Time of Fury editor

PC : Epic WW2 grand strategy game covering the European theatre.

Moderators: Slitherine Core, Time of Fury Design

doomtrader
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Time of Fury editor

Post by doomtrader »

Finally we would like to present you Editor for Time of Fury.
We have decided to postpone the release a little bit to polish couple of features.
The idea standing behind the editor is to allow you to easily modify and create new scenarios. Of course much easier is to just modify already existing scenarios, but please before you will do that, remember to make a backup.
Editor for the game is a constant Work in Progress. We have reached the stage, where further development is impossible without community feedback. Please post any ideas for new functionalities, features and improvements which will allow you to work with it easier and faster.
Post reports about any unexpected behavior of the Editor.

Please tag any thread about the editor by writing editor in square brackets. [EDITOR]

Thanks in advance for your feedback and for your understanding.



IMPORTANT NOTE!

You need to have XNA installed to run the editor, you can download it here:
http://www.microsoft.com/download/en/de ... x?id=20914


Time of Fury' download link:
Please download from your Member's area:
http://www.slitherine.com/members/



LINK TO EDITOR updated
Last edited by doomtrader on Wed Jan 11, 2012 9:02 am, edited 2 times in total.
TheGrayMouser
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Post by TheGrayMouser »

Thanks Doom!
Merry Christmas!
Hairog
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Post by Hairog »

Some how I missed this until today...tally ho!
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Post by Hairog »

Fudge link broken. :(
doomtrader
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Post by doomtrader »

Link in first post updated.
doomtrader
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Post by doomtrader »

Link in first post updated
Hairog
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Post by Hairog »

Will this new editor be comparable with the next patch?
doomtrader
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Post by doomtrader »

Hairog wrote:Will this new editor be comparable with the next patch?
Shouldn't be any problems
roman1uk
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Re: Time of Fury editor

Post by roman1uk »

The Link does not seem to work for me, is there somewhere I can get the editor?

Thanks
Roman
doomtrader
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Re: Time of Fury editor

Post by doomtrader »

Yes, I'm sorry about that.

Link to the editor updated
roman1uk
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Re: Time of Fury editor

Post by roman1uk »

I cannot get the editor work with the included scenarios. Do I need to upgrade the main game or is that not an option?

Thanks
Roman
doomtrader
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Re: Time of Fury editor

Post by doomtrader »

what is happening exactly?
roman1uk
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Re: Time of Fury editor

Post by roman1uk »

Thanks Doomtrader for the prompt reply,

I open the editor, load scenario option, directory for time of fury/data/scenario/ , and it gives me an unhandled exception error;

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Slitherine\Time of Fury\data\scenarios\1941 Barbarossa\map.wim' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at ToFEdytor.Scenario.LoadScenario(String folder, Boolean mapLoad)
at ToFEdytor.WelcomeForm.LoadScenarioButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.488 (RTMLDR.030319-4800)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Time Of Fury Editor
Assembly Version: 1.0.2.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Slitherine/Time%20of%20Fury/Time%20of%20Fury%20Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.454 built by: RTMLDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.523 built by: RTMLDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll
----------------------------------------
Microsoft.Xna.Framework.Graphics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.450 built by: RTMLDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

Thank you,
Roman
Ret44
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Re: Time of Fury editor

Post by Ret44 »

It seems that something is blocking your scenario files. Try one of this solutions:
- Make sure that you don't have any programs running in the background (especially game)
- Restart your computer and try to load this scenario again.
- If you have Windows Vista/7, run editor with administrator privileges.
- Check if scenario files doesn't have read-only attributes.
- Copy scenario folder into another folder (outside Program Files), and then try to load it from new location.
marklv
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Re: Time of Fury editor

Post by marklv »

I have the same problem - did everything you said and it still doesn't work. Disappointing.
marklv
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Re: Time of Fury editor

Post by marklv »

Any chance of a reply? Are you guys doing anything to fix this?
Ret44
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Re: Time of Fury editor

Post by Ret44 »

marklv, are you sure, that you're getting the same error as roman1uk? Can you post here all exception text you get?
marklv
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Re: Time of Fury editor

Post by marklv »

This is the error message I get:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Program Files\Time of Fury Editor\data\water.png' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at ToFEdytor.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Time Of Fury Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Time%20of%20Fury%20Editor/Time%20of%20Fury%20Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.258 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll
----------------------------------------
Microsoft.Xna.Framework.Graphics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Ret44
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Re: Time of Fury editor

Post by Ret44 »

Redownload editor, and try installing it again, maybe in another location.
marklv
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Re: Time of Fury editor

Post by marklv »

I managed to load the editor by running it as an administrator, but there are still problems because I cannot edit countries, cities, etc. It returns more errors etc. Hopeless!
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