Traps

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Assquatch
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Traps

Post by Assquatch » Fri Jun 26, 2020 6:40 pm

Is there an in depth guide on setting up traps? I do ok setting up air traps, with bombers or some juicy artillery, but struggle with setting up vision ambushes. Any advice on this? I think I push too hard sometimes and always try to get the most ground covered as quickly as possibly. Perhaps it would be cheaper prestige wise and easier if the enemy broke themselves on artillery backed positions. Thanks in advance!

Ursulet
Sergeant - Panzer IIC
Sergeant - Panzer IIC
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Re: Traps

Post by Ursulet » Fri Jun 26, 2020 7:48 pm

I recommand you check videos on youtube from braccada, he is good at setting traps.

goose_2
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Re: Traps

Post by goose_2 » Sat Jun 27, 2020 10:37 pm

Soren has the uncanny knack of knowing exactly when the ai will come out and attack where. His playthrough on Manstein has stunned me
goose_2
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https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ

faos333
Corporal - Strongpoint
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Re: Traps

Post by faos333 » Sat Jun 27, 2020 11:46 pm

I think you said already "I push too hard sometimes and always try to get the most ground covered as quickly as possibly".
You need to be more patient. Few advises include,
A. Control their vision, make it a priority to destroy their scouts,
B. Let them come to you, offer them easy targets, eg a light tank in forest, supported by artillery, a panzerjager AT etc,
C. give up some ground and let them enter, eg a victory hex a perfect trap to kill a tank

Finally, watch some Braccada, Richard Martin and other veteran players you tube videos, you will get perfect ideas their are the masters in setting traps

turn4441
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Traps

Post by turn4441 » Mon Jun 29, 2020 1:03 pm

Not sure what difficulty setting you use, but note that it is much easier to trap AI units when playing at 'General' level or above as the AI is more aggressive at AI Level 2 and will often leave a well-entrenched, hard to attack, artillery and AA backed position to attack a 'bait' unit whereas at lower AI levels, the AI will just sit and wait. This often makes it easier/quicker to take positions on higher difficulty levels instead of having to keep whittling away at their entrenchment in order to attack.

Assquatch
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Traps

Post by Assquatch » Wed Jul 01, 2020 1:43 am

All good help, thank you.

I am pretty good about recapturing victory hexes with recon and letting the AI attack into very unfavorable odds against artillery supported units. Piatek '39 and Arras in '40 come to mind.

I've seen Braccada use his Marders as bait and StuGs as a "hard" shoulder numerous times in his '42 East Ultimate playthrough. It is very efficient and his ability to predict the AI's move is tremendous.

Air traps are relatively easy to setup the initial bomber trap, but the vision gained by the ensuing fighter is much harder to predict and protect. I need more practice. Braccada's Demyansk '41 Ultimate first turn is brilliant.

Ground ambushes are quite difficult for me to emplace. I get a few ambushes by just trying to kill recon/cavalry as quickly as I can. I then setup on roads out of vision with a juicy target en route, I just can't predict it or see it unfold.

I guess I'll just have to get better!

faos333
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Re: Traps

Post by faos333 » Sun Nov 29, 2020 10:43 pm

goose_2 wrote:
Sat Jun 27, 2020 10:37 pm
Soren has the uncanny knack of knowing exactly when the ai will come out and attack where. His playthrough on Manstein has stunned me

enjoy the latest from Soren

Manstein 1942 Tatsinskaya cracking the map, amazing :D :D :D

https://www.youtube.com/watch?v=6DEmO_t1q-Y&t=3324s

goose_2
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Re: Traps

Post by goose_2 » Mon Nov 30, 2020 5:32 pm

I am an hour and a half into this outstanding breaking of the map. I have already played this on Ultimate, and I would not be able to mimic his army as I do not have units with 4 stars beefed up like he does, but my goodness he really impressed the importance of having strong StuG's to deter the enemy from being brazen in their attack.

I look forward to showing what I was able to do to tackle this map.

It is not easy, but nothing is on Ultimate
goose_2
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