Multi-purpose weapons

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Post by Kerensky » Wed May 25, 2011 10:08 pm

iainmcneil wrote:On the 110 I think you add or remove a big bomb to the fuselage or under wings (not sure where thy carried them) if you want to do it.

I think we should ve very selective about the the units that can change for now. We can always experiement with more later. We dont want to break the core mechanics which work really well.

Lets just stick to the AA guns?
I would not have a problem with AA guns only, although I hope Russian Assault Guns, StuG, and Sherman 105 retain their currently implemented transformer abilities, pending rebalance.
(Reduce range to 1 or 2, depending on unit, reduce soft attack rating on Russian artillery piece changed to ATG mode.)

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Post by Razz1 » Wed May 25, 2011 11:37 pm


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Post by uran21 » Thu May 26, 2011 1:41 pm

Is there any anti-aircraft gun present in the game, Axis or Allied, that SHOULD NOT be used as multi-purpose weapon switching to anti-tank for whatever technical, performance or historical reasons?

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Post by MrWhite » Thu May 26, 2011 5:50 pm

Don´t think so, even the eraliest german Flak serviced in ground combat


Don´t know about the allied ones :oops:

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Post by Steakenglisch » Thu May 26, 2011 6:24 pm

I think all anti air guns (axis and allied) should be able to ground attack (switch)

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Post by heinrich » Thu May 26, 2011 6:32 pm

If it´s really necessary (and it´s not 8)) that we have multifunctional units, the range of them should be 1 (in case of direct fire of arty and aa), just to limit their abilities.

But a question about arty: If the arty would be attacked by a soft target in this special mode (inf?) how would this affect the defending stat of the arty?

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Post by Acererak » Thu May 26, 2011 6:51 pm

Also take in mind the smallest caliber ones should be consider anti personnel more than anti tank.

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