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dks wrote:have not read all the threads but something to me that sticks out is the AI does (not) do is finish the kill. I have had many units live due to the AI chasing other targets when my unit was the easy kill if the AI pressed the issue.



Kerensky wrote:Bottom line, a lot of suggestions seem to want the AI to play more like a human player. I don't think this is good at all. AI play and multiplayer are two entirely different modes of game play. When you play against the AI, you can expect to have a K:D (Kill:Death) ratio of 1:10, or maybe even better especially on the lower difficulty settings. You will never see that in a multiplayer game unless one side is completely crushing the other (the worst and most unfun kind of multiplayer experience).
Multiplayer is the place to go if you want an adversary who is witty, crafty, deadly, and ruthless. Singleplayer's priority is campaign play, and campaign play is fundamentally based on two concepts.
1. You should win, and win a LOT (or your campaign won't continue for lack of prestige/because the game is over).
2. Your units need to survive for extended periods of time.
Both of those tenants are in total conflict with the multiplayer setting of 1 piece battles, but that's fine. Why make singleplayer more like multiplayer? Just play multiplayer. It's like there are two games in one.



Rudankort wrote:A separate question is, what new options for configuring the AI are needed in the Editor to enable better user-created single player scenarios.


ivanov wrote:I'd be careful with making the AI too powerful, because it could make most of the campaigns simply unplayable. Of course a new AI would require a different approach to the campaign/scenario design.
Two AI behaviours that should be fixed IMO are:
1. AI units set to static/passive defenders schould be able to attack the adjacent enemy units when the odds are favorable.
2. AI should protect it's arty and don't place it next to the players units.
[...]
So in general, some fixes and tweaks of the AI's bizzare behaviour are needed, but I wouldn't go to far with it.
"Be careful what you wish for you just might get it".

ivanov wrote: "Be careful what you wish for you just might get it".






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