Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Shards
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Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by Shards » Fri Sep 16, 2016 5:05 pm

Hi,

**Note, this is only available on Steam for now**

Responding to some of our community feedback, we'll soon be releasing patch 1.30.

In order to help us test the stability and functionality we've launched an Open Beta on Steam. You can access it by right-clicking on Panzer Corps in your Library, selecting Properties then Betas and selecting the Open Beta branch from the drop down menu.

Change notes:

- Special abilities shown in Purchase, Unit Details and New Equipment Available screens.
- Switch type is shown in a popup when "switch" special ability is clicked.
- Extended predictions when planning unit movement.
- Soft Cap tooltip added to old prestige tooltip.
- Launcher options for selecting legacy audio driver
- Launcher options for selecting windows graphic settings

Known Issues:

- The launcher is currently overwriting it's own settings, meaning that it's not remembering your resolution between sessions

Please let us know if you find any issues!

Thanks,

okiemcguire
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by okiemcguire » Fri Sep 16, 2016 5:52 pm

Installed from Steam and confirmed 1.30 beta in start screen. Began Poland/ Loved the extended predictions.

Did not see Switch type popup when I checked the 8.8cm Flak. Looks the same to me.

sn0wball
2nd Lieutenant - Elite Panzer IVF/2
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by sn0wball » Sat Sep 17, 2016 4:41 am

Shards wrote:,

- Special abilities shown in Purchase, Unit Details and New Equipment Available screens.
Great addition! The Pop-Up info boxes are empty, at least in German.
info.JPG
info.JPG (94.48 KiB) Viewed 3985 times
- Switch type is shown in a popup when "switch" special ability is clicked.
Good idea ! The pop-up window is lacking unit names, though, at least in German.
unit.JPG
unit.JPG (64.94 KiB) Viewed 3985 times
- Extended predictions when planning unit movement.
Very useful.

- Soft Cap tooltip added to old prestige tooltip.
I have no idea where to find this.

bcnkor5
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by bcnkor5 » Sat Sep 17, 2016 3:02 pm

Shards wrote:Hi,

**Note, this is only available on Steam for now**

Responding to some of our community feedback, we'll soon be releasing patch 1.30.

In order to help us test the stability and functionality we've launched an Open Beta on Steam. You can access it by right-clicking on Panzer Corps in your Library, selecting Properties then Betas and selecting the Open Beta branch from the drop down menu.

Change notes:

- Special abilities shown in Purchase, Unit Details and New Equipment Available screens.
- Switch type is shown in a popup when "switch" special ability is clicked.
- Extended predictions when planning unit movement.
- Soft Cap tooltip added to old prestige tooltip.
- Launcher options for selecting legacy audio driver
- Launcher options for selecting windows graphic settings

Known Issues:

- The launcher is currently overwriting it's own settings, meaning that it's not remembering your resolution between sessions

Please let us know if you find any issues!

Thanks,
------------------------
Good news, not to leave this great game "parked", there are two important things missing. One is that animation can accept the parachutes open, and another option cargo carrier, or cargo air units hangars for lack of it can not be made large sea battles in real scenarios.

Example:
the parachutes animation (mod) can not be loaded does not work in Airborne troops).
Bf 109T to carrier Graf Zeppelin (megamod)
Supermarine Seafire XV To carrier (megamod)
MEGAMOD-PanzerCorps v1.25-all bigunits land and air units http://www.slitherine.com/forum/viewtop ... 47&t=70418
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00 Animated Parachuted.png
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Last edited by bcnkor5 on Mon Sep 19, 2016 12:52 pm, edited 3 times in total.

bcnkor5
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by bcnkor5 » Sat Sep 17, 2016 3:58 pm

concerning:
-Switch type is shown in a popup when "switch" special ability is clicked.

Very good option but it would be better to see without touching a ckick with the mouse, there is enough space for display below the main info of each unit (automatic view without pressing the mouse).
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Last edited by bcnkor5 on Mon Sep 19, 2016 12:53 pm, edited 1 time in total.

sn0wball
2nd Lieutenant - Elite Panzer IVF/2
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by sn0wball » Sat Sep 17, 2016 7:47 pm

Shards wrote: - Extended predictions when planning unit movement.
-
Not only useful, but also confusing. I can only wonder what a newbie makes out of this:
AA.JPG
AA.JPG (105.19 KiB) Viewed 3935 times
Am I attacking the spitfire or am I moving there ? Both look (nearly) the same.

Aerial attack vs. movement is not easy a concept to grasp, but I think this makes it much worse.

sn0wball
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by sn0wball » Sun Sep 18, 2016 11:14 am

Also, the advanced prediction doesn´t take transports into account:
artiellery.jpg
artiellery.jpg (25.76 KiB) Viewed 3888 times
It looks like my artillery will be able to shell the enemy after being loaded on trucks.

Shards
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by Shards » Mon Sep 19, 2016 8:35 am

There are great reports! Thanks!

Soldberg
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by Soldberg » Tue Sep 20, 2016 7:23 pm


Akkula
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by Akkula » Wed Sep 21, 2016 2:22 am

And PLEASE, add the traits I requested for submarines... please!. They would be fantastic for the project I am working with phcas. (Modern Conflicts).

Thanks in advance.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.5): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

bcnkor5
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by bcnkor5 » Wed Sep 21, 2016 9:31 am

Akkula wrote:And PLEASE, add the traits I requested for submarines... please!. They would be fantastic for the project I am working with phcas. (Modern Conflicts).

Thanks in advance.
Akkula.

Modern Conflicts by Akkukla +1 Great Mod and work, hopefully listen to the modders and make the significant changes necessary to improve the game and not leave parked one of the best strategy games hexagons.

Giving more support to marine (carriers and submarine)
Attachments
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Last edited by bcnkor5 on Thu Sep 22, 2016 5:16 pm, edited 1 time in total.

bcnkor5
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by bcnkor5 » Thu Sep 22, 2016 5:09 pm

Shards wrote:Hi,

**Note, this is only available on Steam for now**

Responding to some of our community feedback, we'll soon be releasing patch 1.30.

In order to help us test the stability and functionality we've launched an Open Beta on Steam. You can access it by right-clicking on Panzer Corps in your Library, selecting Properties then Betas and selecting the Open Beta branch from the drop down menu.

Change notes:

- Special abilities shown in Purchase, Unit Details and New Equipment Available screens.
- Switch type is shown in a popup when "switch" special ability is clicked.
- Extended predictions when planning unit movement.
- Soft Cap tooltip added to old prestige tooltip.
- Launcher options for selecting legacy audio driver
- Launcher options for selecting windows graphic settings

Known Issues:

- The launcher is currently overwriting it's own settings, meaning that it's not remembering your resolution between sessions

Please let us know if you find any issues!

Thanks,
---------------------------------------------------------------------------------
Another thing I forgot to put, you need to activate a new folder for camouflage, for units Snow
example: Whinter Bf_109G
Panzer Corps\Graphics\Units\desert >>>>OK
Panzer Corps\Graphics\Units\Winter >>>> NEW
Attachments
00 Whinter Bf_109G.png
00 Whinter Bf_109G.png (39.25 KiB) Viewed 3552 times

Anduril
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by Anduril » Sat Sep 24, 2016 3:37 pm

Image
The german strings.pzdat is corrupted.
Sorry for my bad scoolenglish
https://www.designmodproject.de/

terminator
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by terminator » Sun Sep 25, 2016 9:50 am

Hello,
Will the horse transport be available for german in the next patch ? Maybe horse transport for the other nations ?

bcnkor5
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by bcnkor5 » Sun Sep 25, 2016 10:57 am

more
lack a free 1 digit (or better 2 free) , for a translation to Spanish MOD Panzer Korps
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jeff00t
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by jeff00t » Sun Sep 25, 2016 11:19 am

hi

with 1.30 beta , we can't see prediction dammage with planes . bombers or fighters: no prediction against ground ennemy. Is is a bug or is it normal?

Else the prediction system is just great! thanks for the patch!

jeff.
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Kerensky
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by Kerensky » Sun Sep 25, 2016 7:30 pm

Coming back to revisit, so many wonderful memories of this game. Brings a tear to the eye, you know?

Sometimes I forget just how much content there is, there's so many scenarios and campaigns to play now, and that's not even taking into consideration custom user content either.

I poked around several Grand Campaign scenarios with the new Gold Edition steam BETA test. Nothing jumped out as having any new problems, from reinforcement triggers to V weapons and functionality, it seems as solid as ever. There's far too much content to test it all from start to finish, but if anyone has any lingering issues or noticed something about the Grand Campaign that could use a final tune up, I'll be on the look out for this!

The only thing I really did notice that may be a bit off is the functionality of previewing switching units. A very nice feature, being able to see exactly what units CAN have switch modes and the stats for the switch modes too. But it looks like every time you click the button to open to view the other mode's stats, a new window is opening instead of just viewing the other window. So if you repeatedly look between a unit and its switch mode, you then must close every single dialogue box individually. While your switch mode unit does a little dance, heheh.

https://www.youtube.com/watch?v=ZqL_G7t ... e=youtu.be

Kerensky
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by Kerensky » Sun Sep 25, 2016 7:54 pm

I couldn't resist adding a beat to it... apologies in advance! xD

https://www.youtube.com/watch?v=pgfCf5zGweA

deafknight
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by deafknight » Mon Sep 26, 2016 7:16 am

i played the US corps 43 DLC with the steam beta, and i noticed two things :
(currently at troina, general, 1.20 rules with reform and limited randomness)
- prestige is plenty : i have somewhat 3k left with a 12 overstrength average. Sounds easier than the other DLC
- weird thing on parlermo : there was a italian tank on the top right of the map (a named italian division, forgot which). He had a strange behavior : didnt attack, just got off the map, as if fleeing.

ThvN
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Re: Panzer Corps - OPEN BETA - 1.30 Beta 1 - STEAM

Post by ThvN » Thu Sep 29, 2016 12:51 pm

In Beta2, it seems the issue reported by Kerensky is still there: in the purchase screen, if you click the 'switch' shortcut to view the alternate unit, each time you press it again it opens a new window, forcing you to close each one individually when you are done viewing. I can imagine a player clicking this button a few times to compare the two switchable states, it would be better to autoclose the window when pressing the button to prevent a buildup.

One small issue I've noticed is that the volume controls do not affect the briefing speeches: I turned off the music and put the sound effects at minimum but the briefings are still played back at 'normal' volume, which is a bit disruptive during phonecalls...

The new golden theme looks fine.

Because not everyone will be following this via Steam, I'll quote the beta2 updates as posted there by Shards:
Beta 2 Changelog:

- Fixed issue with extended predictions showing for transports.
- Extended prediction no longer shows on the hex where the unit is moving (to avoid confusion weather click will trigger move or attack)
- Implemented OS scaling setting (via Settings in game launcher)
- Implemented legacy audio setting (via Settings in game launcher)
- Add new Gold images
- Added german localization
Will there be any bugfixes as well? Checking for these is time-consuming so it would be nice to know if I need to check anything in particular?

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