As I stated in a previous post, I've been playing Team Assault for a week. I'm really enjoying the game and the more I play and understand, the more I enjoy. There are some warts but even if they aren't patched out (which I believe they will be), I feel like I received my money's worth. For those on the fence, I'd recommend the experience. For those needing more help with the GUI and game system in a non-video form, I'd suggest looking in you Team Assault folder for this file: C:\Program Files (x86)\Slitherine\Team Assault\Help\Contents.html. It is very thorough and detailed (while awaiting the Manual) and should give you most of what you need.
Onto my questions"
1. Is cover directional? In Company of Heroes it is and I assume the same in Team Assault but I haven't seen that info anywhere.
2. What are the specifics of each AI Level? I read somewhere that the harder the AI setting, the more troops they receive (where it's through more CP per round or just a boost at the beginning, I don't know). Is there any other differences? Does it get "smarter?" It looks like Normal means the AI gets the same amount of CP as the player does but is the AI's thinking impaired in any way?
3. Button Behavior - When in the Recruitment phase, I noticed that when I have a squad selected, the first squad member's button (usually the Leader) gives me the overall squad information and not their individual info. For example, if I select the overall squad, I get the squad summary info as expected. If I select any of the round squad member's button besides the leftmost one, I get info on that specific soldier (such as weapon, etc.). However when I select the leftmost round button, I get the squad summary info. So in the recruitment screen, I can never get the squad leader's individual information.
4. I read the Draft Manual and still didn't see an entry for the Resupply Dump and how it is used. In the same vein, I'd suggest an explanation of what all the icons do when "H" is enabled. I'm still learning those myself.
5. I have the game installed on a Desktop PC I built running Windows 7 and an ASUS Gaming Laptop (G72) also running Windows 7. When the game is launched on the Desktop, it plays both videos and launched TA without issue. However when I do the same on the laptop, it pulls two errors on the Zeal and Slitherine video calls (saying they can't be accessed even though they are exactly where the launcher is looking) and then launches the game fine. Any ideas why and if it can be fixed on my end? The laptop actually has more memory and is an equivalent dual-core CPU.
Thanks for making a really fun game!
Random Team Assault Questions/Feedback
Moderators: Slitherine Core, Team Assault Design, Zeal
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Mon Jul 18, 2011 1:21 am
Re: Random Team Assault Questions/Feedback
Good question about cover.
I´m not sure about this one because sometimes when i´m going to move a squad and place the icon above cover, a "shield" icon appears (i think this means that this position would give that level of cover to the squad). Most of the time the soldiers are positioned behind the cover but, sometimes, they move into positions that are clearly out of cover, yet still have the "cover icon".
I´m not sure about this one because sometimes when i´m going to move a squad and place the icon above cover, a "shield" icon appears (i think this means that this position would give that level of cover to the squad). Most of the time the soldiers are positioned behind the cover but, sometimes, they move into positions that are clearly out of cover, yet still have the "cover icon".
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- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
Re: Random Team Assault Questions/Feedback
1) The cover must be between you and where the enemy fire is coming from. So if you are caught by the enemy flanking you – the cover will not do you much good.
2) The AI is the same “smartness” at each difficulty level. It just gets more CR each round to spend so it will be able to flood the field with more troops.
3) Really? Do you mind report this one on Mantis. Thanks.
4) Again, can you post this in the manual thread, so it’s not missed. Thanks.
5) I’ll let this one for the Zeal techs – their seems to be so many odd issues with what should be simple video.
I hope that helped where I could
2) The AI is the same “smartness” at each difficulty level. It just gets more CR each round to spend so it will be able to flood the field with more troops.
3) Really? Do you mind report this one on Mantis. Thanks.
4) Again, can you post this in the manual thread, so it’s not missed. Thanks.
5) I’ll let this one for the Zeal techs – their seems to be so many odd issues with what should be simple video.
I hope that helped where I could
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Mon Jul 18, 2011 1:21 am
Re: Random Team Assault Questions/Feedback
Xerkis, thanks for the replies (you too Ryben). If you can point me to where Mantis is, I will gladly. I would have included screenshots if I know how to take them in game.
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 666
- Joined: Wed Sep 29, 2010 12:03 pm
- Location: Visy, Gotland, Sweden
Re: Random Team Assault Questions/Feedback
Thanks for the feedback!
Xerkis' answers are correct. The technical issues you should report on Mantis.. nothing I know anything about. Sorry
Xerkis' answers are correct. The technical issues you should report on Mantis.. nothing I know anything about. Sorry
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Mon Jul 18, 2011 1:21 am
Re: Random Team Assault Questions/Feedback
Done both have been entered on Mantis although one already exists.
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 666
- Joined: Wed Sep 29, 2010 12:03 pm
- Location: Visy, Gotland, Sweden
Re: Random Team Assault Questions/Feedback
Great, thanks!
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio