Update keeps strategy game in fighting trim!
We are proud to release, along with Matrix Games (www.matrixgames.com) and 2by3 Games (www.2by3games.com), the comprehensive v1.06.19 update for the critically-acclaimed World War II mega-strategy game Gary Grigsby’s War in the East. The update includes a few new features and rule changes, as well as bug fixes and data and scenario changes to keep this beloved and huge wargame running smoothly.
The v1.06.19 features changes such as removing all Italian units from the map by August 1, 1943, along with ending Italian production on that date as it is assumed that all Italian production is focused entirely on the Western Front after that time. Additional bug fixes were made such as off-map cities being destroyed by movement along the edge of the map has been fixed.
To get the update, click here or run "Check for Update" via the game menu. The update is comprehensive and will bring all versions of the game to 1.06.19.
For more information on Gary Grigsby’s War in the East, visit the official product page on the Matrix Games and Slitherine website.
New Features and Rule Changes
- Rule change - All Italian units will be removed from the map by August 1, 1943 and Italian production will cease on August 1, 1943. It is assumed that all Italian production is thereafter focused on the Western Front.
Formula change - Changed the amount of Hiwis generated each turn from captured Manpower centers from 10 to 3. This was done to counteract the impact of a bug fix involving Hiwi generation. Also, it should be noted that manpower generation from cities is reduced by the percentage of German production that is being sent to the Western Front.
Interface Change – The CV values shown on counters of units that include ski units will now reflect the modified CV value of the ski units, when they are in snow or blizzard hexes.
- Fixed a bug where Hiwi generation was being inversely impacted by damage to manpower centers (i.e. the more damage to manpower centers, the more Hiwis generated).
Fixed a bug where off-map cities could be destroyed by movement along the edge of the map.
Fixed a bug where the AI was changing the status of some human controlled from refit to ready.
Data and Scenario Changes
- OBs 42a Guards Rifle Corps (OB 395) and the 42b Guards Rifle Corps (OB 199) have been expanded to consist of five (5) rather than four (4) Guards rifle brigades. This corresponds to the expansion that was previously done to the regular early war Rifle Corps.