Ilovlya DLC42: Missing KV1-C ?

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heinzrondorf
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Ilovlya DLC42: Missing KV1-C ?

Post by heinzrondorf » Mon Sep 16, 2019 1:01 pm

I have seen several posts about a KV1-C you can supposedly capture at Ilovlya in DLC42.
I have killed the armoured train in the south west and killed the troop transport close to it but no unit is spawning?
Does anyone have the exact coordinates where the KV1-C is due to appear?

goose_2
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by goose_2 » Mon Sep 16, 2019 1:06 pm

heinzrondorf wrote:
Mon Sep 16, 2019 1:01 pm
I have seen several posts about a KV1-C you can supposedly capture at Ilovlya in DLC42.
I have killed the armoured train in the south west and killed the troop transport close to it but no unit is spawning?
Does anyone have the exact coordinates where the KV1-C is due to appear?
yep,

KV – 1C ( r ) Tank at Sector B Rail Line 3, 23 (Bottom left corner)
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heinzrondorf
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by heinzrondorf » Mon Sep 16, 2019 1:08 pm

Thanks but what exactly should you do to get it? I have killed the train but I am not getting the unit? Do you need to occupy any specific hex?

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Re: Ilovlya DLC42: Missing KV1-C ?

Post by goose_2 » Mon Sep 16, 2019 1:29 pm

heinzrondorf wrote:
Mon Sep 16, 2019 1:08 pm
Thanks but what exactly should you do to get it? I have killed the train but I am not getting the unit? Do you need to occupy any specific hex?
I thought it was just kill those spots and make sure you do not have a unit in that hex when you do Line 3, 23
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heinzrondorf
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by heinzrondorf » Mon Sep 16, 2019 1:43 pm

Can you please take a look at these screenshots? Any idea what I am doing wrong?

Turn 19:
Image

Turn 20:
Image

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Re: Ilovlya DLC42: Missing KV1-C ?

Post by goose_2 » Mon Sep 16, 2019 2:34 pm

heinzrondorf wrote:
Mon Sep 16, 2019 1:43 pm
Can you please take a look at these screenshots? Any idea what I am doing wrong?

Turn 19:
Image

Turn 20:
Image
sorry cannot see at work it blocks images for some reason, maybe someone else can see
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dalfrede
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by dalfrede » Mon Sep 16, 2019 4:04 pm

KV1.jpg
KV1.jpg (280.26 KiB) Viewed 470 times
Trigger: Number of AI units in zone 30 is equal to 0

heinzrondorf
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by heinzrondorf » Mon Sep 16, 2019 4:26 pm

dalfrede wrote:
Mon Sep 16, 2019 4:04 pm
Trigger: Number of AI units in zone 30 is equal to 0
This is interesting but how do you kill all units in "zone 30" while having time to spawn the KV1-C and without ending the scenario? As soon as I kill all units there I get a "Decisive Victory" and the scenario ends.

dalfrede
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by dalfrede » Mon Sep 16, 2019 4:35 pm

Leave a VH uncaptured.
Some strategies only become clear after looking at the editor.

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Re: Ilovlya DLC42: Missing KV1-C ?

Post by George_Parr » Mon Sep 16, 2019 6:10 pm

heinzrondorf wrote:
Mon Sep 16, 2019 4:26 pm
dalfrede wrote:
Mon Sep 16, 2019 4:04 pm
Trigger: Number of AI units in zone 30 is equal to 0
This is interesting but how do you kill all units in "zone 30" while having time to spawn the KV1-C and without ending the scenario? As soon as I kill all units there I get a "Decisive Victory" and the scenario ends.
How about sending some units along the western side of the map right from the get go?
That way you can easily clear out the area way before you have captured all victory hexes. I don't think that I've ever used a differen approach for this map.

heinzrondorf
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by heinzrondorf » Mon Sep 16, 2019 7:22 pm

dalfrede wrote:
Mon Sep 16, 2019 4:35 pm
Leave a VH uncaptured.
Some strategies only become clear after looking at the editor.
It worked! I had to go back to turn 12 or whatever and then I skipped past one VH as I moved towards the "sector zone". The KV1-C spawned after I killed all units in the sector zone and I then captured the final VH.

Thanks!
Last edited by heinzrondorf on Mon Sep 16, 2019 7:29 pm, edited 1 time in total.

heinzrondorf
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by heinzrondorf » Mon Sep 16, 2019 7:27 pm

George_Parr wrote:
Mon Sep 16, 2019 6:10 pm
How about sending some units along the western side of the map right from the get go?
That way you can easily clear out the area way before you have captured all victory hexes. I don't think that I've ever used a differen approach for this map.
Yeah I guess that's how the scenario designer intended this map to be played. I used to move around 80% of my force to the east from the the start and only send the remaining 20% south to capture the cities a long with the river. As my big, powerful, "eastern force" then captured all VHs on the east side of the map I finally moved west to the "sector zone" and quite easily destroyed what was there in a pincer with the support of my small western force. It works very well with low casualties but obviously the map was not meant to be played that way :)

dalfrede
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by dalfrede » Mon Sep 16, 2019 9:33 pm

Different people look at a map and see different things.
I remember comparing a Goose_2 play-though of Prokhorovka with my play-though, and wondered if we fought the same battle, our strategies were so different.

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Re: Ilovlya DLC42: Missing KV1-C ?

Post by goose_2 » Tue Sep 17, 2019 1:01 pm

dalfrede wrote:
Mon Sep 16, 2019 9:33 pm
Different people look at a map and see different things.
I remember comparing a Goose_2 play-though of Prokhorovka with my play-though, and wondered if we fought the same battle, our strategies were so different.
That is what makes the replayability of this great game. I still learn new things
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Re: Ilovlya DLC42: Missing KV1-C ?

Post by George_Parr » Sun Sep 22, 2019 11:08 am

dalfrede wrote:
Mon Sep 16, 2019 9:33 pm
Different people look at a map and see different things.
I remember comparing a Goose_2 play-though of Prokhorovka with my play-though, and wondered if we fought the same battle, our strategies were so different.
True. And I guess it can be quite hard to do things differently as well. Once you've gotten used to a plan on a specific map, it is rare to deviate from it completely in future play-throughs.

Though lately I did try a different approach for Oboyan, I think. Always had a tough time getting across that river at the end, until I decided to cross it further east right where the river was bending from north-south to west-east. No idea why I never tried that one before. The only time I tried something somewhat similar, was when the Soviet units in defensive positions at the southern-most part behind the river opted to attack my nearby units, allowing me to destroy them and create an opening.

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