Missing "attacksub" Hotfix

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Rudankort
FlashBack Games
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Missing "attacksub" Hotfix

Post by Rudankort » Wed Mar 15, 2017 8:26 am

Hello All!

Sorry I could not look into this earlier, as I had some internal deadlines to meet, but now I've created standalone and Steam EXEs which should fix the attacksub trait. Also, in this version the AI should return its planes to airfields correctly when they run out of ammo.

Download links:
http://flashback.games/files/PanzerCorps_131.zip
http://flashback.games/files/PanzerCorps_131_Steam.zip

Let me know if you have any issues with these files.

Musketeer
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Re: Missing "attacksub" in 1.30 PC Gold

Post by Musketeer » Wed Mar 15, 2017 9:22 am

Yiiieeeeehaaaaaaaaa! Thx doode! Testing ASAP after work! ;)

terminator
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Re: Missing "attacksub" in 1.30 PC Gold

Post by terminator » Wed Mar 15, 2017 9:34 am

Testing, now it works (AI ok) :D
Attacksub.jpg
Attacksub.jpg (137.75 KiB) Viewed 5416 times

Ballermann
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Re: Missing "attacksub" Hotfix

Post by Ballermann » Wed Mar 15, 2017 5:00 pm

Thank you :D
Sorry, for my bad school english...

asuser
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Re: Missing "attacksub" Hotfix

Post by asuser » Wed Mar 15, 2017 9:34 pm

Thanks! :D

For that it is necessary to add "attacksub" as a new trait into the e-file.
If you let the trait empty you can have two different types of subs - with or without the anti sub function. Cool!

Akkula
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Re: Missing "attacksub" Hotfix

Post by Akkula » Thu Mar 16, 2017 1:59 am

Worked like a charm! :D
Now, finally, my mod will have modern naval warfare!. A lot of new possibilities now!.

Thanks a lot for fixing this!, I really appreciate it :D

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.1): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

captainjack
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Re: Missing "attacksub" Hotfix

Post by captainjack » Thu Mar 16, 2017 5:11 am

Well done.

ErissN6
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Re: Missing "attacksub" Hotfix

Post by ErissN6 » Thu Mar 16, 2017 9:14 pm

It does not work. It tells it is missing 2 .dll files: HTMLayout and mss32
EDIT: Or maybe you meant this exe will not apply a patch, it is directly the exe of the game that we must overwrite?..

Razz1
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Re: Missing "attacksub" Hotfix

Post by Razz1 » Fri Mar 17, 2017 2:04 am

How does this effect our Mods?

Do we have to save any files?

asuser
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Re: Missing "attacksub" Hotfix

Post by asuser » Fri Mar 17, 2017 11:10 am

ERISS wrote:It does not work. It tells it is missing 2 .dll files: HTMLayout and mss32
EDIT: Or maybe you meant this exe will not apply a patch, it is directly the exe of the game that we must overwrite?..
Yes, I load the new 1.31 .exe and overwrite the old one. If I understand Mr. Rudankort right, then the attacksub and the enemy fighter return after ammo 0 is the only new function and should'nt impact any other things.

wolkenwand
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Re: Missing "attacksub" Hotfix

Post by wolkenwand » Fri Mar 17, 2017 1:31 pm

Hi, could you fix the autosave bug? When finishing a mission and go to the next level, immediately load the autosave then game will return to the last level. Press the end turn and the ai will keep loading, the only way to exit the screen is by selecting to go to the main menu, then the game immediately continue to the next level instead of main menu. There are another thread about this, in here http://www.slitherine.com/forum/viewtopic.php?t=42737. thanks.

Asap
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Re: Missing "attacksub" Hotfix

Post by Asap » Sun Sep 24, 2017 10:11 am

Rudankort wrote:Hello All!

Sorry I could not look into this earlier, as I had some internal deadlines to meet, but now I've created standalone and Steam EXEs which should fix the attacksub trait. Also, in this version the AI should return its planes to airfields correctly when they run out of ammo.

Download links:
http://flashback.games/files/PanzerCorps_131.zip
http://flashback.games/files/PanzerCorps_131_Steam.zip

Let me know if you have any issues with these files.
I am getting this security warning from Windows, each time I start the game. It says something like unknown publisher :|
Attachments
Panzer Corps Warning.JPG
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"The sun is new each day" Heraclitus

terminator
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Re: Missing "attacksub" Hotfix

Post by terminator » Wed Sep 27, 2017 3:14 pm

Maybe Windows does not know the publisher but you and I we know the publisher. I have install this EXE no problem 8)

isor
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Re: Missing "attacksub" Hotfix

Post by isor » Thu Nov 02, 2017 10:15 pm

Could this patch be made available for Mac OS X?

Razz1
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Re: Missing "attacksub" Hotfix

Post by Razz1 » Sun Dec 17, 2017 5:53 pm

The problem I have with the Fix is:

You can not play Multiplayer games unless the other person has 1.31

bcnkor
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Re: Missing "attacksub" Hotfix

Post by bcnkor » Wed Dec 20, 2017 7:58 pm

[quote="Rudankort"]Hello All!

Sorry I could not look into this earlier, as I had some internal deadlines to meet, but now I've created standalone and Steam EXEs which should fix the attacksub trait. Also, in this version the AI should return its planes to airfields correctly when they run out of ammo.

------------------------------------------------------------------------------
Hi Rudankort: with that version v1.31 and it works well in everything (in all MOD and vanilla game v1.30), except with this great MOD DMP Pazifik Korps 4.3 last, it's a pity that it does not work well for this mod the v1. 31 (.exe) including the link that you have put.

I have also tried new instalation v1.30 new v1.31 PanzerCorps.exe and with all mod MOD DMP Pazifik Korps 4.3 and PanzerCorps.exe leaving exe v1.31. and also fails, at the end of the ammunition do not return to the base all planes fall to the ground.

Any ideas on how to make it work?
Thank you very much for all.

ErissN6
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Re: Missing "attacksub" Hotfix

Post by ErissN6 » Wed May 16, 2018 8:27 pm

Is this fix included in GOG version?
https://www.gog.com/game/panzer_corps
EDIT: It should be yes, as written tiny in bottom of welcoming screen of the game.
Last edited by ErissN6 on Fri May 18, 2018 9:46 am, edited 1 time in total.

uzbek2012
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Re: Missing "attacksub" Hotfix

Post by uzbek2012 » Thu May 17, 2018 9:40 pm

Rudankort wrote:Hello All!

Sorry I could not look into this earlier, as I had some internal deadlines to meet, but now I've created standalone and Steam EXEs which should fix the attacksub trait. Also, in this version the AI should return its planes to airfields correctly when they run out of ammo.

Download links:
http://flashback.games/files/PanzerCorps_131.zip
http://flashback.games/files/PanzerCorps_131_Steam.zip

Let me know if you have any issues with these files.
What to do if you have GOG version of the game how to install patch 1.31 !?
https://www.gog.com/game/panzer_corps

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