PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!
Few AI's attack well. PG/AG moved its artillery, but stupidly. "PG Forever" (Rudankort's beta remake of PG and the prototype of PzC) AI is completely suicidal with its artillery!FOARP wrote: Didn't know the history behind Pacific General, but yes, I also found it a dissapointment. The biggest problem for me was realising that the AI almost never moved its artillery - literally you could set it up so it was supposed to attack you, and the AI would move its tanks/infantry forward leaving artillery in its starting location to be wiped out after you had finished the (unsupported) infantry and tanks. The same problem was in Panzer General II actually.
As a designer/editor of PacGen scens, I only placed artillery in protected spots at an objective, never in the field (unless part of an important siege), and gave the attacker more tactical bombers or stronger ground units since they couldnt count on artillery support. You have to work with the short-comings of whatever AI you are dealing with.
But back to the thread topic, I do vote for an official German naval Z-Plan hypothetical standalone like AK, too in addition to British/American ETO, Japanese PTO/CBI, and American PTO.
Glad I'm not the only one who think People's General was one of the bests. Maybe the scenario was not to everyone taste, but then certainly for the game mechanics. The spotting system was so sophisticated that any other PG like game has to measure against it. It's the one thing where PzC just sucks.FOARP wrote:
People's General, on the other hand, was an awesome product and I'd love to see it come back. Star General and Fantasy General also rate, though Star General had pretty basic AI as well. Actually I'd love to see Slith/Lorz/Matrix get their hands on Empire of the Faded Suns as well, but that's OT.
I loved PeG's unit customization and the random events when capturing critical cities (bonus prestige, bonus exp, hero, prototype unit or an accelerated arrival for the next unit upgrade in line).
Fantasy General was great for the new theme, the wonderful narrative tales at the beginning of each new continent (the voice actor+++), the general characters with distinctive traits and unit research. FG soundtrack was one of the best I ever heard in game and I'm saying this with 20 years gaming history behind me. When playing Fantasy General I had the feeling the developers did not made this game because they were paid to do it, but because they wanted to play this game themselves. The love you found in even the littlest of details.
I'd like that as well, but I don't agree on the low number of required unit types. Experts could certainly come up with lots of ideas.BubbaK wrote:The American Civil War or Napoleonics. I know you would have to change art work but you would only need 6 or 7 unit types.
Wer Wind sät, wird Sturm ernten!
Probally but I'm thinking of the developers, we don't want to send them to their Gettysburg or Waterloo right away. You would need light and heavy artillery, Line and volinter infantry, light and heavy cavalry to start with than you start building from there. American Civil War starts a Bullrun in the East then you can have a Western campaign, Napoleonics, Mariengo. sorry if spelling is no there.
You also have horse artillery to add to this. I'm thinking of the corp you would have, in the civil war confederate side, Lee had no more than 3 corp so that would be the easiest to develop to start with. You would need infantry, artillery, cavalry, horse cavalry. I was thinking more of a tree of the bigger battles, Bullrun-Antietam-Fredericksburg-Chancellorsville-Gettysburg-Wilderness-Spotsylvania-Cold harbor. You could then develop the union in the west.
I see someone is doing a modern war campaign. Something like that would be good, like the old (I'm talking 20 years ago on an Amstrad!!) game Battlefield Germany, which was a fictional war with the Soviets and NATO. You could have Kuwait and Iraq scenarios as well.
This game engine has a lot of possibilities always had. You could do Korea and Nam! What was that board game based on the move on Nam wasn't it also Platoon, that would be interesting taking this game engine to a one man type of situation. How about doing a Beau Giest type of thing, lots of possibilities.