Panzer Corps GC '42-'43 West and v1.11 Update Released!

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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ScottP
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Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by ScottP »

Panzer Corps Grand Campaign ’42-43 West and Panzer Corps v1.11 Now Available!
The war in the Western Front rages on, from Dieppe to Messina!

We are excited to announce, along with Matrix Games (www.matrixgames.com), The Lordz Games Studio (www.lordzgamesstudio.com), and Flashback Games, the release of Panzer Corps Grand Campaign ’42-43 West, the latest DLC for the critically-acclaimed and award-winning operational strategy game Panzer Corps.

The focus of the Grand Campaign series now moves to the Western Front as the British and American armies and their allies begin their counter-offensives to push Germany out of captured territory. With a series of hit-and-run raids, the Allies are probing German defenses on the coasts before launching the expected European mainland invasion. The task for the player is simple, repel the Allies’ efforts and push them back!

Grand Campaign ’42-’43 West features 14 new scenarios, from the landings at Dieppe and Salerno, to battles at Syracuse and Messina in Italy, including a host of new features implemented from the recently-released Panzer Corps: Afrika Korps. Players can use their core force from previously-completed Grand Campaigns and continue to gain experience and upgraded equipment, giving the truly unique experience of raising and fielding an army from the start of World War II to the bitter end. Players can also jump into any of these Grand Campaigns with a preset core force and play each one on its own.

Along with the release of Grand Campaign ’42-43 West comes the release of the v1.11 comprehensive update for Panzer Corps. The update adds a range of new options to the editor and new tile sets for scenario creators. A few bug fixes are also included on the update, most importantly fixing a crash related to ambush and issues with mods that were created for v1.05 of Panzer Corps. To get the update for Panzer Corps click here.

Scenario list: St. Nazaire, Bayonne, Hardelot, Dieppe, Gironde, Syracuse, Etna Line North, Etna Line South, Messina, Salerno Landing, Salerno Counter-Attack, Catanzaro, Taranto, Volturno Line.

Panzer Corps Grand Campaign ’42-’43 West is an expansion and requires a copy of either Panzer Corps or Panzer Corps: Afrika Korps to play. For more information on Panzer Corps Grand Campaign ’42-43 West, visit the official product page on the Slitherine or Matrix Games website.

The full changelog for v1.11 is below:

Bug fixes
  • Fixed a crash bug related to the "Undo" option when being ambushed.
    Fixed a ZOC issues related to the "Undo" option.
    Fixed a number of map string bugs including issues in other languages and invalid strings in save/load.
    Fixed a few issues when using Panzer Corps 1.10 with mods intended for 1.05.
    Fixed cities and airfields in muddy and frozen tilesets to match dry tileset.

Editor
  • Added all desert-related tiles to muddy and frozen tilesets.
    Added new option to the Editor (Scenario Params, General tab): "Clean reserve after deploy". This allows you to design campaigns with part of the core force.
    The editor now allows negative hero bonuses.
    Custom unit's max strength is now preserved after upgrade.
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bebro
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by bebro »

Good news! Thanks :)
fsx
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by fsx »

Thanks for the new patch!

My first results testing with DMP-Mod are:

* fixed: PC crash if an unit uses an order with zone and this zone is not defined
* fixed: PC crash if you use an 1.05 mod with the 1.10 exe (missed hero1,2,3.png files) if the player got an hero

I only started the scenarios and checked the city strings:

* using a complete 1.05 mod (like DMP Ostfront 2.0) with 18+2 terrains (no desert..) with 1.11 exe -> ok, save+reload -> ok
* using a 1.05 scenario with 22+2 terrains with 1.11 exe -> ok, save+reload -> ok

LOOK AT SUCH CONFIGURATIONS:
* using a 1.10 scenario with 22+2 terrains with 1.11 exe -> not ok __________________ If I load&save the scenario with the 1.11 editor and redo the test -> ok, save+reload -> ok
* using a savegame from 1.10 with mixed strings and loading in 1.11 -> not ok, but it is not a problem. If I start a new scenario with 1.11 all savegames I make are okay.

not implemented in 1.11:
* language support for message boxes (I dont found it)
* center on action in turn 1 - I now use the message box without center on
huertgenwald
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by huertgenwald »

Thx for the patch.
Chris10
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by Chris10 »

oh..didnt realized it was up..thnx a bunch..

but why has it always to be the entire game ? :roll:
cause 615MB is literally the entire game
huertgenwald
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by huertgenwald »

Yes, how about additionally offering "lean patches" which only contain what was actually changed ?
Last edited by huertgenwald on Fri Oct 12, 2012 9:49 pm, edited 1 time in total.
VPaulus
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by VPaulus »

This was really debated. Taking into account Slitherine's tech department experience, this is the better way to insure that a patch or an expansion/DLC is installed without any issues.
This way it's insured that all the files need to run the game are properly installed.
IainMcNeil
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by IainMcNeil »

Yes it removes the potential user error of installing the wrong patch or in the wrong order and also fixes any issues related to corrupt files. A patch will always get you back a working version of the game.
huertgenwald
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by huertgenwald »

Just put them on your usual FTP site.

We won't tell anyone. :wink: :mrgreen:
ahtf
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by ahtf »

quick question, didn't find the answer anywhere.

Is the dlc balance to be played after you played the grand campaign, 42 or after all the eastern once?

And if you play the 42-43 west and buy units that are special for africa corps expansion can you still transfer the core to a grand campaign 43 east game?
robman
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by robman »

ahtf wrote:quick question, didn't find the answer anywhere.

Is the dlc balance to be played after you played the grand campaign, 42 or after all the eastern once?

And if you play the 42-43 west and buy units that are special for africa corps expansion can you still transfer the core to a grand campaign 43 east game?
You can import SOME of your 41 core into 42-43 West, but you cannot export from the western to eastern theater after that.
BloodCat
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by BloodCat »

When (if?) issues with cities' names in Eastern DLC campaign will be fixed?
VPaulus
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by VPaulus »

BloodCat wrote:When (if?) issues with cities' names in Eastern DLC campaign will be fixed?
They were fixed with patch 1.11.
huertgenwald
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by huertgenwald »

You'll have to start from scratch though, 'cause mixedup names in old savegames aren't fixed.

Image
BloodCat
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by BloodCat »

VPaulus wrote:
BloodCat wrote:When (if?) issues with cities' names in Eastern DLC campaign will be fixed?
They were fixed with patch 1.11.
So, if I'm installing the game from scratch, in what order should I do it to get everything right? Is 'game --> patch --> DLCs' sequence OK, or I need to install DLCs before the patch?
huertgenwald
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by huertgenwald »

DLCs check the current game version and act accordingly. So: yes your order is OK
VPaulus
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by VPaulus »

It's like huertgenwald said, DLC's will check the current game version installed and install the patch automatically if needed.

I install PzC, GC and AK, using this order:

1. Panzer Corps (1.00)
2. GC 39 and GC 40 (will update the game to 1.04)
3. GC 41, GC 42, GC 43 East, GC 44 East and GC 45 East (will update game to 1.05)
3. Afrika Korps (will update the game to 1.10)
4. GC 42-43 West and GC 44 West (will update the game to 1.11)

In this sequence I end up having 1.11 installed.
BloodCat
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Re: Panzer Corps GC '42-'43 West and v1.11 Update Released!

Post by BloodCat »

Have the ability to review newly unlocked equipment been implemented, or it's still shown just once?
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