Does the game support sound modding?
If so, how easily?
Is it like Panzer Corps and Battle Academy where you can simply replace .wav files?
Sound Modding?
Moderators: Slitherine Core, Team Assault Design, Zeal
Re: Sound Modding?
Alright.
I purchased the game. I figured that with Battle Academy and Panzer Corps, Slitherine will only put their name on quality products.
I'm a little let down that there's currently no way to edit sounds.
Am I wrong?
I purchased the game. I figured that with Battle Academy and Panzer Corps, Slitherine will only put their name on quality products.
I'm a little let down that there's currently no way to edit sounds.
Am I wrong?
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- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
Re: Sound Modding?
Glad to hear you took the plunge.
I just sent a PM to my "sound expert" to see.
I'm thinking no - but let's see what he says.
I just sent a PM to my "sound expert" to see.
I'm thinking no - but let's see what he says.
Re: Sound Modding?
I'm no expert Xerkis.
Unfortunately, TA sound modding is not user friendly. I won't say it's impossible but it rather requires that you've some tools to extract the pcm sounds.
That xwb, xsb and xgs file format belongs Microsoft Cross-Platform Audio Creation Tool (XACT).
You can also import the xwb file into a audio program that is able to import raw formats (like Audacity).
Some information:
http://www.ehow.com/how_8728525_create- ... files.html
http://pcsupport.about.com/od/fileexten ... wbfile.htm
Unfortunately, TA sound modding is not user friendly. I won't say it's impossible but it rather requires that you've some tools to extract the pcm sounds.
That xwb, xsb and xgs file format belongs Microsoft Cross-Platform Audio Creation Tool (XACT).
You can also import the xwb file into a audio program that is able to import raw formats (like Audacity).
Some information:
http://www.ehow.com/how_8728525_create- ... files.html
http://pcsupport.about.com/od/fileexten ... wbfile.htm
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- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
Re: Sound Modding?
When it comes to sound and video - to me VPaulus . . . . There is none better.
Re: Sound Modding?
VPaulus wrote:I'm no expert Xerkis.
Unfortunately, TA sound modding is not user friendly. I won't say it's impossible but it rather requires that you've some tools to extract the pcm sounds.
That xwb, xsb and xgs file format belongs Microsoft Cross-Platform Audio Creation Tool (XACT).
You can also import the xwb file into a audio program that is able to import raw formats (like Audacity).
Some information:
http://www.ehow.com/how_8728525_create- ... files.html
http://pcsupport.about.com/od/fileexten ... wbfile.htm
Have you done it?
Re: Sound Modding?
Well, I was able to import the big file to Audacity, and hear it.MikeAP wrote:Have you done it?
But I didn't go any further.
From my understanding, the correct procedure would be, extract the files from the big file, edit or replace them with newer sounds, and then rebuild again into a big xwb file.
Maybe one of the devs could exactly explain us if that's the right procedure and which tools should we have to do it.
Anyway it doesn't seem possible to add more sounds, but we should be able to replace the vanilla ones.
Re: Sound Modding?
Would be nice if the Dev's just extracted the .wav's for us and let us openly mod it like the models and texturesVPaulus wrote:Well, I was able to import the big file to Audacity, and hear it.MikeAP wrote:Have you done it?
But I didn't go any further.
From my understanding, the correct procedure would be, extract the files from the big file, edit or replace them with newer sounds, and then rebuild again into a big xwb file.
Maybe one of the devs could exactly explain us if that's the right procedure and which tools should we have to do it.
Anyway it doesn't seem possible to add more sounds, but we should be able to replace the vanilla ones.
Re: Sound Modding?
It's harder cause a lot of the sounds come from a sound library so under there agreement we can't just give away there sounds. But I have asked our programmer to take a look at this thread and give suggestions if he have any on what could be possible to do.