nobody would buy.
No idea if that is how it works, but having PzC in Steam will make many more sales, balancing the lower price with higher sales.
Rudankort wrote:- Even if we are allowed to have any price we want, there are customer expectations. It is no secret that the graphics in Panzer Corps is not up to modern standards. For example, the screenshots from Sins of a solar empire you mentioned look much more impressive. Just look at user comments about Panzer Corps on more mainstream sites - they are all about outdated graphics and too high price. We cannot really expect to sell the game on mainstream sites without adjusting the price to customer expectations there. Then, and only then we can hope to sell more copies than we are selling now.
Customer expectations and price...
Can you check how many copies of PzC have been sold by the usual Slitherine\Matrix stores with the recent 50% discount?
Can you imagine how many more copies would have been sold if PzC was displayed on Steams front page?
Rudankort wrote:- And here comes the most important question. Why do you think that the mass market model is equally good for all games and all developers? Small companies simply cannot cope with the number of support requests if they sell a lot of copies for low price. This can easily eat up all development resources and completely stall any new development. More users means all kinds of new problems like MP server overload and the need to purchase and maintain more hardware. And so on. For this reason, you need to think twice before going this way. All games are different, and there is no universal solution.
Reagrding support requests, PzC is a pretty mature product now, would be surprised if there would be many new problems popping out.
Regarding server capacity, ever heard of Steamworks?
Rudankort wrote:In fact, we are always considering new sales channeles, and at some point in the future Panzer Corps might appear there.
If it gets released make sure that Steam friends popups appear.
kjeld111 wrote: the game has a very solid Metacritic score, both from the press and the public.
This is the place where I found out about the game. Next thing I did was to look for it on steam.
I read about PzC on RPS, first thing I did was to google: steam panzer corps.
Rudankort wrote:Yeah, I checked their forum as soon as I got the link from you. So, according to their site, this forum has 350 topics and 1476 posts. View counts are hundreds, thousands at best. In direct comparision with this forum these numbers are not impressive. Although such comparision does not tell the full story of course. I also tried to compare HoI forum with Half-Life 2 - there are several forums on that series, and the biggest post counts are like 30000 and 118000. So roughly 100 times more. Probably not bad if HoI sold 100 times less than Half Life. But all this is so speculative.
That would be an unfair comparison. HoI3 also has its own forum:
http://forum.paradoxplaza.com/forum/for ... -of-Iron-3
If you Steam guys are willing to help us with this, we would appreciate some hard data. Can you give some more examples of games similar to PzC and how much they cost (I see only russian prices myself)? Were there any indications, in interviews or whatever, about the sale numbers those games managed to achieve? Any info like that would help.
You can watch any Steam price by adding "?cc=XX" to the end of the Steam store link, without the "" and where XX is the country code. ?cc=de for Germany, ?cc=uk for UK, ?cc=us for USA, ?cc=fr for France, etc. Just make sure to return to your default country (in your case ?cc=ru).
Also, check these:
- http://arstechnica.com/gaming/news/2011 ... -sales.ars
- http://www.bit-tech.net/news/gaming/200 ... revealed/1
Steam also has a Steam stats page:
You can see there how many Steam gamers, who are online, are playing what.
Xiggy wrote:I buy games from steam, Impulse, Matrix,Battlefront, etc. They all have their good points and bad points. The biggest issue I have with steam at the moment is they are isolating online gamers. If you buy a game on steam, you play online with other steam gamers ONLY. That fractures the community.
It depends on how the MP is structured.
If you want to talk about gaming community fracturation, we can talk about BF3s Battlelog thingie. Thats fracturation!