Text errors

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ThvN
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Re: Text errors

Post by ThvN » Sat May 18, 2013 6:56 pm

Market Garden

Market-GardenA.pzbrf
"Market-Garden is a plan is to speed up our advance"
Market-Garden is a plan to speed up our advance

"relieve the airborne from to bridge to bridge before the enemy can successfully counterattack"
relieve the airborne, going from to bridge to bridge, before the enemy can successfully counterattack

IDS_SCEN_DESCRIPTION still empty? A suggestion:
The Allies must advance quickly to support a large airborne assault trying to capture vital bridges.

IDS_STRING30 Ijssel River = IJssel River

IDS_STRING48 Deume = Deurne

IDS_STRING50 S-Hertogenbosch = ‘s-Hertogenbosch

ThvN
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Re: Text errors

Post by ThvN » Sat May 18, 2013 6:57 pm

Taranto Raid

IDS_SCEN_ALLIED_CAM_OBJECTIVES Sink 6 Battleships.. (remove one of the two periods)

ThvN
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Re: Text errors

Post by ThvN » Sat May 18, 2013 6:58 pm

V sites

IDS_STRING30 Amersfort = Amersfoort

IDS_STRING40 Ijssel River = IJssel River

Ballacraine
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Re: Text errors

Post by Ballacraine » Sat May 18, 2013 7:11 pm

ThvN wrote:Crusader

As Ballacraine mentioned, the correct name for the special truck units is the Royal Army Service Corps (RASC), they are mentioned in the briefing and the pzloc file:

IDS_SCEN_ALLIED_CAM_OBJECTIVES
"Capture and hold 5 objectives and escort 3 units from Service Corps to marked area A."
Capture and hold 5 objectives and escort 3 units from the Royal Army Service Corps to the area marked A.
Thank you for the support, my friend. :)

Also the transport unit probably should be renamed to 'RASC Truck.'

Actually, that triggers a little anecdotal memory.
Many years ago, my late Father & I were watching an interview with Spike Milligan, who was discussing his war memoirs.
At one point he referred to the RASC, my Father's unit.
When asked what it stood for, quick as a flash, Spike; a Royal Artillery man; said:

'Run Away, Someone's Coming.'

I looked nervously at my Father, only to see him recover from the shock & roar with laughter. :D

Balla. 8)

ThvN
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Re: Text errors

Post by ThvN » Sat May 18, 2013 7:36 pm

Balla, that is very funny indeed!

And now, some text errors from the multiplayer maps; to be sure I'll put them in the multiplayer thread as well.

Battle of Britain

IDS_STRING28 Le Harve = Le Havre

IDS_MESSAGE26
"The Axis player can remove a victory hex from the map by move a strategic bomber unit directly over the hex."
moving


Fortress Helm

IDS_MESSAGE0
“so for example you cannot buy Russian units at city or airfield with an American flag”
at cities or airfields

IDS_MESSAGE0 + IDS_MESSAGE1
“Weather: 100% chance for clear
Weather: 100% (remove space)

clear weather
OR:
clear skies


Frozen Spring

IDS_MESSAGE1
“Prestige Injection per turn:900”
turn: 900 (insert space)


Red Alert

IDS_MESSAGE0 + IDS_MESSAGE1
“Weather: 15% chance for clouds, 4% chance for rain”
Weather: 15% (remove one space)


River Rapid

IDS_MESSAGE0 + IDS_MESSAGE1
“Weather: 14% chance for clouds, 8% chance for rain.”
Weather: 14% (remove space)


Sonnenblume 43

IDS_SCEN_DESCRIPTION
“Failure of the invasion of Sicily puts the Allies on the defenses as revitalized German and Italian forces launch a counter invasion and return to Afrika!”
defense


Temporal Advance

IDS_MESSAGE2 + IDS_MESSAGE6
“The year is 1942, 1500 bonus received!”
The year is 1942, 1500 bonus prestige received!
(To make it consistent with the other messages)


The Void

IDS_MESSAGE10 + IDS_MESSAGE11
“Weather: 15% chance for clouds,”
Weather: 15% (remove space)

Razz1
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Re: Text errors

Post by Razz1 » Sat May 18, 2013 8:04 pm

ThvN

Usually less words are better for clarification and understanding.
Not all the "to"s and "the"s are needed. Just keep that in mind.

ThvN
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Re: Text errors

Post by ThvN » Sat May 18, 2013 8:35 pm

Well, I was doubting a bit about some things, like "HQ is sending you rare unit", but an extra "a" is simply grammatically correct. Without that "a", I still understand perfectly what it means, but it looks a bit like a google translation. And if it's a small and easy correction to make, why not? Uran21 can decide if he wants to use it or not, I just point out things I come across.

Remember, it's part of the UI, and can make a difference in perceived quality of the product by the end-user. And I am one of those overly formal people who can be very fussy about such things, as written language is very important in my line of business.

But strangely I care much less about vulture... I mean eagle heads, that's more your territory. :)

dthomas561
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Re: Text errors

Post by dthomas561 » Sun May 19, 2013 1:50 am

praetorreich36 wrote:strike - not stricke.- Tutorial 1940 screen.

Just noticed this one too...

uran21
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Re: Text errors

Post by uran21 » Sun May 19, 2013 8:38 am

Not sure what is the status with the briefings now, either they are locked or should be any moment now but I do plan to incorporate text changes regarding victory conditions, in game messages and scenario descriptions. ThvN thanks for taking the initiative, text errors you posted previously ( for last couple of scenarios) were not incorporated because scenarios were temporarily locked for a reason before Beta 3 started so I couldn't make any changes in them at all. This would be the most convenient place for posting errors so all text errors are in one place.

ThvN
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Re: Text errors

Post by ThvN » Sun May 19, 2013 1:02 pm

Thanks for letting us know, I wasn't sure what the best course of action was.

BTW, I noticed the 57mm AT gun changed icons, very sneaky! Now only the 37mm remains... :wink: And I must say, I really like the evacuation hexes to rotate troops. It makes for a good representation of numerical superiority.

Razz1
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Re: Text errors

Post by Razz1 » Sun May 19, 2013 4:06 pm

Re: Allied: D-Day
by Razz1 » 18 May 2013 18:15

Normandy is the map.

In the briefing, East and West should have their first letter capitalized.

In fact please double check all the briefings as East West North and South need to start with a capital letter.

uran21
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Re: Text errors

Post by uran21 » Wed May 22, 2013 5:28 pm

Text errors were corrected while not all suggestions included. For example I prefer old names for Crete towns or Italian for Cassino. Files went to proofreading as well prior to translation.

Service Corps name for artillery transports were not changed because full name is too long and alternative just abbreviation. But more serious than that functionality of script depends on used name. Sorry.

Ballacraine
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Re: Text errors

Post by Ballacraine » Wed May 22, 2013 5:38 pm

There is nothing wrong with using the abbreviation.
Lots of other units have them.

On the other hand the name used is incorrect.

Balla.

Razz1
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Re: Text errors

Post by Razz1 » Thu May 23, 2013 2:53 am

I'm all for abbreviations, but translation can be a problem.
Also abbreviation are not good if it isn't common knowledge.

If you gave me a unit with the name "RASC No.4", I would have no clue what it is. In fact some people may think it is a special unit.

I would hope things like AT, ART, Bn, Bgd or Bg are common between languages so all know that AT = Anti Tank unit, ART = Artillery, Bn = Battalion, Bg = Brigade.

By th way are you going to fix the right menu so that scripted letters show correctly?

lower script gets cut off. Example g get cut off so it looks like an o when you look at the name of a unit. All we have to do is expand the height on the menu block.

Ballacraine
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Re: Text errors

Post by Ballacraine » Thu May 23, 2013 5:35 am

I wouldn't have thought 'RASC Truck' would be a major problem.

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