Favorite Artillery unit

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

cutydt02
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Sat Sep 24, 2016 6:04 am

Re: Favorite Artillery unit

Post by cutydt02 » Thu May 17, 2018 5:21 am

I know bro, but in just 2 camp scenarios i got ugly spotting hero for nearly half of my cores. Its so hurt to sell them all. And so fun if i can show a triple spotting with you guys ><

captainjack
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1392
Joined: Thu Sep 13, 2012 7:42 am

Re: Favorite Artillery unit

Post by captainjack » Thu May 17, 2018 7:54 am

If any of my artillery units gets spotting as first hero it is sent somewhere unpleasant for retraining. I think a spotting triple on artillery would be well worth a screen shot.

AnalogGamer
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 124
Joined: Sun Feb 01, 2015 6:56 pm

Re: Favorite Artillery unit

Post by AnalogGamer » Sat May 26, 2018 11:25 am

Wurfrahmen ... hands down. +1 Range and +3 Attack is my favorite hero pairing. It should be part of a combined-arms formation though. Needs a plane and AAA right behind it. It is nectar to the AI bomber's bee.


Used everything else, and like many. Wurfs are not a mainstay weapon, but they are the Divisional Commander's personal shotgun. Like modern MLRS. The act of an angry pagan god to start a breakthrough, or a fire-brigade that stops an incursion cold. 4-star, 12-strength starts to get ridiculous, and it gets hilarious from there.

Hugely, incredibly expensive incap terms and costs. Worth it. :)

MaxF
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Sun May 21, 2017 10:47 pm

Re: Favorite Artillery unit

Post by MaxF » Thu May 31, 2018 3:13 am

AnalogGamer wrote:Wurfrahmen ... hands down. +1 Range and +3 Attack is my favorite hero pairing. It should be part of a combined-arms formation though. Needs a plane and AAA right behind it. It is nectar to the AI bomber's bee.


Used everything else, and like many. Wurfs are not a mainstay weapon, but they are the Divisional Commander's personal shotgun. Like modern MLRS. The act of an angry pagan god to start a breakthrough, or a fire-brigade that stops an incursion cold. 4-star, 12-strength starts to get ridiculous, and it gets hilarious from there.

Hugely, incredibly expensive incap terms and costs. Worth it. :)
:o I din't think of the Wurframen +1 range. I shall try it.
Unfortunately I downgraded it to Panzerwerfer.

AnalogGamer
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 124
Joined: Sun Feb 01, 2015 6:56 pm

Re: Favorite Artillery unit

Post by AnalogGamer » Thu May 31, 2018 9:04 pm

The Panzerwerfer is the majority's choice for this unit type, so you are far from alone there. That is a more robust unit, and a fine choice.

I'm one of those who buy railguns as part my core though. :lol: A railgun with +2 range is somewhere to the left of ridiculous.

It is a question of style, heroes, and number of artillery in your army. I always keep one heroe'd-up Wurf around, but never more than two. They are expensive in every sense of this game's definition, but I want to bring the pain. Instead of using a Panzerwerfer, I bring backup. My SP AAA follows my Wurf around like a dog on a short leash. A 7/2 is dirt cheap, and will earn its keep/gain experience at this job. A fighter is as omni-present as possible.

Counter-battery is a pain, but that is the cost of doing business. More care in recon is needed to bring softer units into the forward areas.

MaxF
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Sun May 21, 2017 10:47 pm

Re: Favorite Artillery unit

Post by MaxF » Sat Jun 02, 2018 7:29 am

Yep, counter-battery can be a real pain in some scenarios. I really always try to avoid it, although with the many defense-heroes I have on my arties ( sigh ) I will lose some strenght nonetheless, I saw that also a 4-strenght enemy arty can rip off -1 strenght to my arty.

captainjack
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1392
Joined: Thu Sep 13, 2012 7:42 am

Re: Favorite Artillery unit

Post by captainjack » Sat Jun 02, 2018 11:06 pm

My exeprience on counter battery fire is that one or two guns with 4 (or 5) range are good, but often 3 range is enough. In big scenarios I usually use any 4+ range guns to suppress AA lines behind the artillery so air power can ammo strip and damage the defending artillery enough to allow ground troops to attack suppressed front line troops.
Otherwise, 3 range guns immediately behind my front line suppress enemy guns, which means range hero rocket artillery can do the job well enough

For my strategy, the ideal counter battery fire combo would include one powerful gun (eg 170mm) for doing some damage as well as removing entrenchment, then a fully overstrength gun with high ROF to suppress as much as possible. The heavy gun doesn't need to be overstrength to do this job, and since most heavy guns have RoF 8 or less you need a lot of overstrength to make a real difference to number of attacks so it's rarely cost-effective. Ideally both would have 4 range, but 3 is often enough.

bravouser
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Sun Jun 03, 2018 1:44 pm

Re: Favorite Artillery unit

Post by bravouser » Mon Jun 04, 2018 7:40 am

i think artillery could use some improvement as a lot of systems is not modeled properly.. for example British Sexton, not many realize how effective it actually was - it carried 108 rounds on board, therefore it could provide fire support for a lot longer, than German self propelled systems.. 10.5cm Wespe carried just 40 rounds for example.. while American 105mm M7 had 69 rounds.. Maybe amount of ammo should also influence the rate of fire somehow, as artillery system with plenty of ammo would fire a lot more of it during single artillery strike.if not, then M7 and Sexton should get their surplus ammo.. (so if Wespe has 6 ammo, then M7 should have 10, and Sexton 15...)
I have my own website, gotblop http://gotblop.com/

MaxF
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Sun May 21, 2017 10:47 pm

Re: Favorite Artillery unit

Post by MaxF » Tue Jun 05, 2018 6:58 am

I would like an Ammo - Hero for Artillery

rubyjuno
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 130
Joined: Mon Sep 21, 2015 1:18 pm
Location: Northern England

Re: Favorite Artillery unit

Post by rubyjuno » Tue Jun 05, 2018 5:35 pm

MaxF wrote:I would like an Ammo - Hero for Artillery
Wow, brilliant idea :idea:

Buffalohump
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Fri Mar 24, 2017 12:49 am
Location: North Texas

Re: Favorite Artillery unit

Post by Buffalohump » Sat Jun 09, 2018 9:41 pm

I like the ammo hero idea. It should replace the sight and initiative heroes for artillery class. I would like also to see rate of fire increases based on crew experience.

goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 1983
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa

Re: Favorite Artillery unit

Post by goose_2 » Sat Jun 09, 2018 10:17 pm

Buffalohump wrote:I like the ammo hero idea. It should replace the sight and initiative heroes for artillery class. I would like also to see rate of fire increases based on crew experience.
I 2nd this idea, no more spotting heroes on artillery and rof for experience is a nice concept that should be playtested
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

captainjack
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1392
Joined: Thu Sep 13, 2012 7:42 am

Re: Favorite Artillery unit

Post by captainjack » Sun Jun 10, 2018 4:11 am

I was an early promoter of ammo hero in place of spotting on artillery and in place of initiative on tac bombers. I hope the Panzer Corps 2 dev team read this.

MaxF
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Sun May 21, 2017 10:47 pm

Re: Favorite Artillery unit

Post by MaxF » Sun Jun 10, 2018 11:34 am

Question: is the Defence Hero helping when the arty unit is hit by another artillery?
I know it works vs ground units and air units.

Buffalohump
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Fri Mar 24, 2017 12:49 am
Location: North Texas

Re: Favorite Artillery unit

Post by Buffalohump » Sun Jun 10, 2018 1:55 pm

I do not know if it helps when receiving artillery fire. When I receive defensive heroes I generally will make that unit a Stug where it most definitely helps. The only two artillery heroes I have found useless are spotting and initiative. I have found rate of fire to be a bigger concern and I tend to stay with smaller caliber guns. I started playing this way from reading the posts of others and it has helped me better force surrenders and gain prestige that is needed later. There is nothing better to me than fully suppressing a heavy tank and attacking it with infantry and forcing its surrender.

goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 1983
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa

Re: Favorite Artillery unit

Post by goose_2 » Thu Jul 19, 2018 12:59 pm

Forgot to mention...3rd Hero awarded on +1 Movement/ +3 Att Nebelwerfer...+2 Att...

So now it is a +5 Att/+1 Movement beast that I will be saving for those super Hard battles, or may just wait until Berlin, love building up my army.
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

AnalogGamer
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 124
Joined: Sun Feb 01, 2015 6:56 pm

Re: Favorite Artillery unit

Post by AnalogGamer » Thu Jul 19, 2018 11:59 pm

goose_2 wrote:
Thu Jul 19, 2018 12:59 pm
Forgot to mention...3rd Hero awarded on +1 Movement/ +3 Att Nebelwerfer...+2 Att...

So now it is a +5 Att/+1 Movement beast that I will be saving for those super Hard battles, or may just wait until Berlin, love building up my army.

OMG! +5 attack. I would love to see that with a range hero. :)

captainjack
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1392
Joined: Thu Sep 13, 2012 7:42 am

Re: Favorite Artillery unit

Post by captainjack » Fri Jul 20, 2018 11:46 pm

The range is nice, but move hero makes t is easier to get into position to provide defensive fire (I'm sure I saw some conscripts approaching ....) so even better than range.

Post Reply

Return to “Panzer Corps”