onpp vs operating 52 turns Match Over

After action reports for Commander The Great War

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operating
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 511
Joined: Tue Nov 25, 2008 5:36 pm

onpp vs operating 52 turns Match Over

Post by operating »

Here's another MP match that was finished yesterday: http://www.matrixgames.com/forums/tm.asp?m=4218563 There are several screenshots to be edited and posted in the coming days to "fully complete" the AAR..
Last edited by operating on Wed Jan 18, 2017 12:31 pm, edited 1 time in total.
nehi
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 794
Joined: Sat Oct 17, 2015 1:51 pm

Re: onpp vs operating 52 turns finished

Post by nehi »

onpp is quite good, i remember him as one of the more challenging ones 8)

vs such skilled player germans need bulletproof plan and to be lightning quick
operating
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 511
Joined: Tue Nov 25, 2008 5:36 pm

Re: onpp vs operating 52 turns Match Over

Post by operating »

Surprisingly, lately I have crossed swords with a lot of good competent players. I try to give pointers to those who are new to the MP game, once it is apparent they are in trouble, if anything, to try and build up their confidence on how to solve problems. Too often I experience players who want a quick kill, and if not, they have a tendency to quit which is very disheartening to me...
nehi
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 794
Joined: Sat Oct 17, 2015 1:51 pm

Re: onpp vs operating 52 turns Match Over

Post by nehi »

its quite common habit

players are coming after beating harmless ai and are not ready for real challenge
AEWHistory
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 96
Joined: Sat Sep 14, 2013 8:49 pm
Location: Trenton, NJ

Re: onpp vs operating 52 turns Match Over

Post by AEWHistory »

In fairness MP has some pretty gamey stuff, like dissolving all garrisons to flood the battlefield. Everyone talks about Germany doing this, but for me Russia is the really issue. Either way, it is gamey and further unbalances a game that has some clear holes. The shame is that a bit more development and this would have been a stellar game.
onpp
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Fri Aug 26, 2016 9:15 pm

Re: onpp vs operating 52 turns Match Over

Post by onpp »

There is a simple way to improve the game : the two players have to accept right at the beginning not to suppress garrisons except on the front line and not building new planes/zeppelins. It is then slower, but more realistic/historic. But be ready to play tens of rounds !
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