FAQ Time of Fury

PC : Epic WW2 grand strategy game covering the European theatre.

Moderators: Slitherine Core, Time of Fury Design

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doomtrader
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FAQ Time of Fury

Post by doomtrader » Mon Feb 07, 2011 9:03 pm

Time of Fury FAQ



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Part one


Q: What type of game is Time of Fury?
A: Time of Fury is a grand strategy wargame

Q: How many countries are in the game?
A: There are even 30 countries in some scenarios

Q: Are there alliances in Time of Fury?
A: Yes

Q: How many countries can be played by human players?
A: All available in the scenario

Q: Is it possible to play cooperative game against AI?
A: Yes, both in hot seat mode or in Multiplayer mode

Q: Are there railroads in the game?
A: Yes, railroads are used to deliver supply and to strategically redeploy of units

Q: How many units are in scenario?
A: Depends on the size of scenario, usually there is around one thousand units in campaigns

Q: Is it possible to build new units?
A: Yes, but there is a delay in deployment

Q: Does the units differ between countries?
A: Yes, differences are between strength, movement and build cost

Q: Is there any difference between armored units or infantry?
A: Yes, armored units gain bonuses when fighting against infantry

Q: Can units be upgraded?
A: Yes, in size, type and level

Q: Is there a naval warfare in Time of Fury?
A: Yes, player can even give orders to naval groups during the battle

Q: Can aircrafts attack land units?
A: Yes

Q: Are units gaining experience during game?
A: Yes, units are gaining experience during combat and loosing when reinforcing

Q: Can player move and attack freely?
A: Yes, the only limitation are Action Points

Q: Is there an air cover for navy?
A: Yes, land based fighters will intercept bombers trying to attack naval units

Q: Can railroads be destroyed?
A: Yes, temporary, by occupying a hex with land unit



Part two


Q: Is there an editor included in the game?
A: Yes, it allows to modify or create new scenarios or campaigns

Q: Is it possible to modify scenario data during the game?
A: Yes, by editing save game files, so this only works for single player games, PBEM games are stored on the Slitherine's servers

Q: Is it possible to modify or change how the units looks?
A: Yes, player can choose from different representations, just to name sprites and counters, it is also possible to create own sets of gfx for units

Q: Is it possible to modify the look of the map?
A: Yes, couple of sets has been prepared, also it is possible to create new ones

Q: Is there a tutorial included?
A: Yes


More to come in near future.

Please post your comments and questions in this thread: viewtopic.php?t=21650
Last edited by doomtrader on Sun Nov 06, 2011 11:09 pm, edited 4 times in total.

doomtrader
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Post by doomtrader » Tue Feb 15, 2011 10:19 pm

First post updated

doomtrader
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Post by doomtrader » Sat Feb 26, 2011 6:53 pm

First post updated

gunhojr
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Post by gunhojr » Sat Nov 05, 2011 10:21 am

doom is the editor same setup as time of wrath. or the data files

doomtrader
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Post by doomtrader » Sat Nov 05, 2011 11:41 am

Data in Time of Fury has got similar structure as in Time of Wrath, the editor is upgraded.

doomtrader
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Post by doomtrader » Sun Nov 06, 2011 1:11 am

First post updated

gunhojr
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Post by gunhojr » Sun Nov 06, 2011 9:45 pm

doom sorry another question if you dont mind i took a break from panzercorps for awhil and started playing time of wrath again its been awhile since i played i love this game.how simliar would you say these games are time of wrath and time of fury.my question about game is when taking over a city and on the next turn is it possible to build units in that city like in time of wrath or has that changed.

doomtrader
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Post by doomtrader » Sun Nov 06, 2011 11:06 pm

First of all, building units takes some time, this might depend on unit type or country.

Second thing is that you can only deploy units in the cities that are already annexed.

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