Well worth doing!
It is an unique experience!
Balla.
AK: Malta
Moderators: Slitherine Core, The Lordz, Panzer Corps Design, Panzer Corps Moderators
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- Staff Sergeant - Kavallerie
- Posts: 327
- Joined: Mon May 14, 2012 8:42 pm
Re: AK: Malta
Playing FM. I love this scenario guys, but I STILL can't figure out what is exactly meant when I get a pop up stating that additional resources are being made available to me as nothing happens. This was the same in beta 3. I already had the spitfire so that wasn't it, unless the pop up is coming up too late?
Re: AK: Malta
You get 1000 prestige for doing it.
Re: AK: Malta
That's what happens when you play 17 hours straight...focus goes all too hell!uran21 wrote:You get 1000 prestige for doing it.
Re: AK: Malta
Problem understanding new Embark display:
Beta 4, starting Malta.
I don't understand the new embark display; the air unit data appears twice? What is the difference between the first pair of DFS/Ju-52 figures and the second?
(sorry for the wonky screencap. I cannot get Fraps to work for some reason; this was just prtscrn and MS photo editor). If someone can give me a quick method better than that and not Fraps, I'm all ears!
Beta 4, starting Malta.
I don't understand the new embark display; the air unit data appears twice? What is the difference between the first pair of DFS/Ju-52 figures and the second?
(sorry for the wonky screencap. I cannot get Fraps to work for some reason; this was just prtscrn and MS photo editor). If someone can give me a quick method better than that and not Fraps, I'm all ears!
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Re: AK: Malta
Malta, Beta 4
Level: Field Marshal
Prestige Start: 4,800. End: 6,350
Result: DV at 13/15
Issues:
- Spitfire capture message repeated at next turn, as in the two prior scenarios.
Otherwise felt good. Still didn't figure out the new embark format for air ( the double entries, I understand the Glider/para breakout).
Level: Field Marshal
Prestige Start: 4,800. End: 6,350
Result: DV at 13/15
Issues:
- Spitfire capture message repeated at next turn, as in the two prior scenarios.
Otherwise felt good. Still didn't figure out the new embark format for air ( the double entries, I understand the Glider/para breakout).
Re: AK: Malta
Double entries will be corrected.
Re: AK: Malta bug
even whith the beta 4 I still get the loss scenario after the first turn, before every landing.
good idea thee minefields you may add naval supports n both sides when the fighting is close to the sea, juat an idea......
good idea thee minefields you may add naval supports n both sides when the fighting is close to the sea, juat an idea......
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 403
- Joined: Fri Sep 26, 2014 2:57 pm
- Location: The Netherlands
- Contact:
Re: AK: Malta
After Gazala I must admit I was expecting Malta to be a lot harder, invasions problems and all... Play on General level and won in first try, not knowing where to expect that enemy fleet - although I must admit that a fleeing fleet would not face the enemy... Did not lose a single core unit either... Tried to use the brand new Spitfire in its role of ground attacker at some poor infantry and lost 3 prestige points... oops - that never happened while using the Me109...